mirror of https://github.com/axmolengine/axmol.git
563 lines
19 KiB
C++
563 lines
19 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocos2d.h"
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#include "scripting/js-bindings/manual/cocos2d_specifics.hpp"
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#include "js_DrawNode3D_bindings.h"
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NS_CC_BEGIN
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/**
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* Copy DrawNode for 3D geometry drawing.
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*/
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class DrawNode3D: public Node
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{
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public:
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/** creates and initialize a DrawNode3D node */
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static DrawNode3D* create();
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/**
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* Draw 3D Line
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*/
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void drawLine(const Vec3 &from, const Vec3 &to, const Color4F &color);
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/**
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* Draw 3D cube
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* @param point to a vertex array who has 8 element.
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* vertices[0]:Left-top-front,
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* vertices[1]:Left-bottom-front,
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* vertices[2]:Right-bottom-front,
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* vertices[3]:Right-top-front,
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* vertices[4]:Right-top-back,
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* vertices[5]:Right-bottom-back,
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* vertices[6]:Left-bottom-back,
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* vertices[7]:Left-top-back.
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* @param color
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*/
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void drawCube(Vec3* vertices, const Color4F &color);
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/** Clear the geometry in the node's buffer. */
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void clear();
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/**
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* @js NA
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* @lua NA
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*/
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const BlendFunc& getBlendFunc() const;
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/**
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* @code
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* When this function bound into js or lua,the parameter will be changed
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* In js: var setBlendFunc(var src, var dst)
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* @endcode
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* @lua NA
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*/
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void setBlendFunc(const BlendFunc &blendFunc);
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void onDraw(const Mat4 &transform, uint32_t flags);
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// Overrides
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virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
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CC_CONSTRUCTOR_ACCESS:
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DrawNode3D();
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virtual ~DrawNode3D();
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virtual bool init() override;
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protected:
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struct V3F_C4B
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{
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Vec3 vertices;
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Color4B colors;
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};
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void ensureCapacity(int count);
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GLuint _vao;
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GLuint _vbo;
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int _bufferCapacity;
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GLsizei _bufferCount;
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V3F_C4B* _buffer;
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BlendFunc _blendFunc;
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CustomCommand _customCommand;
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bool _dirty;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(DrawNode3D);
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};
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DrawNode3D::DrawNode3D()
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: _vao(0)
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, _vbo(0)
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, _bufferCapacity(0)
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, _bufferCount(0)
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, _buffer(nullptr)
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, _dirty(false)
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{
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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}
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DrawNode3D::~DrawNode3D()
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{
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free(_buffer);
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_buffer = nullptr;
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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if (Configuration::getInstance()->supportsShareableVAO())
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{
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glDeleteVertexArrays(1, &_vao);
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GL::bindVAO(0);
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_vao = 0;
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}
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}
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DrawNode3D* DrawNode3D::create()
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{
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DrawNode3D* ret = new (std::nothrow) DrawNode3D();
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if (ret && ret->init())
