mirror of https://github.com/axmolengine/axmol.git
996 lines
27 KiB
C++
996 lines
27 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/Scheduler.h"
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#include "base/Macros.h"
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#include "base/Director.h"
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#include "base/ScriptSupport.h"
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NS_AX_BEGIN
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// implementation Timer
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Timer::Timer()
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: _scheduler(nullptr)
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, _elapsed(-1)
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, _runForever(false)
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, _useDelay(false)
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, _timesExecuted(0)
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, _repeat(0)
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, _delay(0.0f)
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, _interval(0.0f)
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, _aborted(false)
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{}
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void Timer::setupTimerWithInterval(float seconds, unsigned int repeat, float delay)
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{
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_elapsed = -1;
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_interval = seconds;
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_delay = delay;
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_useDelay = (_delay > 0.0f) ? true : false;
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_repeat = repeat;
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_runForever = (_repeat == AX_REPEAT_FOREVER) ? true : false;
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_timesExecuted = 0;
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}
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void Timer::update(float dt)
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{
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if (_elapsed == -1)
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{
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_elapsed = 0;
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_timesExecuted = 0;
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return;
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}
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// accumulate elapsed time
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_elapsed += dt;
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// deal with delay
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if (_useDelay)
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{
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if (_elapsed < _delay)
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{
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return;
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}
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_timesExecuted += 1; // important to increment before call trigger
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trigger(_delay);
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_elapsed = _elapsed - _delay;
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_useDelay = false;
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// after delay, the rest time should compare with interval
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if (isExhausted())
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{ // unschedule timer
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cancel();
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return;
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}
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}
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// if _interval == 0, should trigger once every frame
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float interval = (_interval > 0) ? _interval : _elapsed;
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while ((_elapsed >= interval) && !_aborted)
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{
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_timesExecuted += 1; // important to increment before call trigger
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trigger(interval);
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_elapsed -= interval;
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if (isExhausted())
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{
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cancel();
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break;
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}
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if (_elapsed <= 0.f)
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{
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break;
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}
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}
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}
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bool Timer::isExhausted() const
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{
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return !_runForever && _timesExecuted > _repeat;
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}
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// TimerTargetSelector
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TimerTargetSelector::TimerTargetSelector() : _target(nullptr), _selector(nullptr) {}
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bool TimerTargetSelector::initWithSelector(Scheduler* scheduler,
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SEL_SCHEDULE selector,
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Ref* target,
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float seconds,
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unsigned int repeat,
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float delay)
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{
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_scheduler = scheduler;
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_target = target;
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_selector = selector;
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setupTimerWithInterval(seconds, repeat, delay);
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return true;
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}
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void TimerTargetSelector::trigger(float dt)
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{
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if (_target && _selector)
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{
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(_target->*_selector)(dt);
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}
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}
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void TimerTargetSelector::cancel()
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{
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_scheduler->unschedule(_selector, _target);
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}
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// TimerTargetCallback
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TimerTargetCallback::TimerTargetCallback() : _target(nullptr), _callback(nullptr) {}
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bool TimerTargetCallback::initWithCallback(Scheduler* scheduler,
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const ccSchedulerFunc& callback,
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void* target,
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std::string_view key,
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float seconds,
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unsigned int repeat,
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float delay)
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{
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_scheduler = scheduler;
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_target = target;
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_callback = callback;
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_key = key;
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setupTimerWithInterval(seconds, repeat, delay);
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return true;
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}
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void TimerTargetCallback::trigger(float dt)
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{
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if (_callback)
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{
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_callback(dt);
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}
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}
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void TimerTargetCallback::cancel()
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{
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_scheduler->unschedule(_key, _target);
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}
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#if AX_ENABLE_SCRIPT_BINDING
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// TimerScriptHandler
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bool TimerScriptHandler::initWithScriptHandler(int handler, float seconds)
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{
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_scriptHandler = handler;
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_elapsed = -1;
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_interval = seconds;
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return true;
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}
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void TimerScriptHandler::trigger(float dt)
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{
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if (0 != _scriptHandler)
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{
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SchedulerScriptData data(_scriptHandler, dt);
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ScriptEvent event(kScheduleEvent, &data);
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ScriptEngineManager::sendEventToLua(event);
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}
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}
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void TimerScriptHandler::cancel() {}
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#endif
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// implementation of Scheduler
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// Priority level reserved for system services.
