mirror of https://github.com/axmolengine/axmol.git
377 lines
11 KiB
Lua
377 lines
11 KiB
Lua
|
|
--------------------------------
|
|
-- @module PhysicsBody
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] isGravityEnabled
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] resetForces
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getVelocityLimit
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setGroup
|
|
-- @param self
|
|
-- @param #int int
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getMass
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getCollisionBitmask
|
|
-- @param self
|
|
-- @return int#int ret (return value: int)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getRotationOffset
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getRotation
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getMoment
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- overload function: applyImpulse(point_table, point_table)
|
|
--
|
|
-- overload function: applyImpulse(point_table)
|
|
--
|
|
-- @function [parent=#PhysicsBody] applyImpulse
|
|
-- @param self
|
|
-- @param #point_table point
|
|
-- @param #point_table point
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setRotationOffset
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- overload function: applyForce(point_table, point_table)
|
|
--
|
|
-- overload function: applyForce(point_table)
|
|
--
|
|
-- @function [parent=#PhysicsBody] applyForce
|
|
-- @param self
|
|
-- @param #point_table point
|
|
-- @param #point_table point
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] addShape
|
|
-- @param self
|
|
-- @param #cc.PhysicsShape physicsshape
|
|
-- @param #bool bool
|
|
-- @return PhysicsShape#PhysicsShape ret (return value: cc.PhysicsShape)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] applyTorque
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getAngularVelocityLimit
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setAngularVelocityLimit
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getVelocity
|
|
-- @param self
|
|
-- @return point_table#point_table ret (return value: point_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getLinearDamping
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] removeAllShapes
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setAngularDamping
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setVelocityLimit
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setResting
|
|
-- @param self
|
|
-- @param #bool bool
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getPositionOffset
|
|
-- @param self
|
|
-- @return point_table#point_table ret (return value: point_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setCategoryBitmask
|
|
-- @param self
|
|
-- @param #int int
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getWorld
|
|
-- @param self
|
|
-- @return PhysicsWorld#PhysicsWorld ret (return value: cc.PhysicsWorld)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getAngularVelocity
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getPosition
|
|
-- @param self
|
|
-- @return point_table#point_table ret (return value: point_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setEnable
|
|
-- @param self
|
|
-- @param #bool bool
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setGravityEnable
|
|
-- @param self
|
|
-- @param #bool bool
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getGroup
|
|
-- @param self
|
|
-- @return int#int ret (return value: int)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setMoment
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getTag
|
|
-- @param self
|
|
-- @return int#int ret (return value: int)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] local2World
|
|
-- @param self
|
|
-- @param #point_table point
|
|
-- @return point_table#point_table ret (return value: point_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getCategoryBitmask
|
|
-- @param self
|
|
-- @return int#int ret (return value: int)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setDynamic
|
|
-- @param self
|
|
-- @param #bool bool
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getFirstShape
|
|
-- @param self
|
|
-- @return PhysicsShape#PhysicsShape ret (return value: cc.PhysicsShape)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getShapes
|
|
-- @param self
|
|
-- @return array_table#array_table ret (return value: array_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getContactTestBitmask
|
|
-- @param self
|
|
-- @return int#int ret (return value: int)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setAngularVelocity
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] world2Local
|
|
-- @param self
|
|
-- @param #point_table point
|
|
-- @return point_table#point_table ret (return value: point_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] isEnabled
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- overload function: removeShape(int, bool)
|
|
--
|
|
-- overload function: removeShape(cc.PhysicsShape, bool)
|
|
--
|
|
-- @function [parent=#PhysicsBody] removeShape
|
|
-- @param self
|
|
-- @param #cc.PhysicsShape physicsshape
|
|
-- @param #bool bool
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setMass
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] addMoment
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setVelocity
|
|
-- @param self
|
|
-- @param #point_table point
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setLinearDamping
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setCollisionBitmask
|
|
-- @param self
|
|
-- @param #int int
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setPositionOffset
|
|
-- @param self
|
|
-- @param #point_table point
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setRotationEnable
|
|
-- @param self
|
|
-- @param #bool bool
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] isRotationEnabled
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getAngularDamping
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getVelocityAtLocalPoint
|
|
-- @param self
|
|
-- @param #point_table point
|
|
-- @return point_table#point_table ret (return value: point_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] isResting
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] addMass
|
|
-- @param self
|
|
-- @param #float float
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getShape
|
|
-- @param self
|
|
-- @param #int int
|
|
-- @return PhysicsShape#PhysicsShape ret (return value: cc.PhysicsShape)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setTag
|
|
-- @param self
|
|
-- @param #int int
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getVelocityAtWorldPoint
|
|
-- @param self
|
|
-- @param #point_table point
|
|
-- @return point_table#point_table ret (return value: point_table)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] setContactTestBitmask
|
|
-- @param self
|
|
-- @param #int int
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] removeFromWorld
|
|
-- @param self
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] isDynamic
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] getNode
|
|
-- @param self
|
|
-- @return Node#Node ret (return value: cc.Node)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] createBox
|
|
-- @param self
|
|
-- @param #size_table size
|
|
-- @param #cc.PhysicsMaterial physicsmaterial
|
|
-- @param #point_table point
|
|
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] createEdgeSegment
|
|
-- @param self
|
|
-- @param #point_table point
|
|
-- @param #point_table point
|
|
-- @param #cc.PhysicsMaterial physicsmaterial
|
|
-- @param #float float
|
|
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
|
|
|
|
--------------------------------
|
|
-- overload function: create(float)
|
|
--
|
|
-- overload function: create()
|
|
--
|
|
-- overload function: create(float, float)
|
|
--
|
|
-- @function [parent=#PhysicsBody] create
|
|
-- @param self
|
|
-- @param #float float
|
|
-- @param #float float
|
|
-- @return PhysicsBody#PhysicsBody ret (retunr value: cc.PhysicsBody)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] createEdgeBox
|
|
-- @param self
|
|
-- @param #size_table size
|
|
-- @param #cc.PhysicsMaterial physicsmaterial
|
|
-- @param #float float
|
|
-- @param #point_table point
|
|
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
|
|
|
|
--------------------------------
|
|
-- @function [parent=#PhysicsBody] createCircle
|
|
-- @param self
|
|
-- @param #float float
|
|
-- @param #cc.PhysicsMaterial physicsmaterial
|
|
-- @param #point_table point
|
|
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
|
|
|
|
return nil
|