mirror of https://github.com/axmolengine/axmol.git
132 lines
4.8 KiB
C++
132 lines
4.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDATAREADERHELPER_H__
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#define __CCDATAREADERHELPER_H__
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#include "CCArmatureDefine.h"
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#include "../datas/CCDatas.h"
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#include "../utils/CCConstValue.h"
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#include "../CCArmature.h"
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#include "../external_tool/Json/CSContentJsonDictionary.h"
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namespace tinyxml2 { class XMLElement; }
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namespace cocos2d { namespace extension { namespace armature {
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class DataReaderHelper
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{
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public:
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/**
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* Scale the position data, used for multiresolution adapter
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* It won't effect the data already read.
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*/
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static void setPositionReadScale(float scale);
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static float getPositionReadScale();
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static void addDataFromFile(const char *filePath);
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static void clear();
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public:
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/**
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* Translate XML export from Dragon Bone flash tool to datas, and save them.
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* When you add a new xml, the data already saved will be keeped.
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*
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* @param xmlPath Path of xml file
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*/
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static void addDataFromXML(const char *xmlPath);
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/**
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* Translate XML export from Dragon Bone flash tool to datas, and save them.
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* When you add a new xml, the data already saved will be keeped.
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*
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* @param xmlPakPath Path of pak file
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*/
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static void addDataFromXMLPak(const char *xmlPakPath);
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/**
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* Translate XML export from Dragon Bone flash tool to datas, and save them.
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* When you add a new xml, the data already saved will be keeped.
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*
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* @param fileContent The cache of the xml
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*/
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static void addDataFromCache(const char *fileContent);
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/**
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* Decode Armature Datas from xml export from Dragon Bone flash tool
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*/
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static ArmatureData *decodeArmature(tinyxml2::XMLElement *armatureXML);
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static BoneData *decodeBone(tinyxml2::XMLElement *boneXML, tinyxml2::XMLElement *parentXML);
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static DisplayData *decodeBoneDisplay(tinyxml2::XMLElement *displayXML);
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/**
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* Decode ArmatureAnimation Datas from xml export from Dragon Bone flash tool
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*/
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static AnimationData *decodeAnimation(tinyxml2::XMLElement *animationXML);
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static MovementData *decodeMovement(tinyxml2::XMLElement *movementXML, ArmatureData *armatureData);
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static MovementBoneData *decodeMovementBone(tinyxml2::XMLElement *movBoneXml, tinyxml2::XMLElement *parentXml, BoneData *boneData);
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static FrameData *decodeFrame(tinyxml2::XMLElement *frameXML, tinyxml2::XMLElement *parentFrameXml, BoneData *boneData);
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/**
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* Decode Texture Datas from xml export from Dragon Bone flash tool
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*/
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static TextureData *decodeTexture(tinyxml2::XMLElement *textureXML);
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/**
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* Decode Contour Datas from xml export from Dragon Bone flash tool
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*/
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static ContourData *decodeContour(tinyxml2::XMLElement *contourXML);
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public:
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static void addDataFromJson(const char *filePath);
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static void addDataFromJsonCache(const char *fileContent);
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static ArmatureData *decodeArmature(cs::CSJsonDictionary &json);
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static BoneData *decodeBone(cs::CSJsonDictionary &json);
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static DisplayData *decodeBoneDisplay(cs::CSJsonDictionary &json);
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static AnimationData *decodeAnimation(cs::CSJsonDictionary &json);
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static MovementData *decodeMovement(cs::CSJsonDictionary &json);
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static MovementBoneData *decodeMovementBone(cs::CSJsonDictionary &json);
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static FrameData *decodeFrame(cs::CSJsonDictionary &json);
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static TextureData *decodeTexture(cs::CSJsonDictionary &json);
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static ContourData *decodeContour(cs::CSJsonDictionary &json);
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static void decodeNode(BaseData *node, cs::CSJsonDictionary &json);
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};
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}}} // namespace cocos2d { namespace extension { namespace armature {
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#endif /*__CCDATAREADERHELPER_H__*/
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