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const int Scheduler::PRIORITY_SYSTEM = INT_MIN;
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// Minimum priority level for user scheduling.
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const int Scheduler::PRIORITY_NON_SYSTEM_MIN = PRIORITY_SYSTEM + 1;
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Scheduler::Scheduler()
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: _timeScale(1.0f)
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, _currentTarget(nullptr)
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, _currentTargetSalvaged(false)
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, _indexMapLocked(false)
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#if AX_ENABLE_SCRIPT_BINDING
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, _scriptHandlerEntries(20)
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#endif
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{
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// I don't expect to have more than 30 functions to all per frame
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_actionsToPerform.reserve(30);
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}
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Scheduler::~Scheduler()
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{
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unscheduleAll();
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}
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void Scheduler::schedule(const ccSchedulerFunc& callback,
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void* target,
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float interval,
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bool paused,
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std::string_view key)
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{
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this->schedule(callback, target, interval, AX_REPEAT_FOREVER, 0.0f, paused, key);
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}
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void Scheduler::schedule(const ccSchedulerFunc& callback,
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void* target,
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float interval,
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unsigned int repeat,
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float delay,
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bool paused,
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std::string_view key)
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{
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AXASSERT(target, "Argument target must be non-nullptr");
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AXASSERT(!key.empty(), "key should not be empty!");
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auto timerIt = _timersMap.find(target);
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if (timerIt == _timersMap.end())
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{
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timerIt = _timersMap.emplace(target, TimerHandle{}).first;
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// Is this the 1st element ? Then set the pause level to all the selectors of this target
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timerIt->second.paused = paused;
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}
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else
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{
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AXASSERT(timerIt->second.paused == paused, "element's paused should be paused!");
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}
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auto& timers = timerIt->second.timers;
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if (timers.empty())
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{
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timers.reserve(10);
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}
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else
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{
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auto timerIt = std::find_if(timers.begin(), timers.end(), [&key](Timer* const itimer) {
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TimerTargetCallback* timer = dynamic_cast<TimerTargetCallback*>(itimer);
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return timer && !timer->isExhausted() && key == timer->getKey();
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});
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if (timerIt != timers.end())
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{
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AXLOG("Scheduler#schedule. Reiniting timer with interval %.4f, repeat %u, delay %.4f", interval, repeat,
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delay);
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(*timerIt)->setupTimerWithInterval(interval, repeat, delay);
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return;
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}
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}
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TimerTargetCallback* timer = new TimerTargetCallback();
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timer->initWithCallback(this, callback, target, key, interval, repeat, delay);
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timers.pushBack(timer);
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timer->release();
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}
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void Scheduler::unschedule(std::string_view key, void* target)
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{
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// explicit handle nil arguments when removing an object
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if (target == nullptr || key.empty())
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{
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return;
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}
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auto timerIt = _timersMap.find(target);
