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actions
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issue #1292:make some function names more readable
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2012-06-15 15:10:40 +08:00 |
base_nodes
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issue #1333: Use CC_PROPERTY instead of CC_PROPERTY_PASS_BY_REF for m_tContenSize
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2012-06-18 18:31:29 +08:00 |
cocoa
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CCBIReader fixes + building and running flawless on iOS and Android.
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2012-06-16 12:48:20 +08:00 |
effects
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issue #1292:make some function names more readable
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2012-06-15 15:10:40 +08:00 |
extensions
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Added actual implementation of CCScrollViewLoader. Added ScrollViewTest to CococsBuilderTest.
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2012-06-18 13:59:45 -07:00 |
include
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20-ccbi
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2012-06-18 19:02:02 +08:00 |
kazmath
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fixed #1270: Fixed some warning on win32.
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2012-05-29 17:11:33 +08:00 |
keypad_dispatcher
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issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder.
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2012-06-14 16:05:58 +08:00 |
label_nodes
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fixed #1292:make some function names more readable.
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2012-06-15 16:47:30 +08:00 |
layers_scenes_transitions_nodes
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fixed #1292:make some function names more readable.
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2012-06-15 16:47:30 +08:00 |
menu_nodes
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fixed #1292:make some function names more readable.
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2012-06-15 16:47:30 +08:00 |
misc_nodes
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fixed #1292: Updated lua bindings.
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2012-06-15 17:26:11 +08:00 |
particle_nodes
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fixed #1292:make some function names more readable.
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2012-06-15 16:47:30 +08:00 |
platform
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Merge branch 'gles20-ccbi' of https://github.com/nicolasgramlich/cocos2d-x into gles20-ccbi
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2012-06-16 11:05:28 +08:00 |
proj.ios
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issue #1188: Updated project configuration for ios platform.
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2012-04-25 17:33:28 +08:00 |
proj.win32
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issue #1333: Added CCScrollViewLoader. Not implement.
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2012-06-18 19:00:26 +08:00 |
script_support
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fixed #1292:make some function names more readable.
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2012-06-15 16:47:30 +08:00 |
shaders
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issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder.
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2012-06-14 16:05:58 +08:00 |
sprite_nodes
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fixed #1292:make some function names more readable.
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2012-06-15 16:47:30 +08:00 |
support
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issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder.
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2012-06-14 16:05:58 +08:00 |
text_input_node
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issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug).
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2012-04-25 16:18:04 +08:00 |
textures
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Merge with gles20.
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2012-06-15 16:26:10 -07:00 |
tileMap_parallax_nodes
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
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2012-06-14 17:36:31 +08:00 |
touch_dispatcher
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issue #1333: export CCTouch class.
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2012-06-18 18:32:17 +08:00 |
Android.mk
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Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files.
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2012-06-18 13:33:19 -07:00 |
CCCamera.cpp
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issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder.
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2012-06-14 16:05:58 +08:00 |
CCCamera.h
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issue #1292:make some function names more readable
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2012-06-15 15:10:40 +08:00 |
CCConfiguration.cpp
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Merge with gles20.
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2012-06-11 10:43:07 -07:00 |
CCConfiguration.h
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issue #1292:make some function names more readable
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2012-06-15 15:10:40 +08:00 |
CCDirector.cpp
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issue #1292:make some function names more readable
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2012-06-15 15:10:40 +08:00 |
CCDirector.h
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fixed #1293:rename getFrames to getTotalFrames and return correct value
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2012-06-14 10:49:53 +08:00 |
CCDrawingPrimitives.cpp
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Merge with gles20.
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2012-06-11 10:43:07 -07:00 |
CCDrawingPrimitives.h
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Converted removed all Carriage Returns (dos line-endings, ^M.) in cocos2dx, except in the windows project/platform files.
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2012-06-13 14:26:28 -07:00 |
CCScheduler.cpp
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
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2012-06-14 17:36:31 +08:00 |
CCScheduler.h
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Merge with gles20.
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2012-06-13 15:56:52 -07:00 |
cocos2d.cpp
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Merge with gles20.
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2012-06-11 10:43:07 -07:00 |