axmol/cocos/2d/renderer
Nite Luo 7ad64ece36 Add Transform to DrawNode 2013-11-19 11:06:26 -08:00
..
MaterialManager.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
MaterialManager.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
QuadCommand.cpp Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
QuadCommand.h Add Transform to DrawNode 2013-11-19 11:06:26 -08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h Add group command 2013-11-13 17:31:12 -08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp Test clipping node with alpha 2013-11-18 15:52:47 -08:00
Renderer.h Fix NewClipNodeTest 2013-11-15 17:32:29 -08:00