mirror of https://github.com/axmolengine/axmol.git
467 lines
14 KiB
C++
467 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2009 Jason Booth
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCConfiguration.h"
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#include "CCRenderTexture.h"
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#include "CCDirector.h"
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#include "platform/platform.h"
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#include "CCImage.h"
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#include "support/ccUtils.h"
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#include "CCTextureCache.h"
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#include "CCFileUtils.h"
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#include "CCGL.h"
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namespace cocos2d {
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// implementation CCRenderTexture
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CCRenderTexture::CCRenderTexture()
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: m_pSprite(NULL)
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, m_uFBO(0)
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, m_nOldFBO(0)
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, m_pTexture(0)
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, m_ePixelFormat(kCCTexture2DPixelFormat_RGBA8888)
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, m_pTextureDataBuffer(NULL)
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{
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}
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CCRenderTexture::~CCRenderTexture()
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{
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removeAllChildrenWithCleanup(true);
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ccglDeleteFramebuffers(1, &m_uFBO);
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if (NULL != m_pTextureDataBuffer)
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{
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delete []m_pTextureDataBuffer;
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m_pTextureDataBuffer = NULL;
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}
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}
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CCSprite * CCRenderTexture::getSprite()
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{
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return m_pSprite;
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}
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void CCRenderTexture::setSprite(CCSprite* var)
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{
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m_pSprite = var;
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}
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CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat)
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{
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CCRenderTexture *pRet = new CCRenderTexture();
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if(pRet && pRet->initWithWidthAndHeight(w, h, eFormat))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet);
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return NULL;
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}
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CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int w, int h)
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{
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CCRenderTexture *pRet = new CCRenderTexture();
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if(pRet && pRet->initWithWidthAndHeight(w, h, kCCTexture2DPixelFormat_RGBA8888))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet)
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return NULL;
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}
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bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat)
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{
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// If the gles version is lower than GLES_VER_1_0,
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// some extended gles functions can't be implemented, so return false directly.
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if (CCConfiguration::sharedConfiguration()->getGlesVersion() <= GLES_VER_1_0)
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{
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return false;
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}
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bool bRet = false;
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do
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{
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w *= (int)CC_CONTENT_SCALE_FACTOR();
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h *= (int)CC_CONTENT_SCALE_FACTOR();
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glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &m_nOldFBO);
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// textures must be power of two squared
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unsigned int powW = ccNextPOT(w);
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unsigned int powH = ccNextPOT(h);
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void *data = malloc((int)(powW * powH * 4));
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CC_BREAK_IF(! data);
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memset(data, 0, (int)(powW * powH * 4));
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m_ePixelFormat = eFormat;
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m_pTexture = new CCTexture2D();
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CC_BREAK_IF(! m_pTexture);
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m_pTexture->initWithData(data, (CCTexture2DPixelFormat)m_ePixelFormat, powW, powH, CCSizeMake((float)w, (float)h));
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free( data );
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// generate FBO
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ccglGenFramebuffers(1, &m_uFBO);
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ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_uFBO);
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// associate texture with FBO
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ccglFramebufferTexture2D(CC_GL_FRAMEBUFFER, CC_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->getName(), 0);
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// check if it worked (probably worth doing :) )
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GLuint status = ccglCheckFramebufferStatus(CC_GL_FRAMEBUFFER);
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if (status != CC_GL_FRAMEBUFFER_COMPLETE)
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{
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CCAssert(0, "Render Texture : Could not attach texture to framebuffer");
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CC_SAFE_DELETE(m_pTexture);
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break;
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}
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m_pTexture->setAliasTexParameters();
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m_pSprite = CCSprite::spriteWithTexture(m_pTexture);
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m_pTexture->release();
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m_pSprite->setScaleY(-1);
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this->addChild(m_pSprite);
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ccBlendFunc tBlendFunc = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA };
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m_pSprite->setBlendFunc(tBlendFunc);
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ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_nOldFBO);
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bRet = true;
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} while (0);
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return bRet;
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}
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void CCRenderTexture::begin()
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{
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// Save the current matrix
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glPushMatrix();
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const CCSize& texSize = m_pTexture->getContentSizeInPixels();
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// Calculate the adjustment ratios based on the old and new projections
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CCSize size = CCDirector::sharedDirector()->getDisplaySizeInPixels();
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float widthRatio = size.width / texSize.width;
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float heightRatio = size.height / texSize.height;
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// Adjust the orthographic propjection and viewport
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ccglOrtho((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1,1);
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glViewport(0, 0, (GLsizei)texSize.width, (GLsizei)texSize.height);
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// CCDirector::sharedDirector()->getOpenGLView()->setViewPortInPoints(0, 0, texSize.width, texSize.height);
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glGetIntegerv(CC_GL_FRAMEBUFFER_BINDING, &m_nOldFBO);
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ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_uFBO);//Will direct drawing to the frame buffer created above
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// Issue #1145
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// There is no need to enable the default GL states here
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// but since CCRenderTexture is mostly used outside the "render" loop
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// these states needs to be enabled.
