mirror of https://github.com/axmolengine/axmol.git
604 lines
22 KiB
C++
604 lines
22 KiB
C++
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2013-2016 Chukong Technologies Inc.
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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* Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/*
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* Code copied & pasted from SpacePatrol game https://github.com/slembcke/SpacePatrol
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*
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* Renamed and added some changes for cocos2d
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*
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*/
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#ifndef __DRAW_NODE_EX_H__
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#define __DRAW_NODE_EX_H__
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#include "2d/Node.h"
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#include "base/Types.h"
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#include "renderer/CustomCommand.h"
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#include "math/Math.h"
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#include "base/any_buffer.h"
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#include "extensions/ExtensionMacros.h"
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#include "extensions/ExtensionExport.h"
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#include "axmol.h"
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NS_AX_EXT_BEGIN
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static const int DEFAULT_LINEWIDTH = 2;
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/** @class DrawNodeExt
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* @brief Node that draws dots, segments and polygons.
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* Faster than the "drawing primitives" since they draws everything in one single batch.
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* @since v2.1
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*/
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class AX_EX_DLL DrawNodeEx : public ax::Node
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{
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public:
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/** Different draw modus types.
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*
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*.
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*/
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enum DrawMode
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{
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Fill,
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Outline,
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Line,
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Semi,
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};
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enum class Version
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{
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v1, // DrawNodeExt cocos2dx/axmol 1.0
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v2, // DrawNodeExt 2.0
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v3,
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v4,
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};
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// DrawNodeExt stuff
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Version _dnVersion = Version::v1;
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ax::Vec2 _dnScale;
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ax::Vec2 _dnCenter;
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float _dnRotation = 0.0f;
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ax::Vec2 _dnPosition;
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float _dnLineWidth = 0.0f;
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float _dnDefaultLineWidth = 0.0f;
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Version _dnVersionTmp = _dnVersion;
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ax::Vec2 _dnScaleTmp = _dnScale;
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ax::Vec2 _dnCenterTmp = _dnCenter;
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float _dnRotationTmp = _dnRotation;
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ax::Vec2 _dnPositionTmp = _dnPosition;
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float _dnLineWidthTmp = _dnLineWidth;
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void setDNVersion(ax::extension::DrawNodeEx::Version dnV) { _dnVersion = dnV; };
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void setDNScale(ax::Vec2 scale) { _dnScale = scale; };
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void setDNScaleX(float scaleX) { _dnScale.x = scaleX; };
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void setDNScaleY(float scaleY) { _dnScale.y = scaleY; };
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void setDNRotation(float rotation) { _dnRotation = rotation; };
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float getDNRotation() { return _dnRotation; };
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void setDNCenter(ax::Vec2 center) { _dnCenter = center; };
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ax::Vec2 getDNCenter() { return _dnCenter; };
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void setDNPosition(ax::Vec2 position) { _dnPosition = position; };
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ax::Vec2 getDNPosition() { return _dnPosition; };
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void setDNLineWidth(float lineWidth) { _dnLineWidth = lineWidth; };
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float getDNLineWidth() { return _dnLineWidth; };
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ax::Vec2* transform(const ax::Vec2* vertices, unsigned int count);
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void resetDNValues()
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{
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_dnVersion = Version::v2;
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_dnScale = Vec2(1.f, 1.f);
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_dnCenter = Vec2(0.f, 0.f);
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_dnRotation = 0.0f;
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_dnPosition = Vec2(0.f, 0.f);
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_dnLineWidth = 1.0f;
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};
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void ensureDNValues()
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{
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_dnVersionTmp = _dnVersion;
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_dnScaleTmp = _dnScale;
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_dnCenterTmp = _dnCenter;
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_dnRotationTmp = _dnRotation;
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_dnPositionTmp = _dnPosition;
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_dnLineWidthTmp = _dnLineWidth;
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};
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void restoreDNValues()
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{
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_dnVersion = _dnVersionTmp;
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_dnScale = _dnScaleTmp;
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_dnCenter = _dnCenterTmp;
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_dnRotation = _dnRotationTmp;
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_dnPosition = _dnPositionTmp;
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_dnLineWidth = _dnLineWidthTmp;
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};
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/** creates and initialize a DrawNodeExt node.
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*
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* @return Return an autorelease object.
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*/
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static DrawNodeEx* create(float defaultLineWidth = DEFAULT_LINEWIDTH);
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/** Draw a point.
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*
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* @param point A Vec2 used to point.
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* @param pointSize The point size.
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* @param color The point color.
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* @js NA
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*/
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void drawPoint(const ax::Vec2& point, const float pointSize, const ax::Color4B& color);
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/** Draw a group point.
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*
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* @param position A Vec2 pointer.
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* @param numberOfPoints The number of points.
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* @param color The point color.
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* @js NA
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*/
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void drawPoints(const ax::Vec2* position, unsigned int numberOfPoints, const ax::Color4B& color);
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/** Draw a group point.
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*
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* @param position A Vec2 pointer.
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* @param numberOfPoints The number of points.
