axmol/tests/cpp-tests/Classes/ChipmunkTestBed/demo/ContactPoints.c_

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/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include "chipmunk/chipmunk_private.h"
#include "ChipmunkDemo.h"
static cpBool NeverCollide(cpArbiter *arb, cpSpace *space, void *data){return cpFalse;}
static void
update(cpSpace *space)
{
int steps = 1;
cpFloat dt = 1.0f/60.0f/(cpFloat)steps;
for(int i=0; i<steps; i++){
cpSpaceStep(space, dt);
}
}
static cpSpace *
init(void)
{
cpSpace *space = cpSpaceNew();
cpSpaceSetIterations(space, 5);
cpSpaceSetDamping(space, 0.1f);
cpSpaceSetDefaultCollisionHandler(space, NeverCollide, NULL, NULL, NULL, NULL);
{
cpFloat mass = 1.0f;
cpFloat length = 100.0f;
cpVect a = cpv(-length/2.0f, 0.0f), b = cpv(length/2.0f, 0.0f);
cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForSegment(mass, a, b)));
cpBodySetPos(body, cpv(-160.0f, -80.0f));
cpSpaceAddShape(space, cpSegmentShapeNew(body, a, b, 30.0f));
}
{
cpFloat mass = 1.0f;
cpFloat length = 100.0f;
cpVect a = cpv(-length/2.0f, 0.0f), b = cpv(length/2.0f, 0.0f);
cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForSegment(mass, a, b)));
cpBodySetPos(body, cpv(-160.0f, 80.0f));
cpSpaceAddShape(space, cpSegmentShapeNew(body, a, b, 20.0f));
}
{
cpFloat mass = 1.0f;
const int NUM_VERTS = 5;
cpVect verts[NUM_VERTS];
for(int i=0; i<NUM_VERTS; i++){
cpFloat angle = -2*M_PI*i/((cpFloat) NUM_VERTS);
verts[i] = cpv(40*cos(angle), 40*sin(angle));
}
cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvzero)));
cpBodySetPos(body, cpv(-0.0f, -80.0f));
cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpvzero));
}
{
cpFloat mass = 1.0f;
const int NUM_VERTS = 4;
cpVect verts[NUM_VERTS];
for(int i=0; i<NUM_VERTS; i++){
cpFloat angle = -2*M_PI*i/((cpFloat) NUM_VERTS);
verts[i] = cpv(60*cos(angle), 60*sin(angle));
}
cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvzero)));
cpBodySetPos(body, cpv(-0.0f, 80.0f));
cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpvzero));
}
{
cpFloat mass = 1.0f;
cpFloat r = 60.0f;
cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, INFINITY));
cpBodySetPos(body, cpv(160.0, -80.0f));
cpSpaceAddShape(space, cpCircleShapeNew(body, r, cpvzero));
}
{
cpFloat mass = 1.0f;
cpFloat r = 40.0f;
cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, INFINITY));
cpBodySetPos(body, cpv(160.0, 80.0f));
cpSpaceAddShape(space, cpCircleShapeNew(body, r, cpvzero));
}
return space;
}
static void
destroy(cpSpace *space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo ContactPoints = {
"ContactPoints",
1.0/60.0,
init,
update,
ChipmunkDemoDefaultDrawImpl,
destroy,
};