mirror of https://github.com/axmolengine/axmol.git
183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TestCpp__UIListViewTest__
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#define __TestCpp__UIListViewTest__
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#include "../UIScene.h"
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#include "ui/UIScrollView.h"
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DEFINE_TEST_SUITE(UIListViewTests);
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class UIListViewTest_Vertical : public UIScene
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{
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public:
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CREATE_FUNC(UIListViewTest_Vertical);
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UIListViewTest_Vertical();
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~UIListViewTest_Vertical();
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virtual bool init() override;
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void selectedItemEvent(cocos2d::Ref* sender, cocos2d::ui::ListView::EventType type);
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void selectedItemEventScrollView(cocos2d::Ref* sender, cocos2d::ui::ScrollView::EventType type);
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virtual void update(float dt) override;
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protected:
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float getItemPositionYInView(cocos2d::ui::Widget* item) const;
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void updateItem(int itemID, int templateID);
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cocos2d::ui::Text* _displayValueLabel;
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//how many items we actually spawn, these items will be reused.
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int _spawnCount;
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// how many items we need for the ListView. Usually this is a big number.
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int _totalCount;
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//when item is away from bufferSzone, we relocate it.
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float _bufferZone;
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float _itemTemplateHeight;
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float _updateInterval;
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float _updateTimer;
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float _lastContentPosY;
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float _reuseItemOffset;
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cocos2d::ui::ListView* _listView;
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std::vector<std::string> _array;
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cocos2d::ui::Text* _indexLabels[3];
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};
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class UIListViewTest_Horizontal : public UIScene
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{
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public:
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CREATE_FUNC(UIListViewTest_Horizontal);
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UIListViewTest_Horizontal();
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~UIListViewTest_Horizontal();
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virtual bool init() override;
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void selectedItemEvent(cocos2d::Ref* sender, cocos2d::ui::ListView::EventType type);
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virtual void update(float dt) override;
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protected:
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float getItemPositionXInView(cocos2d::ui::Widget* item) const;
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void updateItem(int itemID, int templateID);
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cocos2d::ui::Text* _displayValueLabel;
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//how many items we actually spawn, these items will be reused.
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int _spawnCount;
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// how many items we need for the ListView. Usually this is a big number.
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int _totalCount;
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//when item is away from bufferSzone, we relocate it.
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float _bufferZone;
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float _itemTemplateWidth;
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float _updateInterval;
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float _updateTimer;
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float _lastContentPosX;
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float _reuseItemOffset;
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cocos2d::ui::ListView* _listView;
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std::vector<std::string> _array;
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};
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class Issue12692 : public UIScene
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{
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public:
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CREATE_FUNC(Issue12692);
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virtual bool init() override;
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};
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class Issue8316 : public UIScene
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{
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public:
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CREATE_FUNC(Issue8316);
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virtual bool init() override;
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};
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// Test for scroll to item
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class UIListViewTest_ScrollToItem : public UIScene
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{
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protected:
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virtual bool init() override;
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virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const = 0;
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cocos2d::ui::ListView* _listView;
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cocos2d::ui::Text* _titleLabel;
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int _nextIndex;
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};
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class UIListViewTest_ScrollToItemVertical : public UIListViewTest_ScrollToItem
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{
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public:
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CREATE_FUNC(UIListViewTest_ScrollToItemVertical);
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virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
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{
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return cocos2d::ui::ScrollView::Direction::VERTICAL;
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}
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};
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class UIListViewTest_ScrollToItemHorizontal : public UIListViewTest_ScrollToItem
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{
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public:
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CREATE_FUNC(UIListViewTest_ScrollToItemHorizontal);
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virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
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{
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return cocos2d::ui::ScrollView::Direction::HORIZONTAL;
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}
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};
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// Test for magnetic scroll
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class UIListViewTest_Magnetic : public UIScene
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{
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protected:
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virtual bool init() override;
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virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const = 0;
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cocos2d::ui::ListView* _listView;
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cocos2d::ui::Text* _titleLabel;
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cocos2d::ui::Text* _indexLabels[5];
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};
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class UIListViewTest_MagneticVertical : public UIListViewTest_Magnetic
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{
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public:
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CREATE_FUNC(UIListViewTest_MagneticVertical);
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virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
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{
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return cocos2d::ui::ScrollView::Direction::VERTICAL;
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}
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};
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class UIListViewTest_MagneticHorizontal : public UIListViewTest_Magnetic
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{
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public:
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CREATE_FUNC(UIListViewTest_MagneticHorizontal);
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virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
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{
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return cocos2d::ui::ScrollView::Direction::HORIZONTAL;
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}
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};
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#endif /* defined(__TestCpp__UIListViewTest__) */
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