axmol/thirdparty/openal/al/eax/effect.h

174 lines
4.6 KiB
C++

#ifndef EAX_EFFECT_INCLUDED
#define EAX_EFFECT_INCLUDED
#include <cassert>
#include <memory>
#include "alnumeric.h"
#include "AL/al.h"
#include "core/effects/base.h"
#include "call.h"
struct EaxEffectErrorMessages
{
static constexpr auto unknown_property_id() noexcept { return "Unknown property id."; }
static constexpr auto unknown_version() noexcept { return "Unknown version."; }
}; // EaxEffectErrorMessages
class EaxEffect {
public:
EaxEffect(ALenum type) noexcept : al_effect_type_{type} { }
virtual ~EaxEffect() = default;
const ALenum al_effect_type_;
EffectProps al_effect_props_{};
virtual void dispatch(const EaxCall& call) = 0;
// Returns "true" if any immediated property was changed.
/*[[nodiscard]]*/ virtual bool commit() = 0;
}; // EaxEffect
// Base class for EAX4+ effects.
template<typename TException, typename TProps>
class EaxEffect4 : public EaxEffect
{
public:
EaxEffect4(ALenum type, const EaxCall& call)
: EaxEffect{type}, version_{clamp(call.get_version(), 4, 5)}
{}
void initialize()
{
set_defaults();
set_efx_defaults();
}
void dispatch(const EaxCall& call) override
{
call.is_get() ? get(call) : set(call);
version_ = call.get_version();
}
bool commit() final
{
switch (version_)
{
case 4: return commit_state(state4_);
case 5: return commit_state(state5_);
default: fail_unknown_version();
}
}
protected:
using Exception = TException;
using Props = TProps;
struct State {
Props i; // Immediate.
Props d; // Deferred.
}; // State
int version_;
Props props_;
State state4_;
State state5_;
template<typename TValidator, typename TProperty>
static void defer(const EaxCall& call, TProperty& property)
{
const auto& value = call.get_value<Exception, const TProperty>();
TValidator{}(value);
property = value;
}
virtual void set_defaults(Props& props) = 0;
virtual void set_efx_defaults() = 0;
virtual void get(const EaxCall& call, const Props& props) = 0;
virtual void set(const EaxCall& call, Props& props) = 0;
virtual bool commit_props(const Props& props) = 0;
[[noreturn]] static void fail(const char* message)
{
throw Exception{message};
}
[[noreturn]] static void fail_unknown_property_id()
{
fail(EaxEffectErrorMessages::unknown_property_id());
}
[[noreturn]] static void fail_unknown_version()
{
fail(EaxEffectErrorMessages::unknown_version());
}
private:
void set_defaults()
{
set_defaults(props_);
state4_.i = props_;
state4_.d = props_;
state5_.i = props_;
state5_.d = props_;
}
void get(const EaxCall& call)
{
switch (call.get_version())
{
case 4: get(call, state4_.i); break;
case 5: get(call, state5_.i); break;
default: fail_unknown_version();
}
}
void set(const EaxCall& call)
{
switch (call.get_version())
{
case 4: set(call, state4_.d); break;
case 5: set(call, state5_.d); break;
default: fail_unknown_version();
}
}
bool commit_state(State& state)
{
const auto props = props_;
state.i = state.d;
props_ = state.d;
return commit_props(props);
}
}; // EaxEffect4
using EaxEffectUPtr = std::unique_ptr<EaxEffect>;
// Creates EAX4+ effect.
template<typename TEffect>
EaxEffectUPtr eax_create_eax4_effect(const EaxCall& call)
{
auto effect = std::make_unique<TEffect>(call);
effect->initialize();
return effect;
}
EaxEffectUPtr eax_create_eax_null_effect();
EaxEffectUPtr eax_create_eax_chorus_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_distortion_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_echo_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_flanger_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_frequency_shifter_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_vocal_morpher_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_pitch_shifter_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_ring_modulator_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_auto_wah_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_compressor_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_equalizer_effect(const EaxCall& call);
EaxEffectUPtr eax_create_eax_reverb_effect(const EaxCall& call);
#endif // !EAX_EFFECT_INCLUDED