mirror of https://github.com/axmolengine/axmol.git
811 lines
26 KiB
C++
811 lines
26 KiB
C++
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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//Cubism Framework
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#include "LAppDefine.hpp"
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#include "LAppModel.hpp"
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#include "LAppPal.hpp"
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#include <CubismModelSettingJson.hpp>
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#include <Motion/CubismMotion.hpp>
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#include <Physics/CubismPhysics.hpp>
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#include <CubismDefaultParameterId.hpp>
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#include <Rendering/axis/CubismRenderer_Cocos2dx.hpp>
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#include <Utils/CubismString.hpp>
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#include <Id/CubismIdManager.hpp>
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#include "Motion/CubismMotionQueueEntry.hpp"
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#include "SampleScene.h"
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//cocos2d
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#include "base/CCDirector.h"
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#include "renderer/CCTexture2D.h"
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#include "renderer/CCTextureCache.h"
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using namespace std;
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using namespace Csm;
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using namespace Csm::Constant;
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using namespace Csm::DefaultParameterId;
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using namespace LAppDefine;
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using namespace axis::backend;
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#if USE_AUDIO_ENGINE
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#include "audio/include/AudioEngine.h"
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using namespace axis::experimental;
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#elif USE_SIMPLE_AUDIO_ENGINE
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#include "audio/include/SimpleAudioEngine.h"
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using namespace CocosDenshion;
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#endif
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USING_NS_AX;
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namespace {
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csmByte* CreateBuffer(const csmChar* path, csmSizeInt* size)
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{
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if (DebugLogEnable)LAppPal::PrintLog("[APP]create buffer: %s ", path);
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return LAppPal::LoadFileAsBytes(path, size);
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}
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void DeleteBuffer(csmByte* buffer, const csmChar* path = "")
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{
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if (DebugLogEnable) LAppPal::PrintLog("[APP]delete buffer: %s", path);
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LAppPal::ReleaseBytes(buffer);
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}
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}
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LAppModel::LAppModel()
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: CubismUserModel()
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, _modelSetting(NULL)
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, _userTimeSeconds(0.0f)
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, _renderSprite(NULL)
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{
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if (DebugLogEnable)
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{
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_debugMode = true;
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}
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_idParamAngleX = CubismFramework::GetIdManager()->GetId(ParamAngleX);
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_idParamAngleY = CubismFramework::GetIdManager()->GetId(ParamAngleY);
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_idParamAngleZ = CubismFramework::GetIdManager()->GetId(ParamAngleZ);
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_idParamBodyAngleX = CubismFramework::GetIdManager()->GetId(ParamBodyAngleX);
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_idParamEyeBallX = CubismFramework::GetIdManager()->GetId(ParamEyeBallX);
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_idParamEyeBallY = CubismFramework::GetIdManager()->GetId(ParamEyeBallY);
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_clearColor[0] = 1.0f;
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_clearColor[1] = 1.0f;
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_clearColor[2] = 1.0f;
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_clearColor[3] = 0.0f;
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_renderBuffer = new Csm::Rendering::CubismOffscreenFrame_Cocos2dx;