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if (timerIt != _timersMap.end())
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{
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auto& timerHandle = timerIt->second;
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for (int i = 0; i < timerHandle.timers.size(); ++i)
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{
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TimerTargetCallback* timer = dynamic_cast<TimerTargetCallback*>(timerHandle.timers[i]);
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if (timer && key == timer->getKey())
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{
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if (timer == timerHandle.currentTimer && (!timer->isAborted()))
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{
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timer->retain();
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timer->setAborted();
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}
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timerHandle.timers.erase(i);
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// update timerIndex in case we are in tick:, looping over the actions
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if (timerHandle.timerIndex >= i)
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{
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timerHandle.timerIndex--;
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}
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if (timerHandle.timers.empty())
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{
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if (_currentTarget == &timerHandle)
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{
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_currentTargetSalvaged = true;
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}
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else
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{
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_timersMap.erase(timerIt);
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}
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}
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return;
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}
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}
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}
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}
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void Scheduler::priorityIn(axstd::pod_vector<SchedHandle*>& list,
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const ccSchedulerFunc& callback,
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void* target,
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int priority,
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bool paused)
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{
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auto sched = new SchedHandle(&list, callback, target, priority, paused);
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axstd::insert_sorted(list, sched,
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[](const SchedHandle* lhs, const SchedHandle* rhs) { return lhs->priority < rhs->priority; });
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_schedIndexMap.emplace(target, sched);
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}
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void Scheduler::appendIn(axstd::pod_vector<SchedHandle*>& list,
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const ccSchedulerFunc& callback,
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void* target,
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bool paused)
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{
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auto sched = new SchedHandle(&list, callback, target, 0, paused);
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list.emplace_back(sched);
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_schedIndexMap.emplace(target, sched);
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}
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void Scheduler::addToWaitList(const ccSchedulerFunc& callback, void* target, int priority, bool paused)
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{
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auto sched = new SchedHandle(&_waitList, callback, target, priority, paused);
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_waitList.emplace_back(sched);
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_schedIndexMap.emplace(target, sched);
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}
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void Scheduler::activeWaitList()
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{
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for (auto sched : _waitList)
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{
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if (sched->priority == 0)
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{
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sched->owner = &_updates0List;
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_updates0List.emplace_back(sched);
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}
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else if (sched->priority > 0)
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{
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sched->owner = &_updatesPosList;
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axstd::insert_sorted(_updatesPosList, sched, [](const SchedHandle* lhs, const SchedHandle* rhs) {
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return lhs->priority < rhs->priority;
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});
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}
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else
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{
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sched->owner = &_updatesNegList;
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axstd::insert_sorted(_updatesNegList, sched, [](const SchedHandle* lhs, const SchedHandle* rhs) {
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return lhs->priority < rhs->priority;
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});
