mirror of https://github.com/axmolengine/axmol.git
559 lines
20 KiB
C++
559 lines
20 KiB
C++
/****************************************************************************
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Copyright (c) 2008 Apple Inc. All Rights Reserved.
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTEXTURE2D_H__
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#define __CCTEXTURE2D_H__
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#include <string>
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#include <map>
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#include <unordered_map>
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#include "base/CCRef.h"
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#include "math/CCGeometry.h"
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#include "base/ccTypes.h"
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NS_CC_BEGIN
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class Image;
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class NinePatchInfo;
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class SpriteFrame;
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typedef struct _MipmapInfo MipmapInfo;
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namespace ui
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{
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class Scale9Sprite;
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}
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/**
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* @addtogroup _2d
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* @{
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*/
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//CONSTANTS:
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class GLProgram;
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//CLASS INTERFACES:
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/**
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* @brief Texture2D class. This class allows to easily create OpenGL 2D textures from images, text or raw data.
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* The created Texture2D object will always have power-of-two dimensions.
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* Depending on how you create the Texture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0).
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* Be aware that the content of the generated textures will be upside-down!
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*/
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class CC_DLL Texture2D : public Ref
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{
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public:
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/** @typedef Texture2D::PixelFormat
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Possible texture pixel formats
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*/
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enum class PixelFormat
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{
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//! auto detect the type
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AUTO,
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//! 32-bit texture: BGRA8888
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BGRA8888,
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//! 32-bit texture: RGBA8888
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RGBA8888,
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//! 24-bit texture: RGBA888
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RGB888,
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//! 16-bit texture without Alpha channel
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RGB565,
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//! 8-bit textures used as masks
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A8,
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//! 8-bit intensity texture
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I8,
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//! 16-bit textures used as masks
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AI88,
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//! 16-bit textures: RGBA4444
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RGBA4444,
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//! 16-bit textures: RGB5A1
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RGB5A1,
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//! 4-bit PVRTC-compressed texture: PVRTC4
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PVRTC4,
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//! 4-bit PVRTC-compressed texture: PVRTC4 (has alpha channel)
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PVRTC4A,
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//! 2-bit PVRTC-compressed texture: PVRTC2
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PVRTC2,
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//! 2-bit PVRTC-compressed texture: PVRTC2 (has alpha channel)
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PVRTC2A,
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//! ETC-compressed texture: ETC
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ETC,
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//! S3TC-compressed texture: S3TC_Dxt1
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S3TC_DXT1,
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//! S3TC-compressed texture: S3TC_Dxt3
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S3TC_DXT3,
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//! S3TC-compressed texture: S3TC_Dxt5
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S3TC_DXT5,
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//! ATITC-compressed texture: ATC_RGB
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ATC_RGB,
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//! ATITC-compressed texture: ATC_EXPLICIT_ALPHA
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ATC_EXPLICIT_ALPHA,
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//! ATITC-compressed texture: ATC_INTERPOLATED_ALPHA
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ATC_INTERPOLATED_ALPHA,
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//! Default texture format: AUTO
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DEFAULT = AUTO,
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NONE = -1
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};
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struct PixelFormatInfo {
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PixelFormatInfo(GLenum anInternalFormat, GLenum aFormat, GLenum aType, int aBpp, bool aCompressed, bool anAlpha)
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: internalFormat(anInternalFormat)
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, format(aFormat)
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, type(aType)
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, bpp(aBpp)
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, compressed(aCompressed)
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, alpha(anAlpha)
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{}
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GLenum internalFormat;
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GLenum format;
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GLenum type;
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int bpp;
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bool compressed;
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bool alpha;
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};
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typedef std::map<Texture2D::PixelFormat, const PixelFormatInfo> PixelFormatInfoMap;
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/**
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Extension to set the Min / Mag filter
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*/
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typedef struct _TexParams {
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GLuint minFilter;
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GLuint magFilter;
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GLuint wrapS;
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GLuint wrapT;
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}TexParams;
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public:
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/** sets the default pixel format for UIImagescontains alpha channel.
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@param format
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If the UIImage contains alpha channel, then the options are:
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- generate 32-bit textures: Texture2D::PixelFormat::RGBA8888 (default one)
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- generate 24-bit textures: Texture2D::PixelFormat::RGB888
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- generate 16-bit textures: Texture2D::PixelFormat::RGBA4444
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- generate 16-bit textures: Texture2D::PixelFormat::RGB5A1
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- generate 16-bit textures: Texture2D::PixelFormat::RGB565
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- generate 8-bit textures: Texture2D::PixelFormat::A8 (only use it if you use just 1 color)
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How does it work ?