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_groupCommand.init(0.0);
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}
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LAppModel::~LAppModel()
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{
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if (_debugMode)LAppPal::PrintLog("[APP]delete model: %s", _modelSetting->GetModelFileName());
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if (_renderSprite)
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{
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// Cocos本体が消滅した後ではこの呼び出しが出来ないことに注意
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_renderSprite->removeFromParentAndCleanup(true);
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_renderSprite = NULL;
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}
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_renderBuffer->DestroyOffscreenFrame();
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ReleaseMotions();
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ReleaseExpressions();
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for (csmInt32 i = 0; i < _modelSetting->GetMotionGroupCount(); i++)
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{
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const csmChar* group = _modelSetting->GetMotionGroupName(i);
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ReleaseMotionGroup(group);
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}
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CSM_DELETE(_modelSetting);
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//cocos2d
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Director::getInstance()->getTextureCache()->removeAllTextures();
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}
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void LAppModel::LoadAssets(const csmChar* dir, const csmChar* fileName)
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{
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_modelHomeDir = dir;
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if (_debugMode)LAppPal::PrintLog("[APP]load model setting: %s", fileName);
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csmSizeInt size;
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const csmString path = csmString(dir) + fileName;
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csmByte* buffer = CreateBuffer(path.GetRawString(), &size);
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ICubismModelSetting* setting = new CubismModelSettingJson(buffer, size);
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DeleteBuffer(buffer, path.GetRawString());
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SetupModel(setting);
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CreateRenderer();
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SetupTextures();
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}
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void LAppModel::SetupModel(ICubismModelSetting* setting)
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{
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_updating = true;
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_initialized = false;
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_modelSetting = setting;
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csmByte* buffer;
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csmSizeInt size;
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//Cubism Model
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if (strcmp(_modelSetting->GetModelFileName(), "") != 0)
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{
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csmString path = _modelSetting->GetModelFileName();
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path = _modelHomeDir + path;
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if (_debugMode)LAppPal::PrintLog("[APP]create model: %s", setting->GetModelFileName());
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buffer = CreateBuffer(path.GetRawString(), &size);
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LoadModel(buffer, size);
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DeleteBuffer(buffer, path.GetRawString());
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}
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//Expression
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if (_modelSetting->GetExpressionCount() > 0)
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{
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const csmInt32 count = _modelSetting->GetExpressionCount();
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for (csmInt32 i = 0; i < count; i++)
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{
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csmString name = _modelSetting->GetExpressionName(i);
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csmString path = _modelSetting->GetExpressionFileName(i);
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path = _modelHomeDir + path;
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buffer = CreateBuffer(path.GetRawString(), &size);
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ACubismMotion* motion = LoadExpression(buffer, size, name.GetRawString());
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if (_expressions[name] != NULL)
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{
