axmol/cocos
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
..
2d GLProgramState fixes 2014-05-12 19:12:56 -07:00
audio upgrade win32 projects for Visual Studio 2013 (solves Platform Toolset v100 not found). 2014-05-07 17:41:04 +03:00
base Value: initialize Value with Type::None when its move and copy 2014-05-12 23:32:51 +08:00
deprecated GLProgramState fixes 2014-05-12 19:12:56 -07:00
editor-support GLProgramState fixes 2014-05-12 19:12:56 -07:00
math Merge branch 'v3' into v3.1_unify_ZERO_ONE 2014-05-05 18:10:13 -07:00
network upgrade win32 projects for Visual Studio 2013 (solves Platform Toolset v100 not found). 2014-05-07 17:41:04 +03:00
physics rolling back physics in layer 2014-05-01 16:42:35 -07:00
renderer GLProgramState fixes 2014-05-12 19:12:56 -07:00
scripting/lua-bindings [AUTO]: updating luabinding automatically 2014-05-12 08:14:14 +00:00
storage upgrade win32 projects for Visual Studio 2013 (solves Platform Toolset v100 not found). 2014-05-07 17:41:04 +03:00
ui updated project files to latest version of cocos2d 2014-05-12 09:27:52 -07:00
Android.mk Merge pull request #6635 from dumganhar/iss4660-unicode 2014-05-12 17:57:25 +08:00
CMakeLists.txt linux cmake improvements 2014-05-01 13:01:51 -07:00
cocos2d.cpp it is v3.1-alpha1 2014-05-09 17:03:34 -07:00
cocos2d.h ShaderCache -> GLProgramCache 2014-05-09 18:39:25 -07:00