axmol/cocos/scripting/lua-bindings/auto/api/Animation.lua

96 lines
2.7 KiB
Lua

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-- @module Animation
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-- @function [parent=#Animation] getLoops
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- @function [parent=#Animation] addSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
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-- @function [parent=#Animation] setRestoreOriginalFrame
-- @param self
-- @param #bool bool
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-- @function [parent=#Animation] clone
-- @param self
-- @return Animation#Animation ret (return value: cc.Animation)
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-- @function [parent=#Animation] getDuration
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#Animation] setFrames
-- @param self
-- @param #array_table array
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-- @function [parent=#Animation] getFrames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
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-- @function [parent=#Animation] setLoops
-- @param self
-- @param #unsigned int int
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-- @function [parent=#Animation] setDelayPerUnit
-- @param self
-- @param #float float
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-- @function [parent=#Animation] addSpriteFrameWithFile
-- @param self
-- @param #string str
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-- @function [parent=#Animation] getTotalDelayUnits
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#Animation] getDelayPerUnit
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#Animation] getRestoreOriginalFrame
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Animation] addSpriteFrameWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #rect_table rect
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-- overload function: create(array_table, float, unsigned int)
--
-- overload function: create()
--
-- @function [parent=#Animation] create
-- @param self
-- @param #array_table array
-- @param #float float
-- @param #unsigned int int
-- @return Animation#Animation ret (retunr value: cc.Animation)
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-- @function [parent=#Animation] createWithSpriteFrames
-- @param self
-- @param #array_table array
-- @param #float float
-- @return Animation#Animation ret (return value: cc.Animation)
return nil