mirror of https://github.com/axmolengine/axmol.git
161 lines
8.0 KiB
Markdown
161 lines
8.0 KiB
Markdown
<p align="center"><a href="https://axmol.dev" target="_blank" rel="noopener noreferrer"><img width="160" src="docs/logo.png" alt="axmol logo"></a></p>
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# Axmol Engine
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## A Multi-platform Engine for Mobile, Desktop and Xbox.
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[Axmol Engine](https://axmol.dev) is an open-source, C++ multi-platform engine designed for mobile devices, desktop, and Xbox, well-suited for 2D game development. It was launched in November 2019 as a fork of Cocos2d-x v4.0.
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Please [visit our Wiki](https://github.com/axmolengine/axmol/wiki) to know more about Axmol.
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***
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[![Latest Release](https://img.shields.io/github/v/release/axmolengine/axmol?include_prereleases&label=release)](https://github.com/axmolengine/axmol/releases)
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[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE)
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[![Codacy Badge](https://app.codacy.com/project/badge/Grade/81fa1aba09ab41a98b949064b928d06e)](https://www.codacy.com/gh/axmolengine/axmol/dashboard?utm_source=github.com&utm_medium=referral&utm_content=axmolengine/axmol&utm_campaign=Badge_Grade)
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[![cxxstd](https://img.shields.io/badge/cxxstd-c++20-8A2BE2.svg)](https://github.com/axmolengine/axmol)
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[![Build Status](https://github.com/axmolengine/axmol/workflows/build/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Abuild)
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[![WASM Build Status](https://ci.appveyor.com/api/projects/status/4slq965fwhbaidnc?svg=true&passingText=wasm%20-%20passing)](https://ci.appveyor.com/project/halx99/axmol)
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![issues](https://img.shields.io/github/issues/axmolengine/axmol?style=plastic)
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![forks](https://img.shields.io/github/forks/axmolengine/axmol?style=plastic)
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![stars](https://img.shields.io/github/stars/axmolengine/axmol?style=plastic)
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![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic)
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[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue.svg)](https://github.com/axmolengine/axmol/pulls)
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[![Discord](https://img.shields.io/discord/1099599084895088670?label=discord)](https://discord.gg/QjaQBhFVay)
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[Chinese ver. / 简体中文](README_CN.md)
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***
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## Building
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* [Download the latest release](https://github.com/axmolengine/axmol/releases) / [Mirror](https://gitee.com/simdsoft/axmol)
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* [How to install](docs/DevSetup.md)
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If you have a Cocos2d-x project, migrating to Axmol Engine is easy. We have prepared a [Migration Guide](https://github.com/axmolengine/axmol/wiki/Cocos2d%E2%80%90x-migration-guide).
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## Learning and docs
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* [Documentation](https://axmol.dev/manual/latest/)
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* [Axmol Wiki](https://github.com/axmolengine/axmol/wiki)
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* [Tutorials Page](https://github.com/axmolengine/axmol/wiki/Tutorials)
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* [Frequently Asked Questions](https://github.com/axmolengine/axmol/wiki/FAQ)
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## General information
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Axmol Engine has iterated and improved over the Cocos2d-x v4.0 base. Now is faster and more capable, while staying lightweight. [Check a comparative here](https://github.com/axmolengine/axmol/wiki/Axmol-vs-Cocos2d%E2%80%90x).
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**Supported platforms**:
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* Mobile: iOS, Android
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* Desktop: Windows, Linux, macOS, tvOS
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* Console: Xbox (Universal Windows Platform)
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* Web: WebAssembly (Preview: [Axmol tests](https://axmol.netlify.app/wasm/cpp-tests/cpp-tests) / [FairyGUI tests](https://axmol.netlify.app/wasm/fairygui-tests/fairygui-tests))
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**Languages**:
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* C++
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* Lua
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**Renderer backends**:
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* Metal for macOS, iOS and tvOS
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* OpenGL 3.3+ for Linux, macOS and Win32
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* OpenGL ES 2.0+ for Android
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* OpenGL ES 3.0+ for iOS and tvOS
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* ANGLE GLES 3.0+ for Win32 and UWP
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* WebGL 2.0 (OpenGL ES 3.0): WASM
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**Architectures**:
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* iOS/tvOS (x64, arm64)
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* Android (x86, x64, armv7, arm64)
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* Windows (x86, x64)
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* Linux (x64)
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* OSX (x64, arm64)
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* UWP (x64, arm64)
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* Wasm32
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**Supported 2D physics engines** ([more info here](https://github.com/axmolengine/axmol/wiki/2D-Physics-Engines-informations)):
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* Box2D
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* Box2D-optimized
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* Chipmunk2D
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**Supported 3D physics engines**:
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* Bullet Physics SDK
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**Included extensions**:
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* FairyGUI
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* ImGUI
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* Spine
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* Live2D
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* Effekseer
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* And more! Check our [Extensions Wiki Page](https://github.com/axmolengine/axmol/wiki/Extensions)
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[More extensions created by our community](https://github.com/axmolengine/axmol/wiki/Made-in-Axmol)
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## Features
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Some highlights:
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- **New MediaPlayer**: render video as texture2D using MediaEngine. [More info in our Wiki](https://github.com/axmolengine/axmol/wiki/Media-Player).
