mirror of https://github.com/axmolengine/axmol.git
324 lines
10 KiB
C++
324 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Use any of these editors to generate BMFonts:
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http://glyphdesigner.71squared.com/ (Commercial, Mac OS X)
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http://www.n4te.com/hiero/hiero.jnlp (Free, Java)
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http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
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http://www.angelcode.com/products/bmfont/ (Free, Windows only)
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****************************************************************************/
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#ifndef __CCBITMAP_FONT_ATLAS_H__
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#define __CCBITMAP_FONT_ATLAS_H__
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#include "CCSpriteBatchNode.h"
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#include "uthash.h"
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#include <map>
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#include <sstream>
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#include <iostream>
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#include <vector>
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NS_CC_BEGIN
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup label
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* @{
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*/
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enum {
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kLabelAutomaticWidth = -1,
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};
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struct _FontDefHashElement;
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/**
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@struct ccBMFontDef
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BMFont definition
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*/
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typedef struct _BMFontDef {
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//! ID of the character
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unsigned int charID;
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//! origin and size of the font
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Rect rect;
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//! The X amount the image should be offset when drawing the image (in pixels)
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short xOffset;
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//! The Y amount the image should be offset when drawing the image (in pixels)
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short yOffset;
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//! The amount to move the current position after drawing the character (in pixels)
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short xAdvance;
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} ccBMFontDef;
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/** @struct ccBMFontPadding
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BMFont padding
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@since v0.8.2
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*/
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typedef struct _BMFontPadding {
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/// padding left
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int left;
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/// padding top
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int top;
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/// padding right
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int right;
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/// padding bottom
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int bottom;
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} ccBMFontPadding;
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typedef struct _FontDefHashElement
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{
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unsigned int key; // key. Font Unicode value
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ccBMFontDef fontDef; // font definition
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UT_hash_handle hh;
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} tFontDefHashElement;
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// Equal function for targetSet.
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typedef struct _KerningHashElement
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{
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int key; // key for the hash. 16-bit for 1st element, 16-bit for 2nd element
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int amount;
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UT_hash_handle hh;
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} tKerningHashElement;
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/** @brief CCBMFontConfiguration has parsed configuration of the the .fnt file
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@since v0.8
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*/
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class CC_DLL CCBMFontConfiguration : public Object
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{
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// XXX: Creating a public interface so that the bitmapFontArray[] is accessible
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public://@public
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// BMFont definitions
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tFontDefHashElement *_fontDefDictionary;
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//! FNTConfig: Common Height Should be signed (issue #1343)
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int _commonHeight;
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//! Padding
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ccBMFontPadding _padding;
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//! atlas name
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std::string _atlasName;
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//! values for kerning
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tKerningHashElement *_kerningDictionary;
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// Character Set defines the letters that actually exist in the font
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std::set<unsigned int> *_characterSet;
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public:
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/**
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* @js ctor
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*/
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CCBMFontConfiguration();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCBMFontConfiguration();
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/**
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* @js NA
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* @lua NA
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*/
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const char * description() const;
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/** allocates a CCBMFontConfiguration with a FNT file */
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static CCBMFontConfiguration * create(const std::string& FNTfile);
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/** initializes a BitmapFontConfiguration with a FNT file */
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bool initWithFNTfile(const std::string& FNTfile);
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inline const std::string& getAtlasName(){ return _atlasName; }
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inline void setAtlasName(const std::string& atlasName) { _atlasName = atlasName; }
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std::set<unsigned int>* getCharacterSet() const;
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private:
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std::set<unsigned int>* parseConfigFile(const std::string& controlFile);
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void parseCharacterDefinition(std::string line, ccBMFontDef *characterDefinition);
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void parseInfoArguments(std::string line);
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void parseCommonArguments(std::string line);
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void parseImageFileName(std::string line, const std::string& fntFile);
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void parseKerningEntry(std::string line);
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void purgeKerningDictionary();
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void purgeFontDefDictionary();
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};
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/** @brief LabelBMFont is a subclass of SpriteBatchNode.
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Features:
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- Treats each character like a Sprite. This means that each individual character can be:
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- rotated
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- scaled
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- translated
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- tinted
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- change the opacity
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- It can be used as part of a menu item.
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- anchorPoint can be used to align the "label"
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- Supports AngelCode text format
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Limitations:
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- All inner characters are using an anchorPoint of (0.5f, 0.5f) and it is not recommend to change it
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because it might affect the rendering
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LabelBMFont implements the protocol LabelProtocol, like Label and LabelAtlas.
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LabelBMFont has the flexibility of Label, the speed of LabelAtlas and all the features of Sprite.
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If in doubt, use LabelBMFont instead of LabelAtlas / Label.
