axmol/extensions/spine/runtime/include/spine/AttachmentTimeline.h

77 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_AttachmentTimeline_h
#define Spine_AttachmentTimeline_h
#include <spine/Timeline.h>
#include <spine/SpineObject.h>
#include <spine/Vector.h>
#include <spine/MixBlend.h>
#include <spine/MixDirection.h>
#include <spine/SpineString.h>
namespace spine {
class Skeleton;
class Slot;
class Event;
class SP_API AttachmentTimeline : public Timeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit AttachmentTimeline(int frameCount);
virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
virtual int getPropertyId();
/// Sets the time and value of the specified keyframe.
void setFrame(int frameIndex, float time, const String& attachmentName);
size_t getSlotIndex();
void setSlotIndex(size_t inValue);
Vector<float>& getFrames();
Vector<String>& getAttachmentNames();
size_t getFrameCount();
private:
size_t _slotIndex;
Vector<float> _frames;
Vector<String> _attachmentNames;
void setAttachment(Skeleton& skeleton, Slot& slot, String* attachmentName);
};
}
#endif /* Spine_AttachmentTimeline_h */