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}
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}
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_waitList.clear();
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}
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void Scheduler::schedulePerFrame(const ccSchedulerFunc& callback, void* target, int priority, bool paused)
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{
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auto updateIt = _schedIndexMap.find(target);
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if (updateIt != _schedIndexMap.end())
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{
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// change priority: should unschedule it first
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if (updateIt->second->priority != priority)
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{
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unscheduleUpdate(target);
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}
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else
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{
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// don't add it again
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return;
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}
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}
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if (!_indexMapLocked)
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{
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// most of the updates are going to be 0, that's way there
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// is an special list for updates with priority 0
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if (priority == 0)
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{
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appendIn(_updates0List, callback, target, paused);
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}
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else if (priority < 0)
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{
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priorityIn(_updatesNegList, callback, target, priority, paused);
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}
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else
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{
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// priority > 0
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priorityIn(_updatesPosList, callback, target, priority, paused);
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}
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}
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else
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{
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addToWaitList(callback, target, priority, paused);
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}
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}
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bool Scheduler::isScheduled(std::string_view key, const void* target) const
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{
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AXASSERT(!key.empty(), "Argument key must not be empty");
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AXASSERT(target, "Argument target must be non-nullptr");
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auto timerIt = _timersMap.find(const_cast<void*>(target));
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if (timerIt == _timersMap.end())
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return false;
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auto&& timers = timerIt->second.timers;
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const bool found = !timers.empty() && std::find_if(timers.begin(), timers.end(), [&key](Timer* const itimer) {
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auto timer = dynamic_cast<TimerTargetCallback*>(itimer);
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return (timer && !timer->isExhausted() && key == timer->getKey());
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}) != timers.end();
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return found;
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}
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void Scheduler::unscheduleUpdate(void* target)
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{
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if (target == nullptr)
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{
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return;
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}
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auto updateIt = _schedIndexMap.find(target);
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if (updateIt != _schedIndexMap.end())
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{
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auto& sched = updateIt->second;
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if (!_indexMapLocked)
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{
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axstd::erase(*sched->owner, sched);
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delete sched;
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}
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else
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{
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sched->markedForDeletion = true;
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_updateDeleteVector.emplace_back(sched);
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}
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_schedIndexMap.erase(updateIt);
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}
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}
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void Scheduler::unscheduleAll()
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{
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unscheduleAllWithMinPriority(PRIORITY_SYSTEM);
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}
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void Scheduler::unscheduleAllWithMinPriority(int minPriority)