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ACubismMotion::Delete(_expressions[name]);
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_expressions[name] = NULL;
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}
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_expressions[name] = motion;
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DeleteBuffer(buffer, path.GetRawString());
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}
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}
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//Physics
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if (strcmp(_modelSetting->GetPhysicsFileName(), "") != 0)
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{
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csmString path = _modelSetting->GetPhysicsFileName();
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path = _modelHomeDir + path;
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buffer = CreateBuffer(path.GetRawString(), &size);
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LoadPhysics(buffer, size);
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DeleteBuffer(buffer, path.GetRawString());
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}
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//Pose
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if (strcmp(_modelSetting->GetPoseFileName(), "") != 0)
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{
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csmString path = _modelSetting->GetPoseFileName();
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path = _modelHomeDir + path;
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buffer = CreateBuffer(path.GetRawString(), &size);
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LoadPose(buffer, size);
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DeleteBuffer(buffer, path.GetRawString());
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}
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//EyeBlink
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if (_modelSetting->GetEyeBlinkParameterCount() > 0)
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{
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_eyeBlink = CubismEyeBlink::Create(_modelSetting);
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}
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//Breath
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{
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_breath = CubismBreath::Create();
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csmVector<CubismBreath::BreathParameterData> breathParameters;
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breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleX, 0.0f, 15.0f, 6.5345f, 0.5f));
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breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleY, 0.0f, 8.0f, 3.5345f, 0.5f));
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breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleZ, 0.0f, 10.0f, 5.5345f, 0.5f));
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breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamBodyAngleX, 0.0f, 4.0f, 15.5345f, 0.5f));
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breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(ParamBreath), 0.5f, 0.5f, 3.2345f, 0.5f));
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_breath->SetParameters(breathParameters);
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}
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//UserData
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if (strcmp(_modelSetting->GetUserDataFile(), "") != 0)
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{
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csmString path = _modelSetting->GetUserDataFile();
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path = _modelHomeDir + path;
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buffer = CreateBuffer(path.GetRawString(), &size);
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LoadUserData(buffer,size);
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DeleteBuffer(buffer, path.GetRawString());
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}
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// EyeBlinkIds
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{
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csmInt32 eyeBlinkIdCount = _modelSetting->GetEyeBlinkParameterCount();
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for (csmInt32 i = 0; i < eyeBlinkIdCount; ++i)
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{
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_eyeBlinkIds.PushBack(_modelSetting->GetEyeBlinkParameterId(i));
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}
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}
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// LipSyncIds
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{
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csmInt32 lipSyncIdCount = _modelSetting->GetLipSyncParameterCount();
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for (csmInt32 i = 0; i < lipSyncIdCount; ++i)
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{
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_lipSyncIds.PushBack(_modelSetting->GetLipSyncParameterId(i));
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}
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}
