mirror of https://github.com/axmolengine/axmol.git
171 lines
4.9 KiB
C++
171 lines
4.9 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2011 Zynga Inc.
|
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CCSCENE_H__
|
|
#define __CCSCENE_H__
|
|
|
|
#include <string>
|
|
#include "2d/CCNode.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class Camera;
|
|
class BaseLight;
|
|
class Renderer;
|
|
class EventListenerCustom;
|
|
class EventCustom;
|
|
#if CC_USE_PHYSICS
|
|
class PhysicsWorld;
|
|
#endif
|
|
/**
|
|
* @addtogroup scene
|
|
* @{
|
|
*/
|
|
|
|
/** @class Scene
|
|
* @brief Scene is a subclass of Node that is used only as an abstract concept.
|
|
|
|
Scene and Node are almost identical with the difference that Scene has its
|
|
anchor point (by default) at the center of the screen.
|
|
|
|
For the moment Scene has no other logic than that, but in future releases it might have
|
|
additional logic.
|
|
|
|
It is a good practice to use a Scene as the parent of all your nodes.
|
|
|
|
Scene will create a default camera for you.
|
|
*/
|
|
class CC_DLL Scene : public Node
|
|
{
|
|
public:
|
|
/** Creates a new Scene object.
|
|
*
|
|
* @return An autoreleased Scene object.
|
|
*/
|
|
static Scene *create();
|
|
|
|
/** Creates a new Scene object with a predefined Size.
|
|
*
|
|
* @param size The predefined size of scene.
|
|
* @return An autoreleased Scene object.
|
|
* @js NA
|
|
*/
|
|
static Scene *createWithSize(const Size& size);
|
|
|
|
using Node::addChild;
|
|
virtual std::string getDescription() const override;
|
|
|
|
/** Get all cameras.
|
|
*
|
|
* @return The vector of all cameras.
|
|
* @js NA
|
|
*/
|
|
const std::vector<Camera*>& getCameras() const { return _cameras; }
|
|
|
|
/** Get the default camera.
|
|
* @js NA
|
|
* @return The default camera of scene.
|
|
*/
|
|
Camera* getDefaultCamera() const { return _defaultCamera; }
|
|
|
|
/** Get lights.
|
|
* @return The vector of lights.
|
|
* @js NA
|
|
*/
|
|
const std::vector<BaseLight*>& getLights() const { return _lights; }
|
|
|
|
/** Render the scene.
|
|
* @param renderer The renderer use to render the scene.
|
|
* @js NA
|
|
*/
|
|
void render(Renderer* renderer);
|
|
|
|
/** override function */
|
|
virtual void removeAllChildren() override;
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
Scene();
|
|
virtual ~Scene();
|
|
|
|
bool init() override;
|
|
bool initWithSize(const Size& size);
|
|
|
|
void setCameraOrderDirty() { _cameraOrderDirty = true; }
|
|
|
|
void onProjectionChanged(EventCustom* event);
|
|
|
|
protected:
|
|
friend class Node;
|
|
friend class ProtectedNode;
|
|
friend class SpriteBatchNode;
|
|
friend class Camera;
|
|
friend class BaseLight;
|
|
friend class Renderer;
|
|
|
|
std::vector<Camera*> _cameras; //weak ref to Camera
|
|
Camera* _defaultCamera; //weak ref, default camera created by scene, _cameras[0], Caution that the default camera can not be added to _cameras before onEnter is called
|
|
bool _cameraOrderDirty; // order is dirty, need sort
|
|
EventListenerCustom* _event;
|
|
|
|
std::vector<BaseLight *> _lights;
|
|
|
|
private:
|
|
CC_DISALLOW_COPY_AND_ASSIGN(Scene);
|
|
|
|
#if CC_USE_PHYSICS
|
|
public:
|
|
virtual void addChild(Node* child, int zOrder, int tag) override;
|
|
virtual void addChild(Node* child, int zOrder, const std::string &name) override;
|
|
/** Get the physics world of the scene.
|
|
* @return The physics world of the scene.
|
|
* @js NA
|
|
*/
|
|
inline PhysicsWorld* getPhysicsWorld() { return _physicsWorld; }
|
|
|
|
/** Create a scene with physics.
|
|
* @return An autoreleased Scene object with physics.
|
|
* @js NA
|
|
*/
|
|
static Scene *createWithPhysics();
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
bool initWithPhysics();
|
|
|
|
protected:
|
|
void addChildToPhysicsWorld(Node* child);
|
|
|
|
PhysicsWorld* _physicsWorld;
|
|
#endif // CC_USE_PHYSICS
|
|
};
|
|
|
|
// end of scene group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __CCSCENE_H__
|