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(ret);
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}
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return ret;
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}
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void DrawNode3D::ensureCapacity(int count)
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{
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CCASSERT(count>=0, "capacity must be >= 0");
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if(_bufferCount + count > _bufferCapacity)
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{
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_bufferCapacity += MAX(_bufferCapacity, count);
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_buffer = (V3F_C4B*)realloc(_buffer, _bufferCapacity*sizeof(V3F_C4B));
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}
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}
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bool DrawNode3D::init()
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{
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_COLOR));
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ensureCapacity(512);
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if (Configuration::getInstance()->supportsShareableVAO())
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{
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glGenVertexArrays(1, &_vao);
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GL::bindVAO(_vao);
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}
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glGenBuffers(1, &_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B)* _bufferCapacity, _buffer, GL_STREAM_DRAW);
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glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, vertices));
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glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, colors));
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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if (Configuration::getInstance()->supportsShareableVAO())
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{
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GL::bindVAO(0);
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}
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CHECK_GL_ERROR_DEBUG();
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_dirty = true;
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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// Need to listen the event only when not use batchnode, because it will use VBO
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auto listener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, [this](EventCustom* event){
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/** listen the event that coming to foreground on Android */
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this->init();
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});
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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#endif
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return true;
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}
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void DrawNode3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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_customCommand.init(_globalZOrder, transform, flags);
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_customCommand.func = CC_CALLBACK_0(DrawNode3D::onDraw, this, transform, flags);
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renderer->addCommand(&_customCommand);
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}
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void DrawNode3D::onDraw(const Mat4 &transform, uint32_t flags)
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{
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auto glProgram = getGLProgram();
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glProgram->use();
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glProgram->setUniformsForBuiltins(transform);
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glEnable(GL_DEPTH_TEST);
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GL::blendFunc(_blendFunc.src, _blendFunc.dst);
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if (_dirty)
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{
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B)*_bufferCapacity, _buffer, GL_STREAM_DRAW);
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_dirty = false;
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}
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if (Configuration::getInstance()->supportsShareableVAO())
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{
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GL::bindVAO(_vao);
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}
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else
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{
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GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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// vertex
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, vertices));
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// color
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, colors));
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}
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glDrawArrays(GL_LINES, 0, _bufferCount);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCount);
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glDisable(GL_DEPTH_TEST);
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CHECK_GL_ERROR_DEBUG();
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}
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void DrawNode3D::drawLine(const Vec3 &from, const Vec3 &to, const Color4F &color)
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{
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unsigned int vertex_count = 2;
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ensureCapacity(vertex_count);
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Color4B col = Color4B(color);
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V3F_C4B a = {Vec3(from.x, from.y, from.z), col};
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V3F_C4B b = {Vec3(to.x, to.y, to.z), col, };
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V3F_C4B *lines = (V3F_C4B *)(_buffer + _bufferCount);
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lines[0] = a;
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lines[1] = b;
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_bufferCount += vertex_count;
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_dirty = true;
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}
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void DrawNode3D::drawCube(Vec3* vertices, const Color4F &color)
