mirror of https://github.com/axmolengine/axmol.git
194 lines
4.8 KiB
C++
Executable File
194 lines
4.8 KiB
C++
Executable File
/****************************************************************************
|
|
Copyright (c) 2015 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h"
|
|
#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
PUParticle3DAffector::PUParticle3DAffector()
|
|
: _affectorScale(Vec3::ONE)
|
|
, _affectSpecialisation(AFSP_DEFAULT)
|
|
, _mass(1.0f)
|
|
{
|
|
|
|
}
|
|
|
|
PUParticle3DAffector::~PUParticle3DAffector()
|
|
{
|
|
_particleSystem = nullptr;
|
|
}
|
|
|
|
void PUParticle3DAffector::updateAffector(Particle3D *particle, float deltaTime)
|
|
{
|
|
updatePUAffector(static_cast<PUParticle3D*>(particle), deltaTime);
|
|
}
|
|
|
|
void PUParticle3DAffector::updatePUAffector(PUParticle3D* particle, float delta)
|
|
{
|
|
|
|
}
|
|
|
|
const Vec3& PUParticle3DAffector::getDerivedPosition()
|
|
{
|
|
PUParticleSystem3D *ps = static_cast<PUParticleSystem3D *>(_particleSystem);
|
|
if (ps){
|
|
Mat4 rotMat;
|
|
Mat4::createRotation(ps->getDerivedOrientation(), &rotMat);
|
|
_derivedPosition = ps->getDerivedPosition() + rotMat * Vec3(_position.x * _affectorScale.x, _position.y * _affectorScale.y, _position.z * _affectorScale.z);
|
|
//_particleSystem->getNodeToWorldTransform().transformPoint(_position, &_derivedPosition);
|
|
}
|
|
else
|
|
_derivedPosition = Vec3::ZERO;
|
|
|
|
return _derivedPosition;
|
|
//if (mMarkedForEmission)
|
|
//{
|
|
// // Use the affector position, because it is emitted
|
|
// // If a particle is emitted, position and derived position are the same
|
|
// _derivedPosition = position;
|
|
//}
|
|
//else
|
|
//{
|
|
// // Add the techniques' derived position
|
|
// _derivedPosition = mParentTechnique->getDerivedPosition() +
|
|
// mParentTechnique->getParentSystem()->getDerivedOrientation() * (_mAffectorScale * position);
|
|
//}
|
|
//return _derivedPosition;
|
|
|
|
|
|
////incorrect result (FIXME)
|
|
//return _position;
|
|
}
|
|
|
|
float PUParticle3DAffector::calculateAffectSpecialisationFactor( const PUParticle3D* particle )
|
|
{
|
|
// Assume that particle->totalTimeToLive != 0, which is reasonable
|
|
switch (_affectSpecialisation)
|
|
{
|
|
case AFSP_DEFAULT:
|
|
return 1.0f;
|
|
break;
|
|
|
|
// This means that older particles will be affected MORE than just emitted particles
|
|
case AFSP_TTL_INCREASE:
|
|
{
|
|
if (particle)
|
|
{
|
|
return particle->timeFraction;
|
|
}
|
|
else
|
|
{
|
|
return 1.0f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
// This means that older particles will be affected LESS than just emitted particles
|
|
case AFSP_TTL_DECREASE:
|
|
{
|
|
if (particle)
|
|
{
|
|
return 1.0f - particle->timeFraction;
|
|
}
|
|
else
|
|
{
|
|
return 1.0f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return 1.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PUParticle3DAffector::notifyStart()
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::notifyStop()
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::notifyPause()
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::notifyResume()
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::preUpdateAffector( float deltaTime )
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::postUpdateAffector( float deltaTime )
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::prepare()
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::unPrepare()
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::initParticleForEmission( PUParticle3D* particle )
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::notifyRescaled(const Vec3& scale)
|
|
{
|
|
_affectorScale = scale;
|
|
}
|
|
|
|
void PUParticle3DAffector::firstParticleUpdate( PUParticle3D *particle, float deltaTime )
|
|
{
|
|
|
|
}
|
|
|
|
void PUParticle3DAffector::setMass( float mass )
|
|
{
|
|
_mass = mass;
|
|
}
|
|
|
|
float PUParticle3DAffector::getMass() const
|
|
{
|
|
return _mass;
|
|
}
|
|
|
|
NS_CC_END
|