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Supported editors:
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http://glyphdesigner.71squared.com/ (Commercial, Mac OS X)
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http://www.n4te.com/hiero/hiero.jnlp (Free, Java)
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http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
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http://www.angelcode.com/products/bmfont/ (Free, Windows only)
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@since v0.8
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*/
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class CC_DLL LabelBMFont : public SpriteBatchNode, public LabelProtocol, public RGBAProtocol
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{
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public:
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/**
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* @js ctor
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*/
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LabelBMFont();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~LabelBMFont();
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/** Purges the cached data.
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Removes from memory the cached configurations and the atlas name dictionary.
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@since v0.99.3
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*/
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static void purgeCachedData();
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/** creates a bitmap font atlas with an initial string and the FNT file */
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static LabelBMFont * create(const std::string& str, const std::string& fntFile, float width, TextHAlignment alignment, Point imageOffset);
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static LabelBMFont * create(const std::string& str, const std::string& fntFile, float width, TextHAlignment alignment);
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static LabelBMFont * create(const std::string& str, const std::string& fntFile, float width);
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static LabelBMFont * create(const std::string& str, const std::string& fntFile);
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/** Creates an label.
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*/
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static LabelBMFont * create();
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bool init();
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/** init a bitmap font atlas with an initial string and the FNT file */
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bool initWithString(const std::string& str, const std::string& fntFile, float width = kLabelAutomaticWidth, TextHAlignment alignment = TextHAlignment::LEFT, Point imageOffset = Point::ZERO);
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/** updates the font chars based on the string to render */
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void createFontChars();
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// super method
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virtual void setString(const std::string& newString);
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virtual void setString(const std::string& newString, bool needUpdateLabel);
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virtual const char* getString() const;
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virtual void setCString(const char *label);
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virtual void setAnchorPoint(const Point& var);
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virtual void updateLabel();
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virtual void setAlignment(TextHAlignment alignment);
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virtual void setWidth(float width);
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virtual void setLineBreakWithoutSpace(bool breakWithoutSpace);
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virtual void setScale(float scale);
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virtual void setScaleX(float scaleX);
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virtual void setScaleY(float scaleY);
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// RGBAProtocol
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virtual bool isOpacityModifyRGB() const;
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virtual void setOpacityModifyRGB(bool isOpacityModifyRGB);
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virtual GLubyte getOpacity() const;
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virtual GLubyte getDisplayedOpacity() const;
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virtual void setOpacity(GLubyte opacity);
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virtual void updateDisplayedOpacity(GLubyte parentOpacity);
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virtual bool isCascadeOpacityEnabled() const;
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virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
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virtual const Color3B& getColor(void) const;
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virtual const Color3B& getDisplayedColor() const;
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virtual void setColor(const Color3B& color);
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virtual void updateDisplayedColor(const Color3B& parentColor);
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virtual bool isCascadeColorEnabled() const;
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virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
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void setFntFile(const char* fntFile);
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const char* getFntFile();
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#if CC_LABELBMFONT_DEBUG_DRAW
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virtual void draw();
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#endif // CC_LABELBMFONT_DEBUG_DRAW
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private:
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char * atlasNameFromFntFile(const std::string& fntFile);
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int kerningAmountForFirst(unsigned short first, unsigned short second);
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float getLetterPosXLeft( Sprite* characterSprite );
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float getLetterPosXRight( Sprite* characterSprite );
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protected:
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virtual void setString(unsigned short *newString, bool needUpdateLabel);
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// string to render
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unsigned short* _string;
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// name of fntFile
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std::string _fntFile;
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// initial string without line breaks
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unsigned short* _initialString;
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std::string _initialStringUTF8;
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// alignment of all lines
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TextHAlignment _alignment;
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// max width until a line break is added
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float _width;
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CCBMFontConfiguration *_configuration;
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bool _lineBreakWithoutSpaces;
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// offset of the texture atlas
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Point _imageOffset;
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// reused char
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Sprite *_reusedChar;
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// texture RGBA
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GLubyte _displayedOpacity;
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GLubyte _realOpacity;
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Color3B _displayedColor;
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Color3B _realColor;
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bool _cascadeColorEnabled;
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bool _cascadeOpacityEnabled;
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/** conforms to RGBAProtocol protocol */
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bool _isOpacityModifyRGB;
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};
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/** Free function that parses a FNT file a place it on the cache
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*/
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CC_DLL CCBMFontConfiguration * FNTConfigLoadFile(const std::string &file);
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/** Purges the FNT config cache
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*/
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CC_DLL void FNTConfigRemoveCache( void );
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif //__CCBITMAP_FONT_ATLAS_H__
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