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// Since this bug was discovered in API-freeze (very close of 1.0 release)
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// This bug won't be fixed to prevent incompatibilities with code.
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//
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// If you understand the above mentioned message, then you can comment the following line
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// and enable the gl states manually, in case you need them.
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CC_ENABLE_DEFAULT_GL_STATES();
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}
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void CCRenderTexture::beginWithClear(float r, float g, float b, float a)
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{
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this->begin();
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// save clear color
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GLfloat clearColor[4];
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glGetFloatv(GL_COLOR_CLEAR_VALUE,clearColor);
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// restore clear color
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glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
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}
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#if CC_ENABLE_CACHE_TEXTTURE_DATA
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void CCRenderTexture::end(bool bIsTOCasheTexture)
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{
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if (bIsTOCasheTexture)
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{
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if (NULL != m_pTextureDataBuffer)
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{
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delete []m_pTextureDataBuffer;
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m_pTextureDataBuffer = NULL;
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}
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// to get the rendered texture data
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const CCSize& s = m_pTexture->getContentSizeInPixels();
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int tx = (int)s.width;
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int ty = (int)s.height;
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m_pTextureDataBuffer = new GLubyte[tx * ty * 4];
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glReadPixels(0,0,tx,ty,GL_RGBA,GL_UNSIGNED_BYTE, m_pTextureDataBuffer);
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VolatileTexture::addDataTexture(m_pTexture, m_pTextureDataBuffer, kTexture2DPixelFormat_RGBA8888, s);
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}
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ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_nOldFBO);
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// Restore the original matrix and viewport
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glPopMatrix();
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CCSize size = CCDirector::sharedDirector()->getDisplaySizeInPixels();
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// glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height);
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CCDirector::sharedDirector()->getOpenGLView()->setViewPortInPoints(0, 0, size.width, size.height);
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}
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#else
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void CCRenderTexture::end()
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{
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ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_nOldFBO);
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// Restore the original matrix and viewport
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glPopMatrix();
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CCSize size = CCDirector::sharedDirector()->getDisplaySizeInPixels();
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// glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height);
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CCDirector::sharedDirector()->getOpenGLView()->setViewPortInPoints(0, 0, size.width, size.height);
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}
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#endif
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void CCRenderTexture::clear(float r, float g, float b, float a)
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{
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this->beginWithClear(r, g, b, a);
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this->end();
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}
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bool CCRenderTexture::saveBuffer(const char *szFilePath, int x, int y, int nWidth, int nHeight)
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{
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bool bRet = false;
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CCImage *pImage = new CCImage();
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if (pImage != NULL && getUIImageFromBuffer(pImage, x, y, nWidth, nHeight))
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{
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bRet = pImage->saveToFile(szFilePath);
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}
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CC_SAFE_DELETE(pImage);
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return bRet;
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}
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bool CCRenderTexture::saveBuffer(int format, const char *fileName, int x, int y, int nWidth, int nHeight)
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{
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bool bRet = false;
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CCAssert(format == kCCImageFormatJPG || format == kCCImageFormatPNG,
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"the image can only be saved as JPG or PNG format");
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CCImage *pImage = new CCImage();
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if (pImage != NULL && getUIImageFromBuffer(pImage, x, y, nWidth, nHeight))
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{
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std::string fullpath = CCFileUtils::getWriteablePath() + fileName;
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bRet = pImage->saveToFile(fullpath.c_str());
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}
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CC_SAFE_DELETE(pImage);
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return bRet;
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}
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/* get buffer as UIImage */
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bool CCRenderTexture::getUIImageFromBuffer(CCImage *pImage, int x, int y, int nWidth, int nHeight)
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{
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if (NULL == pImage || NULL == m_pTexture)
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{
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return false;
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}
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const CCSize& s = m_pTexture->getContentSizeInPixels();
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int tx = (int)s.width;
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int ty = (int)s.height;
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if (x < 0 || x >= tx || y < 0 || y >= ty)
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{
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return false;
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}
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if (nWidth < 0
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|| nHeight < 0
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|| (0 == nWidth && 0 != nHeight)
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|| (0 == nHeight && 0 != nWidth))
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{
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return false;
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}
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// to get the image size to save
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// if the saving image domain exeeds the buffer texture domain,
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// it should be cut
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int nSavedBufferWidth = nWidth;
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int nSavedBufferHeight = nHeight;
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if (0 == nWidth)
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{
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nSavedBufferWidth = tx;
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}
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if (0 == nHeight)
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{
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nSavedBufferHeight = ty;
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}
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nSavedBufferWidth = x + nSavedBufferWidth > tx ? (tx - x): nSavedBufferWidth;
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nSavedBufferHeight = y + nSavedBufferHeight > ty ? (ty - y): nSavedBufferHeight;
