axmol/cocos2dx
Walzer c790fba340 avoid a bug in clang, see this post http://www.cocos2d-x.org/boards/7/topics/1638 Thanks to Cem Aslan's contribution! 2011-05-27 16:26:59 +08:00
..
actions fixed #448: make CCCallFuncO invoke correct parameter 2011-04-13 11:53:25 +08:00
base_nodes avoid a bug in clang, see this post http://www.cocos2d-x.org/boards/7/topics/1638 Thanks to Cem Aslan's contribution! 2011-05-27 16:26:59 +08:00
cocoa fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
effects fixed #452: refactor CCDirector CCNode CCGrid 2011-04-11 15:10:09 +08:00
include fixed #499 Move CCRGBAProtocol implement from CCMenuItemImage to CCMenuItemSprite. 2011-05-19 17:00:13 +08:00
keypad_dispatcher fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
label_nodes TextInputTest compile ok on android and merge last master code. 2011-04-26 18:04:07 +08:00
layers_scenes_transitions_nodes ccTouchDeletateAllBit -> ccTouchDelegateAllBit. I met this typo 3 days ago, then miss it. Thanks to Isaac Ashdown. 2011-04-27 22:45:54 +08:00
menu_nodes fixed #499 Move CCRGBAProtocol implement from CCMenuItemImage to CCMenuItemSprite. 2011-05-19 17:00:13 +08:00
misc_nodes fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
particle_nodes fixed #451,remove the code of support mac platform. 2011-04-11 11:24:10 +08:00
platform fixed #508 Dynamic switch retina display support. 2011-05-23 16:21:31 +08:00
proj.airplay [airplay] After exclude CurlTest & CCUserDefault, UserDefaultTest, HelloWorld & Tests can be compiled successfully now. 2011-05-12 21:58:11 +08:00
proj.win32 Use GetCurrentDirectory instead GetModuleName in CCFileUitls_win32.cpp and compile OK on vs2010 2011-05-19 21:11:29 +08:00
proj.wophone Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input2 2011-05-10 16:09:26 +08:00
sprite_nodes issue #428, fix the bug created by issue 428. Have some loop in wrong arrays. 2011-04-28 10:16:58 +08:00
support fixed #455: release CCUserDefault at end & fix a bug when the user delete CCUserDefault carelessly 2011-05-06 17:46:19 +08:00
text_input_node fix a typo in CCTextFieldTTF. add comment for in helloworld/AppDelegate.cpp 2011-05-26 10:08:05 +08:00
textures fixed #484: solve a potential issue 2011-05-06 18:09:31 +08:00
tileMap_parallax_nodes fixed #428, Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren. 2011-04-21 14:46:15 +08:00
touch_dispatcher fixed #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time, which makes an error logic if adding standard touch delegate when CCTouchDispatcher::m_tLock = ture 2011-04-24 15:38:03 +08:00
Android.mk issue #455: CCUserDefault ok on win32 & Android 2011-05-06 15:31:51 +08:00
CCCamera.cpp fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
CCConfiguration.cpp fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
CCConfiguration.h fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
CCDirector.cpp fixed #508 Dynamic switch retina display support. 2011-05-23 16:21:31 +08:00
CCDrawingPrimitives.cpp fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
CCScheduler.cpp fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
cocos2d.cpp fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00