mirror of https://github.com/axmolengine/axmol.git
174 lines
4.6 KiB
C++
174 lines
4.6 KiB
C++
#ifndef EAX_EFFECT_INCLUDED
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#define EAX_EFFECT_INCLUDED
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#include <cassert>
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#include <memory>
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#include "alnumeric.h"
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#include "AL/al.h"
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#include "core/effects/base.h"
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#include "call.h"
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struct EaxEffectErrorMessages
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{
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static constexpr auto unknown_property_id() noexcept { return "Unknown property id."; }
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static constexpr auto unknown_version() noexcept { return "Unknown version."; }
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}; // EaxEffectErrorMessages
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class EaxEffect {
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public:
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EaxEffect(ALenum type) noexcept : al_effect_type_{type} { }
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virtual ~EaxEffect() = default;
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const ALenum al_effect_type_;
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EffectProps al_effect_props_{};
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virtual void dispatch(const EaxCall& call) = 0;
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// Returns "true" if any immediated property was changed.
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/*[[nodiscard]]*/ virtual bool commit() = 0;
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}; // EaxEffect
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// Base class for EAX4+ effects.
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template<typename TException, typename TProps>
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class EaxEffect4 : public EaxEffect
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{
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public:
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EaxEffect4(ALenum type, const EaxCall& call)
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: EaxEffect{type}, version_{clamp(call.get_version(), 4, 5)}
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{}
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void initialize()
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{
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set_defaults();
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set_efx_defaults();
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}
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void dispatch(const EaxCall& call) override
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{
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call.is_get() ? get(call) : set(call);
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version_ = call.get_version();
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}
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bool commit() final
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{
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switch (version_)
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{
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case 4: return commit_state(state4_);
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case 5: return commit_state(state5_);
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default: fail_unknown_version();
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}
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}
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protected:
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using Exception = TException;
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using Props = TProps;
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struct State {
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Props i; // Immediate.
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Props d; // Deferred.
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}; // State
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int version_;
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Props props_;
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State state4_;
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State state5_;
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template<typename TValidator, typename TProperty>
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static void defer(const EaxCall& call, TProperty& property)
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{
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const auto& value = call.get_value<Exception, const TProperty>();
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TValidator{}(value);
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property = value;
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}
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virtual void set_defaults(Props& props) = 0;
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virtual void set_efx_defaults() = 0;
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virtual void get(const EaxCall& call, const Props& props) = 0;
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virtual void set(const EaxCall& call, Props& props) = 0;
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virtual bool commit_props(const Props& props) = 0;
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[[noreturn]] static void fail(const char* message)
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{
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throw Exception{message};
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}
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[[noreturn]] static void fail_unknown_property_id()
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{
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fail(EaxEffectErrorMessages::unknown_property_id());
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}
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[[noreturn]] static void fail_unknown_version()
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{
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fail(EaxEffectErrorMessages::unknown_version());
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}
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private:
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void set_defaults()
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{
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set_defaults(props_);
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state4_.i = props_;
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state4_.d = props_;
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state5_.i = props_;
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state5_.d = props_;
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}
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void get(const EaxCall& call)
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{
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switch (call.get_version())
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{
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case 4: get(call, state4_.i); break;
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case 5: get(call, state5_.i); break;
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default: fail_unknown_version();
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}
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}
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void set(const EaxCall& call)
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{
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switch (call.get_version())
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{
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case 4: set(call, state4_.d); break;
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case 5: set(call, state5_.d); break;
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default: fail_unknown_version();
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}
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}
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bool commit_state(State& state)
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{
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const auto props = props_;
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state.i = state.d;
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props_ = state.d;
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return commit_props(props);
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}
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}; // EaxEffect4
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using EaxEffectUPtr = std::unique_ptr<EaxEffect>;
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// Creates EAX4+ effect.
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template<typename TEffect>
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EaxEffectUPtr eax_create_eax4_effect(const EaxCall& call)
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{
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auto effect = std::make_unique<TEffect>(call);
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effect->initialize();
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return effect;
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}
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EaxEffectUPtr eax_create_eax_null_effect();
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EaxEffectUPtr eax_create_eax_chorus_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_distortion_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_echo_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_flanger_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_frequency_shifter_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_vocal_morpher_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_pitch_shifter_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_ring_modulator_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_auto_wah_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_compressor_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_equalizer_effect(const EaxCall& call);
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EaxEffectUPtr eax_create_eax_reverb_effect(const EaxCall& call);
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#endif // !EAX_EFFECT_INCLUDED
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