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//Layout
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csmMap<csmString, csmFloat32> layout;
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_modelSetting->GetLayoutMap(layout);
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_modelMatrix->SetupFromLayout(layout);
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_model->SaveParameters();
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for (csmInt32 i = 0; i < _modelSetting->GetMotionGroupCount(); i++)
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{
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const csmChar* group = _modelSetting->GetMotionGroupName(i);
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PreloadMotionGroup(group);
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}
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_motionManager->StopAllMotions();
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_updating = false;
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_initialized = true;
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}
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void LAppModel::PreloadMotionGroup(const csmChar* group)
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{
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const csmInt32 count = _modelSetting->GetMotionCount(group);
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for (csmInt32 i = 0; i < count; i++)
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{
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//ex) idle_0
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csmString name = Utils::CubismString::GetFormatedString("%s_%d", group, i);
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csmString path = _modelSetting->GetMotionFileName(group, i);
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path = _modelHomeDir + path;
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if (_debugMode)LAppPal::PrintLog("[APP]load motion: %s => [%s_%d] ", path.GetRawString(), group, i);
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csmByte* buffer;
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csmSizeInt size;
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buffer = CreateBuffer(path.GetRawString(), &size);
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CubismMotion* tmpMotion = static_cast<CubismMotion*>(LoadMotion(buffer, size, name.GetRawString()));
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csmFloat32 fadeTime = _modelSetting->GetMotionFadeInTimeValue(group, i);
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if (fadeTime >= 0.0f)
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{
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tmpMotion->SetFadeInTime(fadeTime);
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}
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fadeTime = _modelSetting->GetMotionFadeOutTimeValue(group, i);
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if (fadeTime >= 0.0f)
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{
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tmpMotion->SetFadeOutTime(fadeTime);
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}
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tmpMotion->SetEffectIds(_eyeBlinkIds, _lipSyncIds);
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if (_motions[name] != NULL)
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{
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ACubismMotion::Delete(_motions[name]);
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}
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_motions[name] = tmpMotion;
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DeleteBuffer(buffer, path.GetRawString());
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csmString voice = _modelSetting->GetMotionSoundFileName(group, i);
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if (strcmp(voice.GetRawString(), "") != 0)
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{
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csmString path = voice;
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path = _modelHomeDir + path;
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#if USE_AUDIO_ENGINE
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AudioEngine::preload(path.GetRawString());
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#elif USE_SIMPLE_AUDIO_ENGINE
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SimpleAudioEngine::getInstance()->preloadEffect(path.GetRawString());
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#endif
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}
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}
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}
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void LAppModel::ReleaseMotionGroup(const csmChar* group) const
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{
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const csmInt32 count = _modelSetting->GetMotionCount(group);
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for (csmInt32 i = 0; i < count; i++)
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{
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csmString voice = _modelSetting->GetMotionSoundFileName(group, i);
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if (strcmp(voice.GetRawString(), "") != 0)
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{
