mirror of https://github.com/axmolengine/axmol.git
102 lines
4.4 KiB
Markdown
102 lines
4.4 KiB
Markdown
# EGNX
|
||
[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
|
||
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
|
||
|
||
**这是另外一个基于 ```cocos2d-x-4.0``` 持续维护的分支, 全平台基于OpenAL, 删除不必要的平台相关, c++14/17...**
|
||
|
||
**[English](README.md)**
|
||
|
||
### 宗旨:
|
||
* C++14/17
|
||
* Forcus on native game dev only
|
||
* Fix bugs ASAP
|
||
* Review PR ASAP
|
||
* Excellent PRs from any guys are welcome, we will review & merge ASAP
|
||
|
||
### 主要特性:
|
||
* 重构AudioEngine, 全平台OpenAL, 在iOS平台可以通过```-DCC_USE_ALSOFT_ON_APPLE```切换为 [openal-soft](https://github.com/kcat/openal-soft), 苹果公司已经在iOS12将OpenAL framework标记为废弃的
|
||
* 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍
|
||
* 模块化所有引擎扩展库, 所有扩展库放到extensions目录下,如cocostudio, spine
|
||
* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
|
||
* 使用现代化的GL加载器glad代替glew
|
||
* 增加google angle渲染后端支持
|
||
* 设置默认C++标准为C++14
|
||
* 设置ios下最低目标平台为ios9.0
|
||
* 使用更快的xml解析库pugixml代替tinyxml2
|
||
* HttpClient, Downloader全平台统一实现,均基于curl
|
||
* 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现
|
||
* Spine 3.8支持
|
||
* 新增FairyGUI支持
|
||
|
||
### [Roadmap](https://github.com/c4games/engine-x/issues/1)
|
||
|
||
### 快速开始
|
||
|
||
#### 必要工具 [python](https://www.python.org/downloads/)
|
||
* python-2.7.17+, python-3.7+都可以
|
||
|
||
#### Windows
|
||
1. 安装CMake,要求3.6以上
|
||
2. 确保Visual Studio 2019以正确安装
|
||
3. 执行下面的命令
|
||
```bat
|
||
cd engine-x
|
||
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
|
||
```
|
||
4. 之后就可以用vs打开```engine-x/build/Cocos2d-x.sln```启动cpp-tests等测试工程了
|
||
|
||
#### Android
|
||
1. 安装 Android Studio 3.5.3或更高版本
|
||
2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
|
||
2. 启动 Android Studio并打开engine-x\tests\cpp-tests\proj.android
|
||
3. 通过 [Tools][SdkManagers] 打开sdk管理工具,选择如下SDK Platforms和SDK Tools后, 点击按钮 ```Apply``` 一路跟着引导安装即可:
|
||
* Android SDK Platform 28 r3 (在SDK Platforms页签)
|
||
* Android SDK Build-Tools 28.0.3
|
||
* NDK r16b+
|
||
* CMake 3.6
|
||
|
||
5. 等待Gradle sync完成后,Build APKs,安装运行
|
||
6. 如果使用非sdk自动安装的CMake版本, 需要从https://github.com/ninja-build/ninja/releases下载 ```ninja```, 并且拷贝```ninja.exe```到CMake的bin目录
|
||
|
||
#### iOS
|
||
1. 确保已安装xcode11+
|
||
2. 安装brew: ```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"```
|
||
brew安装完成后,确保如下工具安装:
|
||
```sh
|
||
brew update
|
||
brew install git
|
||
brew install cmake
|
||
brew install autoconf
|
||
brew install automake
|
||
brew install libtool
|
||
```
|
||
3. 执行如下命令确保cmake能成功生成xcode工程:
|
||
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
|
||
4. 生成xcode工程, 进入engine-x根目录执行如下命令:
|
||
```sh
|
||
mkdir engine-x/build
|
||
cd engine-x/build
|
||
cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator
|
||
# for simulator64
|
||
# cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=SIMULATOR64 -DENABLE_ARC=0 -DENABLE_BITCODE=0
|
||
# for (armv7, armv7s, arm64)
|
||
# cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS -DENABLE_ARC=0 -DENABLE_BITCODE=0
|
||
# for device 64
|
||
# cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS64 -DENABLE_ARC=0 -DENABLE_BITCODE=0
|
||
```
|
||
5. 之后就可以用xcode打开, 选择cpp-tests编译运行
|
||
|
||
### 注意
|
||
* ThreadLocalStorage线程本地存储
|
||
- ios x86 simulator ios>=10
|
||
- ios x64 or devices(armv7,arm64) ios sdk>=9.0
|
||
- the openal-soft maintained by kcat use TLS
|
||
|
||
### QQ交流群
|
||
|
||
点击链接加入群聊【engine-x交流群】:https://jq.qq.com/?_wv=1027&k=nvNmzOIY
|
||
|
||
### 参考链接
|
||
* engine-x-3rd: https://github.com/c4games/engine-x-3rd
|
||
* official v4: https://github.com/cocos2d/cocos2d-x
|