axmol/tools/tolua++/CCActionTiledGrid.pkg

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class CCShakyTiles3D : public CCTiledGrid3DAction
{
static CCShakyTiles3D* actionWithRange(int nRange, bool bShakeZ, ccGridSize gridSize, ccTime duration);
};
class CCShatteredTiles3D : public CCTiledGrid3DAction
{
static CCShatteredTiles3D* actionWithRange(int nRange, bool bShatterZ, ccGridSize gridSize, ccTime duration);
};
class CCShuffleTiles : public CCTiledGrid3DAction
{
void shuffle(int *pArray, int nLen);
ccGridSize getDelta(ccGridSize pos);
void placeTile(ccGridSize pos, Tile *t);
static CCShuffleTiles* actionWithSeed(int s, ccGridSize gridSize, ccTime duration);
};
class CCFadeOutTRTiles : public CCTiledGrid3DAction
{
void turnOnTile(ccGridSize pos);
void turnOffTile(ccGridSize pos);
void transformTile(ccGridSize pos, float distance);
static CCFadeOutTRTiles* actionWithSize(ccGridSize gridSize, ccTime time);
};
class CCFadeOutBLTiles : public CCFadeOutTRTiles
{
static CCFadeOutBLTiles* actionWithSize(ccGridSize gridSize, ccTime time);
};
class CCFadeOutUpTiles : public CCFadeOutTRTiles
{
static CCFadeOutUpTiles* actionWithSize(ccGridSize gridSize, ccTime time);
};
class CCFadeOutDownTiles : public CCFadeOutUpTiles
{
static CCFadeOutDownTiles* actionWithSize(ccGridSize gridSize, ccTime time);
};
class CCTurnOffTiles : public CCTiledGrid3DAction
{
void shuffle(int *pArray, int nLen);
void turnOnTile(ccGridSize pos);
void turnOffTile(ccGridSize pos);
static CCTurnOffTiles* actionWithSize(ccGridSize size, ccTime d);
static CCTurnOffTiles* actionWithSeed(int s, ccGridSize gridSize, ccTime duration);
};
class CCWavesTiles3D : public CCTiledGrid3DAction
{
float getAmplitude(void);
void setAmplitude(float fAmplitude);
float getAmplitudeRate(void);
void setAmplitudeRate(float fAmplitudeRate);
static CCWavesTiles3D* actionWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
};
class CCJumpTiles3D : public CCTiledGrid3DAction
{
float getAmplitude(void);
void setAmplitude(float fAmplitude);
float getAmplitudeRate(void);
void setAmplitudeRate(float fAmplitudeRate);
static CCJumpTiles3D* actionWithJumps(int j, float amp, ccGridSize gridSize, ccTime duration);
};
class CCSplitRows : public CCTiledGrid3DAction
{
static CCSplitRows* actionWithRows(int nRows, ccTime duration);
};
class CCSplitCols : public CCTiledGrid3DAction
{
static CCSplitCols* actionWithCols(int nCols, ccTime duration);
};