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- If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
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- If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
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This parameter is not valid for PVR / PVR.CCZ images.
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@since v0.8
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*/
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static void setDefaultAlphaPixelFormat(Texture2D::PixelFormat format);
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/** Returns the alpha pixel format.
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@since v0.8
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*/
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static Texture2D::PixelFormat getDefaultAlphaPixelFormat();
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CC_DEPRECATED_ATTRIBUTE static Texture2D::PixelFormat defaultAlphaPixelFormat() { return Texture2D::getDefaultAlphaPixelFormat(); };
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/** Treats (or not) PVR files as if they have alpha premultiplied.
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@param haveAlphaPremultiplied
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Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is
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possible load them as if they have (or not) the alpha channel premultiplied.
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By default it is disabled.
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deprecated, please use Image::setPVRImagesHavePremultipliedAlpha() instead.
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@since v0.99.5
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*/
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CC_DEPRECATED_ATTRIBUTE static void PVRImagesHavePremultipliedAlpha(bool haveAlphaPremultiplied);
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public:
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/**
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* @js ctor
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*/
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Texture2D();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~Texture2D();
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/**
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Get texture name, dimensions and coordinates message by a string.
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* @js NA
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* @lua NA
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*/
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virtual std::string getDescription() const;
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/** Release only the gl texture.
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* @js NA
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* @lua NA
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*/
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void releaseGLTexture();
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/** Initializes with a texture2d with data.
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@param data Specifies a pointer to the image data in memory.
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@param dataLen The image data length.
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@param pixelFormat The image pixelFormat.
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@param pixelsWide The image width.
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@param pixelsHigh The image height.
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@param contentSize The image content size.
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* @js NA
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* @lua NA
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*/
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bool initWithData(const void *data, ssize_t dataLen, Texture2D::PixelFormat pixelFormat, int pixelsWide, int pixelsHigh, const Size& contentSize);
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/** Initializes with mipmaps.
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@param mipmaps Specifies a pointer to the image data in memory.
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@param mipmapsNum The mipmaps number.
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@param pixelFormat The image pixelFormat.
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@param pixelsWide The image width.
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@param pixelsHigh The image height.
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*/
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bool initWithMipmaps(MipmapInfo* mipmaps, int mipmapsNum, Texture2D::PixelFormat pixelFormat, int pixelsWide, int pixelsHigh);
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/** Update with texture data.
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@param data Specifies a pointer to the image data in memory.
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@param offsetX Specifies a texel offset in the x direction within the texture array.
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@param offsetY Specifies a texel offset in the y direction within the texture array.
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@param width Specifies the width of the texture subimage.
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@param height Specifies the height of the texture subimage.
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*/
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bool updateWithData(const void *data,int offsetX,int offsetY,int width,int height);
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/**
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Drawing extensions to make it easy to draw basic quads using a Texture2D object.
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These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.
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*/
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/** Draws a texture at a given point. */
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void drawAtPoint(const Vec2& point);
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/** Draws a texture inside a rect.*/
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void drawInRect(const Rect& rect);
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/**
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Extensions to make it easy to create a Texture2D object from an image file.
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*/
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/**
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Initializes a texture from a UIImage object.
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We will use the format you specified with setDefaultAlphaPixelFormat to convert the image for texture.
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NOTE: It will not convert the pvr image file.
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@param image An UIImage object.
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*/
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bool initWithImage(Image * image);
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/**
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Initializes a texture from a UIImage object.
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We will use the format you passed to the function to convert the image format to the texture format.
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If you pass PixelFormat::Automatic, we will auto detect the image render type and use that type for texture to render.
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@param image An UIImage object.
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@param format Texture pixel formats.
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**/
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bool initWithImage(Image * image, PixelFormat format);
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/** Initializes a texture from a string with dimensions, alignment, font name and font size.
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@param text A null terminated string.
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@param fontName The font name.
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@param fontSize The font size.
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@param dimensions The font dimension.
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@param hAlignment The font horizontal text alignment type.
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@param vAlignment The font vertical text alignment type.