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GLubyte *pBuffer = NULL;
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GLubyte *pTempData = NULL;
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bool bRet = false;
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do
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{
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CCAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image");
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CC_BREAK_IF(! (pBuffer = new GLubyte[nSavedBufferWidth * nSavedBufferHeight * 4]));
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// On some machines, like Samsung i9000, Motorola Defy,
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// the dimension need to be a power of 2
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int nReadBufferWidth = 0;
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int nReadBufferHeight = 0;
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int nMaxTextureSize = 0;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &nMaxTextureSize);
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nReadBufferWidth = ccNextPOT(tx);
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nReadBufferHeight = ccNextPOT(ty);
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CC_BREAK_IF(0 == nReadBufferWidth || 0 == nReadBufferHeight);
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CC_BREAK_IF(nReadBufferWidth > nMaxTextureSize || nReadBufferHeight > nMaxTextureSize);
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CC_BREAK_IF(! (pTempData = new GLubyte[nReadBufferWidth * nReadBufferHeight * 4]));
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this->begin();
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0,0,nReadBufferWidth,nReadBufferHeight,GL_RGBA,GL_UNSIGNED_BYTE, pTempData);
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this->end();
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// to get the actual texture data
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// #640 the image read from rendertexture is upseted
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for (int i = 0; i < nSavedBufferHeight; ++i)
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{
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memcpy(&pBuffer[i * nSavedBufferWidth * 4],
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&pTempData[(y + nSavedBufferHeight - i - 1) * nReadBufferWidth * 4 + x * 4],
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nSavedBufferWidth * 4);
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}
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bRet = pImage->initWithImageData(pBuffer, nSavedBufferWidth * nSavedBufferHeight * 4, CCImage::kFmtRawData, nSavedBufferWidth, nSavedBufferHeight, 8);
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} while (0);
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CC_SAFE_DELETE_ARRAY(pBuffer);
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CC_SAFE_DELETE_ARRAY(pTempData);
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return bRet;
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}
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CCData * CCRenderTexture::getUIImageAsDataFromBuffer(int format)
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{
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CC_UNUSED_PARAM(format);
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CCData * pData = NULL;
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//@ todo CCRenderTexture::getUIImageAsDataFromBuffer
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// #include "Availability.h"
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// #include "UIKit.h"
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// GLubyte * pBuffer = NULL;
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// GLubyte * pPixels = NULL;
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// do
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// {
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// CC_BREAK_IF(! m_pTexture);
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//
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// CCAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image");
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//
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// const CCSize& s = m_pTexture->getContentSizeInPixels();
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// int tx = s.width;
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// int ty = s.height;
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//
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// int bitsPerComponent = 8;
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// int bitsPerPixel = 32;
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//
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// int bytesPerRow = (bitsPerPixel / 8) * tx;
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// int myDataLength = bytesPerRow * ty;
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//
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// CC_BREAK_IF(! (pBuffer = new GLubyte[tx * ty * 4]));
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// CC_BREAK_IF(! (pPixels = new GLubyte[tx * ty * 4]));
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//
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// this->begin();
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// glReadPixels(0,0,tx,ty,GL_RGBA,GL_UNSIGNED_BYTE, pBuffer);
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// this->end();
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//
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// int x,y;
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//
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// for(y = 0; y <ty; y++) {
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// for(x = 0; x <tx * 4; x++) {
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// pPixels[((ty - 1 - y) * tx * 4 + x)] = pBuffer[(y * 4 * tx + x)];
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// }
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// }
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//
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// if (format == kCCImageFormatRawData)
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// {
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// pData = CCData::dataWithBytesNoCopy(pPixels, myDataLength);
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// break;
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// }
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//@ todo impliment save to jpg or png
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/*
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CGImageCreate(size_t width, size_t height,
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size_t bitsPerComponent, size_t bitsPerPixel, size_t bytesPerRow,
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CGColorSpaceRef space, CGBitmapInfo bitmapInfo, CGDataProviderRef provider,
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const CGFloat decode[], bool shouldInterpolate,
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CGColorRenderingIntent intent)
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*/
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// make data provider with data.
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// CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast | kCGBitmapByteOrderDefault;
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// CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, pixels, myDataLength, NULL);
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// CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
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// CGImageRef iref = CGImageCreate(tx, ty,
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// bitsPerComponent, bitsPerPixel, bytesPerRow,
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// colorSpaceRef, bitmapInfo, provider,
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// NULL, false,
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// kCGRenderingIntentDefault);
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//
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// UIImage* image = [[UIImage alloc] initWithCGImage:iref];
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//
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// CGImageRelease(iref);
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// CGColorSpaceRelease(colorSpaceRef);
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// CGDataProviderRelease(provider);
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//
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//
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//
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// if (format == kCCImageFormatPNG)
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// data = UIImagePNGRepresentation(image);
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// else
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// data = UIImageJPEGRepresentation(image, 1.0f);
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//
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// [image release];
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// } while (0);
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//
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// CC_SAFE_DELETE_ARRAY(pBuffer);
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// CC_SAFE_DELETE_ARRAY(pPixels);
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return pData;
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}
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} // namespace cocos2d
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