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* @param pointSize The point size.
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* @param color The point color.
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* @js NA
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*/
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void drawPoints(const ax::Vec2* position,
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unsigned int numberOfPoints,
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const float pointSize,
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const ax::Color4B& color);
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/** Draw an line from origin to destination with color.
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*
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* @param origin The line origin.
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* @param destination The line destination.
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* @param color The line color.
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* @js NA
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*/
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void drawLine(const ax::Vec2& origin,
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const ax::Vec2& destination,
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const ax::Color4B& color,
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float thickness = 1.0f);
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/** Draws a rectangle given the origin and destination point measured in points.
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* The origin and the destination can not have the same x and y coordinate.
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*
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* @param origin The rectangle origin.
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* @param destination The rectangle destination.
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* @param color The rectangle color.
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*/
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void drawRect(const ax::Vec2& origin, const ax::Vec2& destination, const ax::Color4B& color, float thickness = 1);
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/** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
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* The polygon can be closed or open.
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*
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* @param poli A pointer to point coordinates.
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* @param numberOfPoints The number of vertices measured in points.
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* @param closePolygon The polygon can be closed or open.
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* @param color The polygon color.
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*/
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void drawPoly(const ax::Vec2* poli,
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unsigned int numberOfPoints,
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bool closePolygon,
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const ax::Color4B& color,
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float thickness = 1);
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void _drawPoly(const ax::Vec2* poli,
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unsigned int numberOfPoints,
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bool closePolygon,
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const ax::Color4B& color,
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float thickness = 1);
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/** Draws a circle given the center, radius and number of segments.
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*
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* @param center The circle center point.
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* @param radius The circle rotate of radius.
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* @param angle The circle angle.
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* @param segments The number of segments.
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* @param drawLineToCenter Whether or not draw the line from the origin to center.
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* @param scaleX The scale value in x.
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* @param scaleY The scale value in y.
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* @param color Set the circle color.
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* @param threshold (optional) Set the threshold which will be draws a better rendered polygon.
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*/
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void drawCircle(const ax::Vec2& center,
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float radius,
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float angle,
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unsigned int segments,
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bool drawLineToCenter,
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float scaleX,
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float scaleY,
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const ax::Color4B& color,
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float thickness = 1.0f); // 500 should "simulate/save" the backwards compatibility
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/** Draws a circle given the center, radius and number of segments.
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*
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* @param center The circle center point.
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* @param radius The circle rotate of radius.
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* @param angle The circle angle.
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* @param segments The number of segments.
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* @param drawLineToCenter Whether or not draw the line from the origin to center.
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* @param color Set the circle color.
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* @param thickness (optional) Set the threshold which will be draws a better rendered polygon.
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*/
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void drawCircle(const Vec2& center,
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float radius,
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float angle,
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unsigned int segments,
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bool drawLineToCenter,
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const Color4B& color,
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float thickness = 1.0f); // 500 should "simulate/save" the backwards compatibility
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/** Draws a star given the center, radius1, radius2 and number of segments.
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*
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* @param center The circle center point.
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* @param radiusI The inner radius.
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* @param radiusO The outer radius.
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* @param segments The number of segments.
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* @param color Set the star color.
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* @param thickness (optional)
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*/
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void drawStar(const Vec2& center,
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float radiusI,
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float radiusO,
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unsigned int segments,
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const Color4B& color,
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float thickness = 1.0f);
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void drawSolidStar(const Vec2& center,
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float radiusI,
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float radiusO,
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unsigned int segments,
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const Color4B& color,
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const Color4B& filledColor,
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float thickness = 1.0f);
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/** Draws a quad bezier path.
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*
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* @param origin The origin of the bezier path.
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* @param control The control of the bezier path.
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* @param destination The destination of the bezier path.
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* @param segments The number of segments.
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* @param color Set the quad bezier color.
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*/
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void drawQuadBezier(const ax::Vec2& origin,
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const ax::Vec2& control,
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const ax::Vec2& destination,
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unsigned int segments,
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const ax::Color4B& color,
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float thickness = 1.0f);
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/** Draw a cubic bezier curve with color and number of segments
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*
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* @param origin The origin of the bezier path.
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* @param control1 The first control of the bezier path.
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* @param control2 The second control of the bezier path.
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* @param destination The destination of the bezier path.
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* @param segments The number of segments.
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* @param color Set the cubic bezier color.
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*/
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void drawCubicBezier(const ax::Vec2& origin,
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const ax::Vec2& control1,
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const ax::Vec2& control2,
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const ax::Vec2& destination,
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unsigned int segments,
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const ax::Color4B& color,
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float thickness = 1.0f);
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/** Draws a Cardinal Spline path.
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*
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* @param config A array point.
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* @param tension The tension of the spline.
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* @param segments The number of segments.
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* @param color Set the Spline color.
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*/
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void drawCardinalSpline(ax::PointArray* config,
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float tension,
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unsigned int segments,
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const ax::Color4B& color,
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float thickness = 1.0f);
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/** Draws a Catmull Rom path.