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*/
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bool initWithString(const char *text, const std::string &fontName, float fontSize, const Size& dimensions = Size(0, 0), TextHAlignment hAlignment = TextHAlignment::CENTER, TextVAlignment vAlignment = TextVAlignment::TOP);
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/** Initializes a texture from a string using a text definition.
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@param text A null terminated string.
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@param textDefinition A FontDefinition object contains font attributes.
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*/
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bool initWithString(const char *text, const FontDefinition& textDefinition);
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/** Sets the min filter, mag filter, wrap s and wrap t texture parameters.
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If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
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@warning Calling this method could allocate additional texture memory.
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@since v0.8
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* @code
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* When this function bound into js or lua,the input parameter will be changed
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* In js: var setBlendFunc(var arg1, var arg2, var arg3, var arg4)
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* In lua: local setBlendFunc(local arg1, local arg2, local arg3, local arg4)
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* @endcode
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*/
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void setTexParameters(const TexParams& texParams);
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/**
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* @js NA
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* @lua NA
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*/
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CC_DEPRECATED_ATTRIBUTE void setTexParameters(const TexParams* texParams) { return setTexParameters(*texParams); };
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/** Sets antialias texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_LINEAR
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- GL_TEXTURE_MAG_FILTER = GL_LINEAR
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@warning Calling this method could allocate additional texture memory.
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@since v0.8
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*/
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void setAntiAliasTexParameters();
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/** Sets alias texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_NEAREST
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- GL_TEXTURE_MAG_FILTER = GL_NEAREST
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@warning Calling this method could allocate additional texture memory.
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@since v0.8
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*/
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void setAliasTexParameters();
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/** Generates mipmap images for the texture.
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It only works if the texture size is POT (power of 2).
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@since v0.99.0
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*/
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void generateMipmap();
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/** Returns the pixel format.
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@since v2.0
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*/
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const char* getStringForFormat() const;
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CC_DEPRECATED_ATTRIBUTE const char* stringForFormat() const { return getStringForFormat(); };
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/** Returns the bits-per-pixel of the in-memory OpenGL texture
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@since v1.0
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*/
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unsigned int getBitsPerPixelForFormat() const;
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CC_DEPRECATED_ATTRIBUTE unsigned int bitsPerPixelForFormat() const { return getBitsPerPixelForFormat(); };
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/** Helper functions that returns bits per pixels for a given format.
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@since v2.0
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*/
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unsigned int getBitsPerPixelForFormat(Texture2D::PixelFormat format) const;
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CC_DEPRECATED_ATTRIBUTE unsigned int bitsPerPixelForFormat(Texture2D::PixelFormat format) const { return getBitsPerPixelForFormat(format); };
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/** Get content size. */
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const Size& getContentSizeInPixels();
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/** Whether or not the texture has their Alpha premultiplied. */
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bool hasPremultipliedAlpha() const;
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/** Whether or not the texture has mip maps.*/
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bool hasMipmaps() const;
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/** Gets the pixel format of the texture. */
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Texture2D::PixelFormat getPixelFormat() const;
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/** Gets the width of the texture in pixels. */
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int getPixelsWide() const;
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/** Gets the height of the texture in pixels. */
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int getPixelsHigh() const;
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/** Gets the texture name. */
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GLuint getName() const;
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/** Gets max S. */
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GLfloat getMaxS() const;
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/** Sets max S. */
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void setMaxS(GLfloat maxS);
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/** Gets max T. */
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GLfloat getMaxT() const;
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/** Sets max T. */
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void setMaxT(GLfloat maxT);
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/** Get the texture content size.*/
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Size getContentSize() const;
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/** Set a shader program to the texture.
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It's used by drawAtPoint and drawInRect
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*/
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void setGLProgram(GLProgram* program);
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/** Get a shader program from the texture.*/
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GLProgram* getGLProgram() const;
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void setValid(bool valid) { _valid = valid; }
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bool isValid() const { return _valid; }
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std::string getPath()const { return _filePath; }
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public:
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/** Get pixel info map, the key-value pairs is PixelFormat and PixelFormatInfo.*/
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static const PixelFormatInfoMap& getPixelFormatInfoMap();
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private:
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/**
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* A struct for storing 9-patch image capInsets.
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*/
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class NinePatchInfo
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{
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public:
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Rect capInsetSize;
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std::unordered_map<SpriteFrame*, Rect> capInsetMap;
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};
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/**
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* Whether the texture contains a 9-patch capInset info or not.