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{
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// Custom Selectors
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for (auto timerIt = _timersMap.begin(); timerIt != _timersMap.end();)
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{
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unscheduleAllForTarget(timerIt);
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}
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for (auto&& entry : _waitList)
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{
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unscheduleUpdate(entry->target);
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}
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// Updates selectors
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if (minPriority < 0)
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{
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for (auto&& entry : _updatesNegList)
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{
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if (entry->priority >= minPriority)
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{
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unscheduleUpdate(entry->target);
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}
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}
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}
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if (minPriority <= 0)
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{
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for (auto&& entry : _updates0List)
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{
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unscheduleUpdate(entry->target);
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}
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}
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for (auto&& entry : _updatesPosList)
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{
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if (entry->priority >= minPriority)
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{
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unscheduleUpdate(entry->target);
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}
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}
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#if AX_ENABLE_SCRIPT_BINDING
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_scriptHandlerEntries.clear();
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#endif
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}
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void Scheduler::unscheduleAllForTarget(void* target)
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{
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// explicit nullptr handling
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if (target == nullptr)
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{
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return;
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}
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// Custom Selectors
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auto timerIt = _timersMap.find(target);
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if (timerIt != _timersMap.end())
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unscheduleAllForTarget(timerIt);
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else
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unscheduleUpdate(target);
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}
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void Scheduler::unscheduleAllForTarget(std::unordered_map<void*, TimerHandle>::iterator& timerIt)
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{
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auto const target = timerIt->first;
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auto& timerHandle = timerIt->second;
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if (timerHandle.timers.contains(timerHandle.currentTimer) && (!timerHandle.currentTimer->isAborted()))
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{
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timerHandle.currentTimer->retain();
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timerHandle.currentTimer->setAborted();
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}
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timerHandle.timers.clear();
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if (_currentTarget == &timerHandle)
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{
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_currentTargetSalvaged = true;
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++timerIt;
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}
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else
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{
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timerIt = _timersMap.erase(timerIt);
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}
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unscheduleUpdate(target);
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}
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#if AX_ENABLE_SCRIPT_BINDING
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unsigned int Scheduler::scheduleScriptFunc(unsigned int handler, float interval, bool paused)
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{
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SchedulerScriptHandlerEntry* entry = SchedulerScriptHandlerEntry::create(handler, interval, paused);
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_scriptHandlerEntries.pushBack(entry);
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return entry->getEntryId();
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}
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void Scheduler::unscheduleScriptEntry(unsigned int scheduleScriptEntryID)
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{
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for (ssize_t i = _scriptHandlerEntries.size() - 1; i >= 0; i--)
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{
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SchedulerScriptHandlerEntry* entry = _scriptHandlerEntries.at(i);