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csmString path = voice;
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path = _modelHomeDir + path;
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#if USE_AUDIO_ENGINE
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AudioEngine::uncache(path.GetRawString());
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#elif USE_SIMPLE_AUDIO_ENGINE
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SimpleAudioEngine::getInstance()->unloadEffect(path.GetRawString());
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#endif
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}
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}
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}
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/**
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* @brief すべてのモーションデータの解放
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*
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* すべてのモーションデータを解放する。
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*/
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void LAppModel::ReleaseMotions()
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{
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for (csmMap<csmString, ACubismMotion*>::const_iterator iter = _motions.Begin(); iter != _motions.End(); ++iter)
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{
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ACubismMotion::Delete(iter->Second);
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}
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_motions.Clear();
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}
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/**
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* @brief すべての表情データの解放
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*
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* すべての表情データを解放する。
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*/
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void LAppModel::ReleaseExpressions()
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{
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for (csmMap<csmString, ACubismMotion*>::const_iterator iter = _expressions.Begin(); iter != _expressions.End(); ++iter)
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{
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ACubismMotion::Delete(iter->Second);
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}
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_expressions.Clear();
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}
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void LAppModel::Update()
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{
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const csmFloat32 deltaTimeSeconds = LAppPal::GetDeltaTime();
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_userTimeSeconds += deltaTimeSeconds;
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_dragManager->Update(deltaTimeSeconds);
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_dragX = _dragManager->GetX();
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_dragY = _dragManager->GetY();
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// モーションによるパラメータ更新の有無
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csmBool motionUpdated = false;
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//-----------------------------------------------------------------
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_model->LoadParameters(); // 前回セーブされた状態をロード
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if (_motionManager->IsFinished())
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{
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// モーションの再生がない場合、待機モーションの中からランダムで再生する
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StartRandomMotion(MotionGroupIdle, PriorityIdle);
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}
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else
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{
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motionUpdated = _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新
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}
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_model->SaveParameters(); // 状態を保存
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//-----------------------------------------------------------------
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// まばたき
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if (!motionUpdated)
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{
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if (_eyeBlink != NULL)
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{
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// メインモーションの更新がないとき
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_eyeBlink->UpdateParameters(_model, deltaTimeSeconds); // 目パチ
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}
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}
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if (_expressionManager != NULL)
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{
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_expressionManager->UpdateMotion(_model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化)
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}
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//ドラッグによる変化
