mirror of https://github.com/axmolengine/axmol.git
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CC_PU_PARTICLE_3D_BEHAVIOUR_H__
|
|
#define __CC_PU_PARTICLE_3D_BEHAVIOUR_H__
|
|
|
|
#include "base/CCRef.h"
|
|
#include "math/CCMath.h"
|
|
#include "Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
NS_CC_BEGIN
|
|
|
|
struct PUParticle3D;
|
|
class PUParticleSystem3D;
|
|
|
|
class CC_DLL PUParticle3DBehaviour : public Ref
|
|
{
|
|
friend class PUParticleSystem3D;
|
|
public:
|
|
|
|
/** Todo
|
|
*/
|
|
const std::string& getBehaviourType(void) const {return _behaviourType;};
|
|
void setBehaviourType(const std::string& behaviourType) {_behaviourType = behaviourType;};
|
|
|
|
/** Notify that the Behaviour is rescaled.
|
|
*/
|
|
virtual void notifyRescaled(const Vec3& scale){_behaviourScale = scale;};
|
|
|
|
virtual void prepare() {};
|
|
virtual void unPrepare() {};
|
|
|
|
virtual void updateBehaviour(PUParticle3D *particle, float deltaTime) {};
|
|
|
|
/** Perform initialising activities as soon as the particle with which the ParticleBehaviour is
|
|
associated, is emitted.
|
|
*/
|
|
virtual void initParticleForEmission(PUParticle3D* particle){/* No implementation */};
|
|
/** Perform some action if a particle expires.
|
|
*/
|
|
virtual void initParticleForExpiration(PUParticle3D* particle, float timeElapsed){/* No implementation */};
|
|
|
|
virtual PUParticle3DBehaviour* clone();
|
|
virtual void copyAttributesTo (PUParticle3DBehaviour* behaviour);
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
PUParticle3DBehaviour(void);
|
|
virtual ~PUParticle3DBehaviour(void);
|
|
|
|
protected:
|
|
PUParticleSystem3D* _particleSystem;
|
|
|
|
// Type of behaviour
|
|
std::string _behaviourType;
|
|
|
|
/** Although the scale is on a Particle System level, the behaviour can also be scaled.
|
|
*/
|
|
Vec3 _behaviourScale;
|
|
};
|
|
|
|
NS_CC_END
|
|
|
|
#endif
|