|
|
if (entry->getEntryId() == (int)scheduleScriptEntryID)
|
|
{
|
|
entry->markedForDeletion();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void Scheduler::resumeTarget(void* target)
|
|
{
|
|
AXASSERT(target != nullptr, "target can't be nullptr!");
|
|
|
|
// custom selectors
|
|
auto timerIt = _timersMap.find(target);
|
|
if (timerIt != _timersMap.end())
|
|
{
|
|
timerIt->second.paused = false;
|
|
}
|
|
|
|
// update selector
|
|
auto updateIt = _schedIndexMap.find(target);
|
|
if (updateIt != _schedIndexMap.end())
|
|
{
|
|
updateIt->second->paused = false;
|
|
}
|
|
}
|
|
|
|
void Scheduler::pauseTarget(void* target)
|
|
{
|
|
AXASSERT(target != nullptr, "target can't be nullptr!");
|
|
|
|
// custom selectors
|
|
auto timerIt = _timersMap.find(target);
|
|
if (timerIt != _timersMap.end())
|
|
{
|
|
timerIt->second.paused = false;
|
|
}
|
|
|
|
// update selector
|
|
auto updateIt = _schedIndexMap.find(target);
|
|
if (updateIt != _schedIndexMap.end())
|
|
{
|
|
updateIt->second->paused = true;
|
|
}
|
|
}
|
|
|
|
bool Scheduler::isTargetPaused(void* target)
|
|
{
|
|
AXASSERT(target != nullptr, "target must be non nil");
|
|
|
|
// Custom selectors
|
|
auto timerIt = _timersMap.find(target);
|
|
if (timerIt != _timersMap.end())
|
|
{
|
|
return timerIt->second.paused;
|
|
}
|
|
|
|
// We should check update selectors if target does not have custom selectors
|
|
auto updateIt = _schedIndexMap.find(target);
|
|
if (updateIt != _schedIndexMap.end())
|
|
{
|
|
return updateIt->second->paused;
|
|
}
|
|
|
|
return false; // should never get here
|
|
}
|
|
|
|
std::set<void*> Scheduler::pauseAllTargets()
|
|
{
|
|
return pauseAllTargetsWithMinPriority(PRIORITY_SYSTEM);
|
|
}
|
|
|
|
std::set<void*> Scheduler::pauseAllTargetsWithMinPriority(int minPriority)
|
|
{
|
|
std::set<void*> idsWithSelectors;
|
|
|
|
// Custom Selectors
|
|
for (auto& [target, timerHandle] : _timersMap)
|
|
{
|
|
timerHandle.paused = true;
|
|
idsWithSelectors.insert(target);
|
|
}
|
|
|
|
// Updates selectors
|
|
if (minPriority < 0)
|
|
{
|
|
for (auto&& entry : _updatesNegList)
|
|
{
|
|
if (entry->priority >= minPriority)
|
|
{
|
|
entry->paused = true;
|
|
idsWithSelectors.insert(entry->target);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (minPriority <= 0)
|
|
{
|
|
for (auto&& entry : _updates0List)
|
|
{
|
|
entry->paused = true;
|
|
idsWithSelectors.insert(entry->target);
|
|
}
|
|
}
|
|
|
|
for (auto&& entry : _updatesPosList)
|
|
{
|
|
if (entry->priority >= minPriority)
|
|
{
|
|
entry->paused = true;
|
|
idsWithSelectors.insert(entry->target);
|
|
}
|
|
}
|
|
|
|
return idsWithSelectors;
|
|
}
|
|
|
|
void Scheduler::resumeTargets(const std::set<void*>& targetsToResume)
|
|
{
|
|
for (const auto& obj : targetsToResume)
|
|
{
|
|
this->resumeTarget(obj);
|
|
}
|
|
}
|
|
|
|
void Scheduler::runOnAxmolThread(std::function<void()> action)
|
|
{
|
|
std::lock_guard<std::mutex> lock(_performMutex);
|
|
_actionsToPerform.emplace_back(std::move(action));
|
|
}
|
|
|
|
void Scheduler::removeAllPendingActions()
|
|
{
|
|
std::unique_lock<std::mutex> lock(_performMutex);
|
|
_actionsToPerform.clear();
|
|
}
|
|
|
|
// main loop
|
|
void Scheduler::update(float dt)
|
|
{
|
|
// active waitlist
|
|
if (!_waitList.empty())
|
|
activeWaitList();
|
|
|
|
_indexMapLocked = true;
|
|
|
|
if (_timeScale != 1.0f)
|
|
{
|
|
dt *= _timeScale;
|
|
}
|
|
|
|
//
|
|
// Selector callbacks
|
|
//
|
|
|
|
// Iterate over all the Updates' selectors
|
|
// updates with priority < 0
|
|
for (auto&& entry : _updatesNegList)
|
|
{
|
|
if ((!entry->paused) && (!entry->markedForDeletion))
|
|
{
|
|
entry->callback(dt);
|
|
}
|
|
}
|
|
|
|
// updates with priority == 0
|
|
for (auto&& entry : _updates0List)
|
|
{
|
|
if ((!entry->paused) && (!entry->markedForDeletion))
|
|
{
|
|
entry->callback(dt);
|
|
}
|
|
}
|
|
|
|
// updates with priority > 0
|
|
for (auto&& entry : _updatesPosList)
|
|
{
|
|
if ((!entry->paused) && (!entry->markedForDeletion))
|
|
{
|
|
entry->callback(dt);
|
|
}
|
|
}
|
|
|
|
// Iterate over all the custom selectors
|
|
for (auto it = _timersMap.begin(); it != _timersMap.end();)
|
|
{
|
|
auto elt = &it->second;
|
|
_currentTarget = elt;
|
|
_currentTargetSalvaged = false;
|
|
|
|
if (!_currentTarget->paused)
|
|
{
|
|
// The 'timers' array may change while inside this loop
|
|
for (elt->timerIndex = 0; elt->timerIndex < elt->timers.size(); ++(elt->timerIndex))
|
|
{
|
|
elt->currentTimer = elt->timers[elt->timerIndex];
|
|
AXASSERT(!elt->currentTimer->isAborted(), "An aborted timer should not be updated");
|
|
|
|
elt->currentTimer->update(dt);
|
|
|
|
if (elt->currentTimer->isAborted())
|
|
{
|
|
// The currentTimer told the remove itself. To prevent the timer from
|
|
// accidentally deallocating itself before finishing its step, we retained
|
|
// it. Now that step is done, it's safe to release it.
|
|
elt->currentTimer->release();
|
|
}
|
|
|
|
elt->currentTimer = nullptr;
|
|
}
|
|
}
|
|
|
|
// only delete currentTarget if no actions were scheduled during the cycle (issue #481)
|
|
if (_currentTargetSalvaged && _currentTarget->timers.empty())
|
|
{
|
|
it = _timersMap.erase(it);
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
|
|
// delete all updates that are removed in update
|
|
for (auto&& sched : _updateDeleteVector)
|
|
{
|
|
axstd::erase(*sched->owner, sched);
|
|
delete sched;
|
|
}
|
|
|
|
_updateDeleteVector.clear();
|
|
|
|
_indexMapLocked = false;
|
|
_currentTarget = nullptr;
|
|
|
|
#if AX_ENABLE_SCRIPT_BINDING
|
|
//
|
|
// Script callbacks
|
|
//
|
|
|
|
// Iterate over all the script callbacks
|
|
if (!_scriptHandlerEntries.empty())
|
|
{
|
|
for (auto i = _scriptHandlerEntries.size() - 1; i >= 0; i--)
|
|
{
|
|
SchedulerScriptHandlerEntry* eachEntry = _scriptHandlerEntries.at(i);
|
|
if (eachEntry->isMarkedForDeletion())
|
|
{
|
|
_scriptHandlerEntries.erase(i);
|
|
}
|
|
else if (!eachEntry->isPaused())
|
|
{
|
|
eachEntry->getTimer()->update(dt);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
//
|
|
// Functions allocated from another thread
|
|
//
|
|
|
|
// Testing size is faster than locking / unlocking.
|
|
// And almost never there will be functions scheduled to be called.
|
|
if (!_actionsToPerform.empty())
|
|
{
|
|
_performMutex.lock();
|
|
// fixed #4123: Save the callback functions, they must be invoked after '_performMutex.unlock()', otherwise if
|
|
// new functions are added in callback, it will cause thread deadlock.