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//ドラッグによる顔の向きの調整
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_model->AddParameterValue(_idParamAngleX, _dragX * 30); // -30から30の値を加える
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_model->AddParameterValue(_idParamAngleY, _dragY * 30);
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_model->AddParameterValue(_idParamAngleZ, _dragX * _dragY * -30);
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//ドラッグによる体の向きの調整
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_model->AddParameterValue(_idParamBodyAngleX, _dragX * 10); // -10から10の値を加える
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//ドラッグによる目の向きの調整
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_model->AddParameterValue(_idParamEyeBallX, _dragX); // -1から1の値を加える
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_model->AddParameterValue(_idParamEyeBallY, _dragY);
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// 呼吸など
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if (_breath != NULL)
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{
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_breath->UpdateParameters(_model, deltaTimeSeconds);
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}
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// 物理演算の設定
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if (_physics != NULL)
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{
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_physics->Evaluate(_model, deltaTimeSeconds);
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}
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// リップシンクの設定
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if (_lipSync)
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{
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csmFloat32 value = 0; // リアルタイムでリップシンクを行う場合、システムから音量を取得して0~1の範囲で値を入力します。
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for (csmUint32 i = 0; i < _lipSyncIds.GetSize(); ++i)
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{
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_model->AddParameterValue(_lipSyncIds[i], value, 0.8f);
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}
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}
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// ポーズの設定
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if (_pose != NULL)
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{
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_pose->UpdateParameters(_model, deltaTimeSeconds);
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}
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_model->Update();
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}
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CubismMotionQueueEntryHandle LAppModel::StartMotion(const csmChar* group, csmInt32 no, csmInt32 priority, ACubismMotion::FinishedMotionCallback onFinishedMotionHandler)
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{
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if (priority == PriorityForce)
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{
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_motionManager->SetReservePriority(priority);
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}
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else if (!_motionManager->ReserveMotion(priority))
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{
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if (_debugMode) LAppPal::PrintLog("[APP]can't start motion.");
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return InvalidMotionQueueEntryHandleValue;
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}
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const csmString fileName = _modelSetting->GetMotionFileName(group, no);
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//ex) idle_0
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csmString name = Utils::CubismString::GetFormatedString("%s_%d", group, no);
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CubismMotion* motion = static_cast<CubismMotion*>(_motions[name.GetRawString()]);
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csmBool autoDelete = false;
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if (motion == NULL)
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{
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csmString path = fileName;
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path = _modelHomeDir + path;
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csmByte* buffer;
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csmSizeInt size;
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buffer = CreateBuffer(path.GetRawString(), &size);
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motion = static_cast<CubismMotion*>(LoadMotion(buffer, size, NULL, onFinishedMotionHandler));
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csmFloat32 fadeTime = _modelSetting->GetMotionFadeInTimeValue(group, no);
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if (fadeTime >= 0.0f)
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{
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motion->SetFadeInTime(fadeTime);
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}
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fadeTime = _modelSetting->GetMotionFadeOutTimeValue(group, no);
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if (fadeTime >= 0.0f)