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- Windows video player support (based on Microsoft Media Foundation)
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- **WebAssembly support** (by @nowasm) - Preview: [Axmol tests](https://axmol.netlify.app/wasm/cpp-tests/cpp-tests)
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- **Universal Windows Platform** (UWP) support for Xbox consoles
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- **Apple M1 and Android x64 support** (by @pietpukkel)
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- **Windows x64 build support**
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- Improved Windows workflow, supporting linking with engine prebuilt libs. Please read the [Windows workflow guide](https://github.com/axmolengine/axmol/issues/564).
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- Refactored AudioEngine, OpenAL for all platforms:
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- [OpenAL Soft](https://github.com/kcat/openal-soft) (pass `-DAX_USE_ALSOFT=ON` to CMake to force enabling it)
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- [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL) (if no `AX_USE_ALSOFT` option specified, cmake script will choose it on OSX/iOS/tvOS, even though it was marked as deprecated is still available)
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- Implemented all .wav formats supported by OpenAL Soft (MS-ADPCM, ADPCM, etc.)
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- Refactored UserDefault with [mio](https://github.com/mandreyel/mio)
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- [Upstream Version License](thirdparty/README.md) - Third-party:
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- Third-party license overview, for easier publishing of your commercial apps based on Axmol framework.
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- Some links to third party libs which support axmol too.
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- [Upstream Version License](extensions/README.md) - Extensions:
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- Extensions license overview, for easier publishing of your commercial apps based on Axmol framework.
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- Reimplemented HttpClient based on yasio for concurrent http requests processing.
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- Modularized all optional extensions, move from engine core folder to an extensions folder.
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- Use Google [Angle](https://github.com/google/angle) as default renderer backend on Windows.
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- Using GL loader Glad.
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- Using [pugixml](https://pugixml.org)
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- Using [curl](https://github.com/curl/curl) for transferring data with URL syntax
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- Using SAX parser for .plist files
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- ASTC 4x4 / 6x6 / 8x8 support (if hardware decoding is not supported, then software decoding is used)
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- ETC2 RGB / RGBA support (if hardware decoding is not supported, then software decoding is used)
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Please read the [full list of changes since Cocos2d-x v4.0](CHANGELOG.md).
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See the [Milestones](https://github.com/axmolengine/axmol/milestones) for planned features.
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## Contributions
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How to contribute:
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* Suggestions, bug fixes, and improvements are highly appreciated!
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- [Instructions for contributing](CONTRIBUTING.md)
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- [Collaborators list](AUTHORS.md)
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* Please do not forget to add the topic `axmol` and `axmolengine` to any related repository you create!
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* Adding a star on GitHub will help Axmol grow as well. Thank you!
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If you find **Axmol Engine** helpful, please consider donating in [Open Collective](https://opencollective.com/axmol) or in [GitHub Sponsors](https://github.com/sponsors/axmolengine). Thank you very much!
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## Community
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Our community is growing! Please join us at:
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* [GitHub Discussions](https://github.com/axmolengine/axmol/discussions) (preferred way for questions and discussing the engine)
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* [Discord](https://discord.gg/QjaQBhFVay)
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* [Reddit](https://www.reddit.com/r/axmol/)
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In order to see some of our community works, please check our Axmol Showcase: [Made in Axmol](https://github.com/axmolengine/axmol/wiki/Made-in-Axmol)
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## Reference links
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- [1kiss](https://github.com/simdsoft/1kiss): A cross-platform one step build powershell script, with auto setup general dependent tools.
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- [axmolengine/glslcc](https://github.com/axmolengine/glslcc): A fork of glslcc, for Axmol new shader workflow tool.
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- [Official Cocos2d-x](https://github.com/cocos2d/cocos2d-x)
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## Axmol Stats
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![Alt](https://repobeats.axiom.co/api/embed/6fcb8168a3af91ba9e797a1f14a3c2edc42ac56a.svg "Repobeats analytics image")
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