mirror of https://github.com/axmolengine/axmol.git
237 lines
8.5 KiB
C++
237 lines
8.5 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include "SpineTest.h"
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#include <iostream>
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#include <fstream>
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#include <string.h>
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#include "spine/spine.h"
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using namespace cocos2d;
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using namespace std;
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using namespace spine;
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//------------------------------------------------------------------
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//
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// SpineTestScene
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//
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//------------------------------------------------------------------
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SpineTests::SpineTests()
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{
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ADD_TEST_CASE(BatchingExample);
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ADD_TEST_CASE(CoinExample);
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ADD_TEST_CASE(GoblinsExample);
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ADD_TEST_CASE(RaptorExample);
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ADD_TEST_CASE(SpineboyExample);
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ADD_TEST_CASE(TankExample);
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}
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SpineTestLayer::SpineTestLayer()
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: _title("")
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{}
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std::string SpineTestLayer::title() const
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{
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return _title;
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}
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// BatchingExample
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bool BatchingExample::init () {
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if (!SpineTestLayer::init()) return false;
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_title = "BatchingExample";
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// Load the texture atlas.
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_atlas = spAtlas_createFromFile("spine/spineboy.atlas", 0);
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CCASSERT(_atlas, "Error reading atlas file.");
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// This attachment loader configures attachments with data needed for cocos2d-x rendering.
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// Do not dispose the attachment loader until the skeleton data is disposed!
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_attachmentLoader = (spAttachmentLoader*)Cocos2dAttachmentLoader_create(_atlas);
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// Load the skeleton data.
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spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
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json->scale = 0.6f; // Resizes skeleton data to 60% of the size it was in Spine.
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_skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spine/spineboy-ess.json");
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CCASSERT(_skeletonData, json->error ? json->error : "Error reading skeleton data file.");
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spSkeletonJson_dispose(json);
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// Setup mix times.
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_stateData = spAnimationStateData_create(_skeletonData);
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spAnimationStateData_setMixByName(_stateData, "walk", "jump", 0.2f);
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spAnimationStateData_setMixByName(_stateData, "jump", "run", 0.2f);
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int xMin = _contentSize.width * 0.10f, xMax = _contentSize.width * 0.90f;
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int yMin = 0, yMax = _contentSize.height * 0.7f;
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for (int i = 0; i < 50; i++) {
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// Each skeleton node shares the same atlas, skeleton data, and mix times.
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SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(_skeletonData, false);
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skeletonNode->setAnimationStateData(_stateData);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->addAnimation(0, "jump", false, 3);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setPosition(Vec2(
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RandomHelper::random_int(xMin, xMax),
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RandomHelper::random_int(yMin, yMax)
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));
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skeletonNode->setScale(0.8);
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addChild(skeletonNode);
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}
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return true;
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}
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BatchingExample::~BatchingExample () {
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// SkeletonAnimation instances are cocos2d-x nodes and are disposed of automatically as normal, but the data created
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// manually to be shared across multiple SkeletonAnimations needs to be disposed of manually.
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spSkeletonData_dispose(_skeletonData);
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spAnimationStateData_dispose(_stateData);
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spAttachmentLoader_dispose(_attachmentLoader);
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spAtlas_dispose(_atlas);
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}
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// CoinExample
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bool CoinExample::init () {
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if (!SpineTestLayer::init()) return false;
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_title = "CoinExample";
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skeletonNode = SkeletonAnimation::createWithJsonFile("spine/coin-pro.json", "spine/coin.atlas", 1.f);
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skeletonNode->setAnimation(0, "rotate", true);
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 100));
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addChild(skeletonNode);
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return true;
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}
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// GoblinsExample
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bool GoblinsExample::init () {
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if (!SpineTestLayer::init()) return false;
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_title = "GoblinsExample";
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skeletonNode = SkeletonAnimation::createWithJsonFile("spine/goblins-pro.json", "spine/goblins.atlas", 1.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setSkin("goblin");
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
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skeletonNode->setScale(0.6);
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addChild(skeletonNode);
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return true;
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}
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// RaptorExample
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bool RaptorExample::init () {
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if (!SpineTestLayer::init()) return false;
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_title = "RaptorExample";
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skeletonNode = SkeletonAnimation::createWithJsonFile("spine/raptor-pro.json", "spine/raptor.atlas", 0.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setAnimation(1, "empty", false);
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skeletonNode->addAnimation(1, "gungrab", false, 2);
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
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skeletonNode->setScale(0.6);
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addChild(skeletonNode);
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return true;
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}
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// SpineboyExample
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bool SpineboyExample::init () {
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if (!SpineTestLayer::init()) return false;
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_title = "SpineboyExample";
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skeletonNode = SkeletonAnimation::createWithJsonFile("spine/spineboy-ess.json", "spine/spineboy.atlas", 0.6f);
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skeletonNode->setStartListener( [] (spTrackEntry* entry) {
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log("%d start: %s", entry->trackIndex, entry->animation->name);
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});
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skeletonNode->setInterruptListener( [] (spTrackEntry* entry) {
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log("%d interrupt", entry->trackIndex);
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});
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skeletonNode->setEndListener( [] (spTrackEntry* entry) {
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log("%d end", entry->trackIndex);
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});
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skeletonNode->setCompleteListener( [] (spTrackEntry* entry) {
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log("%d complete", entry->trackIndex);
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});
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skeletonNode->setDisposeListener( [] (spTrackEntry* entry) {
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log("%d dispose", entry->trackIndex);
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});
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skeletonNode->setEventListener( [] (spTrackEntry* entry, spEvent* event) {
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log("%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
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});
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skeletonNode->setMix("walk", "jump", 0.4);
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skeletonNode->setMix("jump", "run", 0.4);
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skeletonNode->setAnimation(0, "walk", true);
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spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setTrackStartListener(jumpEntry, [] (spTrackEntry* entry) {
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log("jumped!");
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});
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// skeletonNode->addAnimation(1, "test", true);
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// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
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skeletonNode->setScale(0.8);
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addChild(skeletonNode);
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scheduleUpdate();
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return true;
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}
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void SpineboyExample::update (float deltaTime) {
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// Test releasing memory.
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// Director::getInstance()->replaceScene(SpineboyExample::scene());
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}
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// TankExample
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bool TankExample::init () {
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if (!SpineTestLayer::init()) return false;
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_title = "TankExample";
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skeletonNode = SkeletonAnimation::createWithJsonFile("spine/tank-pro.json", "spine/tank.atlas", 0.5f);
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skeletonNode->setAnimation(0, "drive", true);
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skeletonNode->setPosition(Vec2(_contentSize.width / 2 + 400, 20));
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skeletonNode->setScale(0.8);
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addChild(skeletonNode);
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return true;
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}
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