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{
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motion->SetFadeOutTime(fadeTime);
|
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}
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motion->SetEffectIds(_eyeBlinkIds, _lipSyncIds);
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autoDelete = true; // 終了時にメモリから削除
|
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DeleteBuffer(buffer, path.GetRawString());
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}
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else
|
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{
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motion->SetFinishedMotionHandler(onFinishedMotionHandler);
|
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}
|
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|
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//voice
|
||
csmString voice = _modelSetting->GetMotionSoundFileName(group, no);
|
||
if (strcmp(voice.GetRawString(), "") != 0)
|
||
{
|
||
csmString path = voice;
|
||
path = _modelHomeDir + path;
|
||
#if USE_AUDIO_ENGINE
|
||
AudioEngine::play2d(path.GetRawString());
|
||
#elif USE_SIMPLE_AUDIO_ENGINE
|
||
SimpleAudioEngine::getInstance()->playEffect(path.GetRawString());
|
||
#endif
|
||
}
|
||
|
||
if (_debugMode)LAppPal::PrintLog("[APP]start motion: [%s_%d]", group, no);
|
||
return _motionManager->StartMotionPriority(motion, autoDelete, priority);
|
||
}
|
||
|
||
CubismMotionQueueEntryHandle LAppModel::StartRandomMotion(const csmChar* group, csmInt32 priority, ACubismMotion::FinishedMotionCallback onFinishedMotionHandler)
|
||
{
|
||
if (_modelSetting->GetMotionCount(group) == 0)
|
||
{
|
||
return InvalidMotionQueueEntryHandleValue;
|
||
}
|
||
|
||
csmInt32 no = rand() % _modelSetting->GetMotionCount(group);
|
||
|
||
return StartMotion(group, no, priority, onFinishedMotionHandler);
|
||
}
|
||
|
||
void LAppModel::DoDraw()
|
||
{
|
||
if (_model == NULL)return;
|
||
|
||
GetRenderer<Rendering::CubismRenderer_Cocos2dx>()->DrawModel();
|
||
}
|
||
|
||
void LAppModel::Draw(Csm::Rendering::CubismCommandBuffer_Cocos2dx* commandBuffer, CubismMatrix44& matrix)
|
||
{
|
||
if (_model == NULL)return;
|
||
|
||
Csm::Rendering::CubismRenderer_Cocos2dx::StartFrame(commandBuffer);
|
||
|
||
//commandBuffer->PushCommandGroup();
|
||
|
||
if (_renderBuffer->IsValid())
|
||
{
|
||
_renderBuffer->BeginDraw(commandBuffer, NULL);
|
||
_renderBuffer->Clear(commandBuffer, _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]);
|
||
}
|
||
|
||
matrix.MultiplyByMatrix(_modelMatrix);
|
||
|
||
GetRenderer<Rendering::CubismRenderer_Cocos2dx>()->SetMvpMatrix(&matrix);
|
||
|
||
DoDraw();
|
||
|
||
if (_renderBuffer->IsValid())
|
||
{
|
||
_renderBuffer->EndDraw(commandBuffer);
|
||
}
|
||
|
||
//commandBuffer->PopCommandGroup();
|
||
}
|
||
|
||
csmBool LAppModel::HitTest(const csmChar* hitAreaName, csmFloat32 x, csmFloat32 y)
|
||
{
|
||
if (_opacity < 1)return false; // 透明時は当たり判定なし。
|
||
const csmInt32 count = _modelSetting->GetHitAreasCount();
|
||
for (csmInt32 i = 0; i < count; i++)
|
||
{
|
||
if (strcmp(_modelSetting->GetHitAreaName(i), hitAreaName) == 0)
|
||
{
|
||
const CubismIdHandle drawID = _modelSetting->GetHitAreaId(i);
|
||
return IsHit(drawID, x, y);
|
||
}
|
||
}
|
||
return false; // 存在しない場合はfalse
|
||
}
|
||
|
||
void LAppModel::SetExpression(const csmChar* expressionID)
|
||
{
|
||
ACubismMotion* motion = _expressions[expressionID];
|
||
if (_debugMode) LAppPal::PrintLog("[APP]expression: [%s]", expressionID);
|
||
if (motion != NULL)
|
||
{
|
||
_expressionManager->StartMotionPriority(motion, false, PriorityForce);
|
||
}
|
||
else
|
||
{
|
||
if (_debugMode) LAppPal::PrintLog("[APP]expression[%s] is null ", expressionID);
|
||
}
|
||
}
|
||
|
||
void LAppModel::SetRandomExpression()
|
||
{
|
||
if (_expressions.GetSize() == 0) return;
|
||
|
||
csmInt32 no = rand() % _expressions.GetSize();
|
||
csmMap<csmString, ACubismMotion*>::const_iterator map_ite;
|
||
csmInt32 i = 0;
|
||
for (map_ite = _expressions.Begin(); map_ite != _expressions.End(); map_ite++)
|
||
{
|
||
if (i == no)
|
||
{
|
||
csmString name = (*map_ite).First;
|
||
SetExpression(name.GetRawString());
|
||
return;
|
||
}
|
||
i++;
|
||
}
|
||
}
|
||
|
||
void LAppModel::ReloadRnederer()
|
||
{
|
||
DeleteRenderer();
|
||
|
||
CreateRenderer();
|
||
|
||
SetupTextures();
|
||
}
|
||
|
||
void LAppModel::SetupTextures()
|
||
{
|
||
_loadedTextures.Clear();
|
||
for (csmInt32 modelTextureNumber = 0; modelTextureNumber < _modelSetting->GetTextureCount(); modelTextureNumber++)
|
||
{
|
||
// テクスチャ名が空文字だった場合はロード・バインド処理をスキップ
|
||
if (strcmp(_modelSetting->GetTextureFileName(modelTextureNumber), "") == 0) continue;
|
||
|
||
csmString texturePath = _modelSetting->GetTextureFileName(modelTextureNumber);
|
||
texturePath = _modelHomeDir + texturePath;
|
||
|
||
// Cocos2d-x
|
||
// テクスチャをファイルからロードする. ロードできなければnullptrが返る
|
||
Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(std::string(texturePath.GetRawString()));
|
||
|
||
// テクスチャが読めていなければバインド処理をスキップ
|
||
if(!texture) continue;
|
||
|
||
const SamplerDescriptor texParams = {
|
||
SamplerFilter::LINEAR_MIPMAP_LINEAR,
|
||
SamplerFilter::LINEAR,
|
||
SamplerAddressMode::CLAMP_TO_EDGE,
|
||
SamplerAddressMode::CLAMP_TO_EDGE
|
||
};
|
||
texture->setTexParameters(texParams);
|
||
texture->generateMipmap();
|
||
_loadedTextures.PushBack(texture);
|
||
|
||
//Cocos2d
|
||
GetRenderer<Rendering::CubismRenderer_Cocos2dx>()->BindTexture(modelTextureNumber, texture);