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*
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* @return True is Texture contains a 9-patch info, false otherwise.
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*/
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bool isContain9PatchInfo()const;
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/**
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* Get spriteFrame capInset, If spriteFrame can't be found in 9-patch info map,
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* then single 9-patch texture capInset will be returned.
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* If the arg is nullptr, the capInset of single 9-patch texture will be returned.
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*
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* @param spriteFrame A SpriteFrame object pointer.
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*
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* @return The capInset of the SpriteFrame object.
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*/
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const Rect& getSpriteFrameCapInset(SpriteFrame* spriteFrame)const;
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/**
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* Remove the spriteFrame capInset info when the spriteFrame is removed.
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*
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* @param spriteFrame A SpriteFrame object pointer.
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*/
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void removeSpriteFrameCapInset(SpriteFrame* spriteFrame);
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/**
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* Add capInset for sprite atlas.
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* When handling single texture, pass nullptr in the first arg.
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*
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* @param spritframe The sprite frame object.
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* @param capInsets The parsed capInset from a .9 patch image.
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*/
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void addSpriteFrameCapInset(SpriteFrame* spritframe, const Rect& capInsets);
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/**convert functions*/
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/**
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Convert the format to the format param you specified, if the format is PixelFormat::Automatic, it will detect it automatically and convert to the closest format for you.
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It will return the converted format to you. if the outData != data, you must delete it manually.
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*/
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static PixelFormat convertDataToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat originFormat, PixelFormat format, unsigned char** outData, ssize_t* outDataLen);
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static PixelFormat convertI8ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen);
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static PixelFormat convertAI88ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen);
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static PixelFormat convertRGB888ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen);
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static PixelFormat convertRGBA8888ToFormat(const unsigned char* data, ssize_t dataLen, PixelFormat format, unsigned char** outData, ssize_t* outDataLen);
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//I8 to XXX
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static void convertI8ToRGB888(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertI8ToRGBA8888(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertI8ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertI8ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertI8ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertI8ToAI88(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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//AI88 to XXX
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static void convertAI88ToRGB888(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertAI88ToRGBA8888(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertAI88ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertAI88ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertAI88ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertAI88ToA8(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertAI88ToI8(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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//RGB888 to XXX
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static void convertRGB888ToRGBA8888(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertRGB888ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertRGB888ToI8(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertRGB888ToAI88(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertRGB888ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertRGB888ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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//RGBA8888 to XXX
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static void convertRGBA8888ToRGB888(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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static void convertRGBA8888ToRGB565(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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|
static void convertRGBA8888ToI8(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
|
|
static void convertRGBA8888ToA8(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
|
|
static void convertRGBA8888ToAI88(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
|
|
static void convertRGBA8888ToRGBA4444(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
|
|
static void convertRGBA8888ToRGB5A1(const unsigned char* data, ssize_t dataLen, unsigned char* outData);
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|
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protected:
|
|
/** pixel format of the texture */
|
|
Texture2D::PixelFormat _pixelFormat;
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|
|
|
/** width in pixels */
|
|
int _pixelsWide;
|
|
|
|
/** height in pixels */
|
|
int _pixelsHigh;
|
|
|
|
/** texture name */
|
|
GLuint _name;
|
|
|
|
/** texture max S */
|
|
GLfloat _maxS;
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|
|
|
/** texture max T */
|
|
GLfloat _maxT;
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|
|
|
/** content size */
|
|
Size _contentSize;
|
|
|
|
/** whether or not the texture has their Alpha premultiplied */
|
|
bool _hasPremultipliedAlpha;
|
|
|
|
/** whether or not the texture has mip maps*/
|
|
bool _hasMipmaps;
|
|
|
|
/** shader program used by drawAtPoint and drawInRect */
|
|
GLProgram* _shaderProgram;
|
|
|
|
static const PixelFormatInfoMap _pixelFormatInfoTables;
|
|
|
|
bool _antialiasEnabled;
|
|
NinePatchInfo* _ninePatchInfo;
|
|
friend class SpriteFrameCache;
|
|
friend class TextureCache;
|
|
friend class ui::Scale9Sprite;
|
|
|
|
bool _valid;
|
|
std::string _filePath;
|
|
};
|
|
|
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|
|
// end of textures group
|
|
/// @}
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NS_CC_END
|
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#endif //__CCTEXTURE2D_H__
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