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{
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// front face
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drawLine(vertices[0], vertices[1], color);
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drawLine(vertices[1], vertices[2], color);
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drawLine(vertices[2], vertices[3], color);
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drawLine(vertices[3], vertices[0], color);
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// back face
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drawLine(vertices[4], vertices[5], color);
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drawLine(vertices[5], vertices[6], color);
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drawLine(vertices[6], vertices[7], color);
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drawLine(vertices[7], vertices[4], color);
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// edge
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drawLine(vertices[0], vertices[7], color);
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drawLine(vertices[1], vertices[6], color);
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drawLine(vertices[2], vertices[5], color);
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drawLine(vertices[3], vertices[4], color);
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}
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void DrawNode3D::clear()
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{
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_bufferCount = 0;
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_dirty = true;
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}
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const BlendFunc& DrawNode3D::getBlendFunc() const
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{
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return _blendFunc;
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}
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void DrawNode3D::setBlendFunc(const BlendFunc &blendFunc)
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{
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_blendFunc = blendFunc;
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}
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NS_CC_END
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/**
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* bindings for cc.DrawNode3D
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**/
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JSClass *jsb_cocos2d_DrawNode3D_class;
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JSObject *jsb_cocos2d_DrawNode3D_prototype;
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bool js_cocos2dx_DrawNode3D_getBlendFunc(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::DrawNode3D* cobj = (cocos2d::DrawNode3D *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_DrawNode3D_getBlendFunc : Invalid Native Object");
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if (argc == 0) {
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const cocos2d::BlendFunc& ret = cobj->getBlendFunc();
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jsval jsret = JSVAL_NULL;
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jsret = blendfunc_to_jsval(cx, ret);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_DrawNode3D_getBlendFunc : wrong number of arguments: %d, was expecting %d", argc, 0);
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return false;
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}
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bool js_cocos2dx_DrawNode3D_setBlendFunc(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::DrawNode3D* cobj = (cocos2d::DrawNode3D *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_DrawNode3D_setBlendFunc : Invalid Native Object");
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if (argc == 1) {
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cocos2d::BlendFunc arg0;
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ok &= jsval_to_blendfunc(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_DrawNode3D_setBlendFunc : Error processing arguments");
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cobj->setBlendFunc(arg0);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_DrawNode3D_setBlendFunc : wrong number of arguments: %d, was expecting %d", argc, 1);
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return false;
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}
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bool js_cocos2dx_DrawNode3D_drawLine(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::DrawNode3D* cobj = (cocos2d::DrawNode3D *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_DrawNode3D_drawLine : Invalid Native Object");
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if (argc == 3) {
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cocos2d::Vec3 arg0;
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cocos2d::Vec3 arg1;
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cocos2d::Color4F arg2;
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ok &= jsval_to_vector3(cx, args.get(0), &arg0);
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ok &= jsval_to_vector3(cx, args.get(1), &arg1);
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ok &= jsval_to_cccolor4f(cx, args.get(2), &arg2);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_DrawNode3D_drawLine : Error processing arguments");
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cobj->drawLine(arg0, arg1, arg2);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_DrawNode3D_drawLine : wrong number of arguments: %d, was expecting %d", argc, 3);
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return false;
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}
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bool js_cocos2dx_DrawNode3D_clear(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::DrawNode3D* cobj = (cocos2d::DrawNode3D *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_DrawNode3D_clear : Invalid Native Object");
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if (argc == 0) {
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cobj->clear();
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_DrawNode3D_clear : wrong number of arguments: %d, was expecting %d", argc, 0);
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return false;
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}
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bool js_cocos2dx_DrawNode3D_onDraw(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::DrawNode3D* cobj = (cocos2d::DrawNode3D *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_DrawNode3D_onDraw : Invalid Native Object");
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if (argc == 2) {
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cocos2d::Mat4 arg0;