|
||
}
|
||
|
||
GetRenderer<Rendering::CubismRenderer_Cocos2dx>()->IsPremultipliedAlpha(true);
|
||
|
||
}
|
||
|
||
void LAppModel::MotionEventFired(const csmString& eventValue)
|
||
{
|
||
CubismLogInfo("%s is fired on LAppModel!!", eventValue.GetRawString());
|
||
}
|
||
|
||
const csmVector<csmRectF>& LAppModel::GetHitAreas(const Csm::CubismMatrix44& vpMatrix, const CubismVector2& windowSize)
|
||
{
|
||
_hitArea.Clear();
|
||
|
||
for (csmInt32 i = 0; i < _modelSetting->GetHitAreasCount(); ++i)
|
||
{
|
||
_hitArea.PushBack(GetDrawableArea(GetModel()->GetDrawableIndex(_modelSetting->GetHitAreaId(i)),vpMatrix, windowSize));
|
||
}
|
||
return _hitArea;
|
||
}
|
||
|
||
const csmVector<csmRectF>& LAppModel::GetUserDataAreas(const CubismMatrix44& vpMatrix, const CubismVector2& windowSize)
|
||
{
|
||
_userArea.Clear();
|
||
|
||
if ( _modelUserData == NULL)
|
||
{
|
||
return _userArea;
|
||
}
|
||
|
||
const csmVector<const CubismModelUserData::CubismModelUserDataNode*>& ans = _modelUserData->GetArtMeshUserDatas();
|
||
|
||
for ( csmUint32 i = 0; i < ans.GetSize(); ++i)
|
||
{
|
||
_userArea.PushBack(GetDrawableArea(GetModel()->GetDrawableIndex(ans[i]->TargetId), vpMatrix, windowSize));
|
||
}
|
||
|
||
return _userArea;
|
||
}
|
||
|
||
csmRectF LAppModel::GetDrawableArea(csmInt32 drawableIndex, const CubismMatrix44& vpMatrix, const CubismVector2& windowSize) const
|
||
{
|
||
CubismMatrix44 currentMatrix(vpMatrix); //Matrixをコピーしないと変質が次回に影響する
|
||
currentMatrix.MultiplyByMatrix(_modelMatrix);
|
||
|
||
const csmInt32 count = _model->GetDrawableVertexCount(drawableIndex);
|
||
const csmFloat32* vertices = _model->GetDrawableVertices(drawableIndex);
|
||
|
||
csmFloat32 left = vertices[0];
|
||
csmFloat32 right = vertices[0];
|
||
csmFloat32 top = vertices[1];
|
||
csmFloat32 bottom = vertices[1];
|
||
|
||
for (csmInt32 j = 1; j < count; ++j)
|
||
{
|
||
CubismVector2 pos;
|
||
|
||
pos.X = vertices[Constant::VertexOffset + j * Constant::VertexStep];
|
||
pos.Y = vertices[Constant::VertexOffset + j * Constant::VertexStep + 1];
|
||
|
||
if (pos.X < left)
|
||
{
|
||
left = pos.X; // Min x
|
||
}
|
||
|
||
if (pos.X > right)
|
||
{
|
||
right = pos.X; // Max x
|
||
}
|
||
|
||
if (pos.Y < top)
|
||
{
|
||
top = pos.Y; // Min y
|
||
}
|
||
|
||
if (pos.Y > bottom)
|
||
{
|
||
bottom = pos.Y; // Max y
|
||
}
|
||
}
|
||
|
||
csmFloat32 convertLeft = left * currentMatrix.GetArray()[0] + top * currentMatrix.GetArray()[1];
|
||
convertLeft = convertLeft * windowSize.X / 2 + windowSize.X / 2;
|
||
csmFloat32 convertTop = left * currentMatrix.GetArray()[4] + top * currentMatrix.GetArray()[5];
|
||
convertTop = convertTop * windowSize.Y / 2 + windowSize.Y / 2;
|
||
csmFloat32 convertRight = right * currentMatrix.GetArray()[0] + bottom * currentMatrix.GetArray()[1];
|
||
convertRight = convertRight * windowSize.X / 2 + windowSize.X / 2;
|
||
csmFloat32 convertBottom = right * currentMatrix.GetArray()[4] + bottom * currentMatrix.GetArray()[5];
|
||
convertBottom = convertBottom * windowSize.Y / 2 + windowSize.Y / 2;
|
||
|
||
return csmRectF(convertLeft, convertTop, (convertRight - convertLeft), (convertBottom - convertTop));
|
||
}
|
||
|
||
void LAppModel::MakeRenderingTarget()
|
||
{
|
||
// RenderTexture::createは描画タイミングで呼ぶとAssert扱いになるので注意すること
|
||
if (!_renderSprite && !_renderBuffer->IsValid())
|
||
{
|
||
float aspectFactor = 1.0f;
|
||
int frameW = Director::getInstance()->getOpenGLView()->getFrameSize().width, frameH = Director::getInstance()->getOpenGLView()->getFrameSize().height;
|
||
|
||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||
// Retina対策でこっちからとる
|
||
GLViewImpl *glimpl = (GLViewImpl *)Director::getInstance()->getOpenGLView();
|
||
int renderW = frameW;
|
||
int renderH = frameH;
|
||
glfwGetFramebufferSize(glimpl->getWindow(), &frameW, &frameH);
|
||
aspectFactor = static_cast<float>(renderW) / frameW;
|
||
#endif
|
||
|
||
Size visibleSize = Director::getInstance()->getVisibleSize();
|
||
Point origin = Director::getInstance()->getVisibleOrigin();
|
||
|
||
_renderSprite = RenderTexture::create(frameW, frameH, axis::backend::PixelFormat::RGBA8);
|
||
_renderSprite->setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
|
||
_renderSprite->getSprite()->getTexture()->setAntiAliasTexParameters();
|
||
_renderSprite->getSprite()->setBlendFunc(BlendFunc::ALPHA_NON_PREMULTIPLIED);
|
||
_renderSprite->getSprite()->setOpacityModifyRGB(false);
|
||
// サンプルシーンへ登録
|
||
SampleScene::getInstance()->addChild(_renderSprite);
|
||
_renderSprite->setVisible(true);
|
||
|
||
// _renderSpriteのテクスチャを作成する
|
||
_renderSprite->getSprite()->getTexture()->setTexParameters(
|
||
axis::Texture2D::TexParams(
|
||
axis::backend::SamplerFilter::LINEAR, // MagFilter
|
||
axis::backend::SamplerFilter::LINEAR, // MinFilter
|
||
axis::backend::SamplerAddressMode::CLAMP_TO_EDGE, // AddressingMode S
|
||
axis::backend::SamplerAddressMode::CLAMP_TO_EDGE // AddressingMode T
|
||
)
|
||
);
|
||
|
||
// レンダリングバッファの描画先をそのテクスチャにする
|
||
_renderBuffer->CreateOffscreenFrame(frameW, frameH, _renderSprite);
|
||
|
||
_renderSprite->setScale(aspectFactor);
|
||
}
|
||
}
|
||
|
||
void LAppModel::SetSpriteColor(float r, float g, float b, float a)
|
||
{
|
||
if (_renderSprite != NULL)
|
||
{
|
||
_renderSprite->getSprite()->setColor(Color3B(static_cast<unsigned char>(255.0f * r), static_cast<unsigned char>(255.0f * g), static_cast<unsigned char>(255.0f * b)));
|
||
_renderSprite->getSprite()->setOpacity(static_cast<unsigned char>(255.0f * a));
|
||
}
|
||
}
|