|
|
auto temp = std::move(_actionsToPerform);
|
|
_performMutex.unlock();
|
|
|
|
for (const auto& function : temp)
|
|
{
|
|
function();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scheduler::schedule(SEL_SCHEDULE selector,
|
|
Ref* target,
|
|
float interval,
|
|
unsigned int repeat,
|
|
float delay,
|
|
bool paused)
|
|
{
|
|
AXASSERT(target, "Argument target must be non-nullptr");
|
|
|
|
auto timerIt = _timersMap.find(target);
|
|
|
|
if (timerIt == _timersMap.end())
|
|
{
|
|
timerIt = _timersMap.emplace(target, TimerHandle{}).first;
|
|
|
|
// Is this the 1st element ? Then set the pause level to all the selectors of this target
|
|
timerIt->second.paused = paused;
|
|
}
|
|
else
|
|
{
|
|
AXASSERT(timerIt->second.paused == paused, "element's paused should be paused.");
|
|
}
|
|
|
|
auto&& timers = timerIt->second.timers;
|
|
if (timers.empty())
|
|
{
|
|
timers.reserve(10);
|
|
}
|
|
else
|
|
{
|
|
auto timerIt = std::find_if(timers.begin(), timers.end(), [selector](Timer* const itimer) {
|
|
TimerTargetSelector* timer = dynamic_cast<TimerTargetSelector*>(itimer);
|
|
return timer && !timer->isExhausted() && selector == timer->getSelector();
|
|
});
|
|
if (timerIt != timers.end())
|
|
{
|
|
AXLOG("Scheduler#schedule. Reiniting timer with interval %.4f, repeat %u, delay %.4f", interval, repeat,
|
|
delay);
|
|
(*timerIt)->setupTimerWithInterval(interval, repeat, delay);
|
|
return;
|
|
}
|
|
}
|
|
|
|
TimerTargetSelector* timer = new TimerTargetSelector();
|
|
timer->initWithSelector(this, selector, target, interval, repeat, delay);
|
|
timers.pushBack(timer);
|
|
timer->release();
|
|
}
|
|
|
|
void Scheduler::schedule(SEL_SCHEDULE selector, Ref* target, float interval, bool paused)
|
|
{
|
|
this->schedule(selector, target, interval, AX_REPEAT_FOREVER, 0.0f, paused);
|
|
}
|
|
|
|
bool Scheduler::isScheduled(SEL_SCHEDULE selector, const Ref* target) const
|
|
{
|
|
AXASSERT(selector, "Argument selector must be non-nullptr");
|
|
AXASSERT(target, "Argument target must be non-nullptr");
|
|
|
|
auto timerIt = _timersMap.find(const_cast<Ref*>(target));
|
|
if (timerIt == _timersMap.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
auto&& timers = timerIt->second.timers;
|
|
const auto found =
|
|
!timers.empty() && std::find_if(timers.begin(), timers.end(), [selector](Timer* const itimer) {
|
|
auto timer = dynamic_cast<TimerTargetSelector*>(itimer);
|
|
return (timer && !timer->isExhausted() && selector == timer->getSelector());
|
|
}) != timers.end();
|
|
|
|
return found;
|
|
}
|
|
|
|
void Scheduler::unschedule(SEL_SCHEDULE selector, Ref* target)
|
|
{
|
|
// explicit handle nil arguments when removing an object
|
|
if (target == nullptr || selector == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto timerIt = _timersMap.find(target);
|
|
if (timerIt != _timersMap.end())
|
|
{
|
|
auto& timerHandle = timerIt->second;
|
|
auto&& timers = timerHandle.timers;
|
|
for (int i = 0; i < timers.size(); ++i)
|
|
{
|
|
TimerTargetSelector* timer = dynamic_cast<TimerTargetSelector*>(timers[i]);
|
|
|
|
if (timer && selector == timer->getSelector())
|
|
{
|
|
if (timer == timerHandle.currentTimer && !timer->isAborted())
|
|
{
|
|
timer->retain();
|
|
timer->setAborted();
|
|
}
|
|
|
|
timers.erase(i);
|
|
|
|
// update timerIndex in case we are in tick:, looping over the actions
|
|
if (timerHandle.timerIndex >= i)
|
|
{
|
|
timerHandle.timerIndex--;
|
|
}
|
|
|
|
if (timers.empty())
|
|
{
|
|
if (_currentTarget == &timerHandle)
|
|
{
|
|
_currentTargetSalvaged = true;
|
|
}
|
|
else
|
|
{
|
|
_timersMap.erase(timerIt);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
NS_AX_END
|