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unsigned int arg1;
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ok &= jsval_to_matrix(cx, args.get(0), &arg0);
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ok &= jsval_to_uint32(cx, args.get(1), &arg1);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_DrawNode3D_onDraw : Error processing arguments");
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cobj->onDraw(arg0, arg1);
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args.rval().setUndefined();
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_DrawNode3D_onDraw : wrong number of arguments: %d, was expecting %d", argc, 2);
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return false;
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}
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bool js_cocos2dx_DrawNode3D_init(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::DrawNode3D* cobj = (cocos2d::DrawNode3D *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_DrawNode3D_init : Invalid Native Object");
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if (argc == 0) {
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bool ret = cobj->init();
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jsval jsret = JSVAL_NULL;
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jsret = BOOLEAN_TO_JSVAL(ret);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_DrawNode3D_init : wrong number of arguments: %d, was expecting %d", argc, 0);
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return false;
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}
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bool js_cocos2dx_DrawNode3D_drawCube(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::DrawNode3D* cobj = (cocos2d::DrawNode3D *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_DrawNode3D_drawCube : Invalid Native Object");
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if (argc == 2) {
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cocos2d::Vec3 arg0[8];
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cocos2d::Color4F arg1;
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JS::RootedObject jsVec3Array(cx, args.get(0).toObjectOrNull());
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JSB_PRECONDITION3( jsVec3Array && JS_IsArrayObject( cx, jsVec3Array), cx, false, "argument must be an array");
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uint32_t len = 0;
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JS_GetArrayLength(cx, jsVec3Array, &len);
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if (len != 8)
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{
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JS_ReportError(cx, "array length error: %d, was expecting 8", len);
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}
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for (uint32_t i=0; i < len; i++)
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{
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JS::RootedValue value(cx);
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if (JS_GetElement(cx, jsVec3Array, i, &value))
|
|
{
|
|
ok &= jsval_to_vector3(cx, value, &arg0[i]);
|
|
if(!ok)
|
|
break;
|
|
}
|
|
}
|
|
|
|
ok &= jsval_to_cccolor4f(cx, args.get(1), &arg1);
|
|
|
|
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_DrawNode3D_drawCube : Error processing arguments");
|
|
cobj->drawCube(arg0, arg1);
|
|
|
|
args.rval().setUndefined();
|
|
return true;
|
|
}
|
|
|
|
JS_ReportError(cx, "js_cocos2dx_DrawNode3D_drawCube : wrong number of arguments: %d, was expecting %d", argc, 2);
|
|
return false;
|
|
}
|
|
|
|
bool js_cocos2dx_DrawNode3D_constructor(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
bool ok = true;
|
|
cocos2d::DrawNode3D* cobj = new (std::nothrow) cocos2d::DrawNode3D;
|
|
cobj->init();
|
|
js_type_class_t *typeClass = js_get_type_from_native<cocos2d::DrawNode3D>(cobj);
|
|
|
|
// link the native object with the javascript object
|
|
JS::RootedObject jsobj(cx, jsb_ref_create_jsobject(cx, cobj, typeClass, "cocos2d::DrawNode3D"));
|
|
args.rval().set(OBJECT_TO_JSVAL(jsobj));
|
|
if (JS_HasProperty(cx, jsobj, "_ctor", &ok) && ok)
|
|
ScriptingCore::getInstance()->executeFunctionWithOwner(OBJECT_TO_JSVAL(jsobj), "_ctor", args);
|
|
return true;
|
|
}
|
|
|
|
static bool js_is_native_obj(JSContext *cx, uint32_t argc, jsval *vp)
|
|
{
|
|
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
|
args.rval().setBoolean(true);
|
|
return true;
|
|
}
|
|
|
|
extern JSObject *jsb_cocos2d_Node_prototype;
|
|
|
|
|
|
void js_register_cocos2dx_DrawNode3D(JSContext *cx, JS::HandleObject global) {
|
|
jsb_cocos2d_DrawNode3D_class = (JSClass *)calloc(1, sizeof(JSClass));
|
|
jsb_cocos2d_DrawNode3D_class->name = "DrawNode3D";
|
|
jsb_cocos2d_DrawNode3D_class->addProperty = JS_PropertyStub;
|
|
jsb_cocos2d_DrawNode3D_class->delProperty = JS_DeletePropertyStub;
|
|
jsb_cocos2d_DrawNode3D_class->getProperty = JS_PropertyStub;
|
|
jsb_cocos2d_DrawNode3D_class->setProperty = JS_StrictPropertyStub;
|
|
jsb_cocos2d_DrawNode3D_class->enumerate = JS_EnumerateStub;
|
|
jsb_cocos2d_DrawNode3D_class->resolve = JS_ResolveStub;
|
|
jsb_cocos2d_DrawNode3D_class->convert = JS_ConvertStub;
|
|
jsb_cocos2d_DrawNode3D_class->flags = JSCLASS_HAS_RESERVED_SLOTS(2);
|
|
|
|
static JSPropertySpec properties[] = {
|
|
JS_PSG("__nativeObj", js_is_native_obj, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_PS_END
|
|
};
|
|
|
|
static JSFunctionSpec funcs[] = {
|
|
JS_FN("getBlendFunc", js_cocos2dx_DrawNode3D_getBlendFunc, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("setBlendFunc", js_cocos2dx_DrawNode3D_setBlendFunc, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("drawLine", js_cocos2dx_DrawNode3D_drawLine, 3, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("clear", js_cocos2dx_DrawNode3D_clear, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("onDraw", js_cocos2dx_DrawNode3D_onDraw, 2, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("init", js_cocos2dx_DrawNode3D_init, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FN("drawCube", js_cocos2dx_DrawNode3D_drawCube, 2, JSPROP_PERMANENT | JSPROP_ENUMERATE),
|
|
JS_FS_END
|
|
};
|
|
|
|
static JSFunctionSpec st_funcs[] = {
|
|
JS_FS_END
|
|
};
|
|
|
|
JS::RootedObject parentProto(cx, jsb_cocos2d_Node_prototype);
|
|
JS::RootedObject proto(cx, JS_InitClass(
|
|
cx, global,
|
|
parentProto,
|
|
jsb_cocos2d_DrawNode3D_class,
|
|
js_cocos2dx_DrawNode3D_constructor, 0, // constructor
|
|
properties,
|
|
funcs,
|
|
NULL, // no static properties
|
|
st_funcs));
|
|
|
|
jsb_cocos2d_DrawNode3D_prototype = proto.get();
|
|
// add the proto and JSClass to the type->js info hash table
|
|
jsb_register_class<cocos2d::DrawNode3D>(cx, jsb_cocos2d_DrawNode3D_class, proto, parentProto);
|
|
}
|
|
|
|
void register_DrawNode3D_bindings(JSContext *cx, JS::HandleObject global)
|
|
{
|
|
JS::RootedObject ccobj(cx);
|
|
get_or_create_js_obj(cx, global, "cc", &ccobj);
|
|
js_register_cocos2dx_DrawNode3D(cx, ccobj);
|
|
} |