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*
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* @param points A point array of control point.
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* @param segments The number of segments.
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* @param color The Catmull Rom color.
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*/
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void drawCatmullRom(ax::PointArray* points,
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unsigned int segments,
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const ax::Color4B& color,
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float thickness = 1.0f);
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/** draw a dot at a position, with a given radius and color.
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*
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* @param pos The dot center.
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* @param radius The dot radius.
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* @param color The dot color.
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*/
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void drawDot(const ax::Vec2& pos, float radius, const ax::Color4B& color);
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/** Draws a rectangle with 4 points.
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*
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* @param p1 The rectangle vertex point.
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* @param p2 The rectangle vertex point.
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* @param p3 The rectangle vertex point.
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* @param p4 The rectangle vertex point.
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* @param color The rectangle color.
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*/
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void drawRect(const ax::Vec2& p1,
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const ax::Vec2& p2,
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const ax::Vec2& p3,
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const ax::Vec2& p4,
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const ax::Color4B& color,
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float thickness = 1);
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/** Draws a solid rectangle given the origin and destination point measured in points.
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* The origin and the destination can not have the same x and y coordinate.
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*
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* @param origin The rectangle origin.
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* @param destination The rectangle destination.
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* @param color The rectangle color.
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* @js NA
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*/
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void drawSolidRect(const ax::Vec2& origin, const ax::Vec2& destination, const ax::Color4B& color);
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/** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a
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* color.
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*
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* @param poli A solid polygon given a pointer to CGPoint coordinates.
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* @param numberOfPoints The number of vertices measured in points.
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* @param color The solid polygon color.
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* @js NA
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*/
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void drawSolidPoly(const ax::Vec2* poli, unsigned int numberOfPoints, const ax::Color4B& color);
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/** Draws a solid circle given the center, radius and number of segments.
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* @param center The circle center point.
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* @param radius The circle rotate of radius.
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* @param angle The circle angle.
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* @param segments The number of segments.
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* @param scaleX The scale value in x.
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* @param scaleY The scale value in y.
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* @param fillColor The color will fill in polygon.
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* @param borderWidth The border of line width.
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* @param borderColor The border of line color.
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* @js NA
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*/
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void drawSolidCircle(const ax::Vec2& center,
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float radius,
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float angle,
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unsigned int segments,
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float scaleX,
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float scaleY,
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const ax::Color4B& fillColor,
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float borderWidth,
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const ax::Color4B& borderColor);
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/** Draws a solid circle given the center, radius and number of segments.
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* @param center The circle center point.
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* @param radius The circle rotate of radius.
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* @param angle The circle angle.
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* @param segments The number of segments.
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* @param scaleX The scale value in x.
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* @param scaleY The scale value in y.
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* @param color The solid circle color.
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* @js NA
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*/
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void drawSolidCircle(const ax::Vec2& center,
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float radius,
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float angle,
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unsigned int segments,
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float scaleX,
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float scaleY,
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const ax::Color4B& color);
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/** Draws a solid circle given the center, radius and number of segments.
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* @param center The circle center point.
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* @param radius The circle rotate of radius.
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* @param angle The circle angle.
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* @param segments The number of segments.
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* @param color The solid circle color.
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* @js NA
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*/
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void drawSolidCircle(const ax::Vec2& center,
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float radius,
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float angle,
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unsigned int segments,
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const ax::Color4B& color);
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/** Draws a pie given the center, radius, angle, start angle, end angle and number of segments.
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* @param center The circle center point.
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* @param radius The circle rotate of radius.
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* @param angle The circle angle.
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* @param startAngle The start angle.
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* @param endAngle The end angle.
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* @param scaleX The scale value in x.
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* @param scaleY The scale value in y.
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* @param color The solid circle color.
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* @param DrawMode The draw mode
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* @js NA
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*/
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void drawPie(const ax::Vec2& center,
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float radius,
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float rotation,
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int startAngle,
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int endAngle,
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float scaleX,
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float scaleY,
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const ax::Color4B& fillColor,
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const ax::Color4B& borderColor,
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DrawMode drawMode,
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float thickness = 1.0f);
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/** draw a segment with a radius and color.
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*
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* @param from The segment origin.
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* @param to The segment destination.
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* @param radius The segment radius.
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* @param color The segment color.
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*/
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void drawSegment(const ax::Vec2& from, const ax::Vec2& to, float radius, const ax::Color4B& color);
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/** draw a polygon with a fill color and line color
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* @code
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* When this function bound into js or lua,the parameter will be changed
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* In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor)
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* In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor)
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* @endcode
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* @param verts A pointer to point coordinates.
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* @param count The number of verts measured in points.
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* @param fillColor The color will fill in polygon.
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* @param borderWidth The border of line width.
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* @param borderColor The border of line color.
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* @js NA
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*/
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void drawPolygon(const ax::Vec2* verts,
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int count,
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const ax::Color4B& fillColor,
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float borderWidth,
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const ax::Color4B& borderColor);
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void drawPolygon(const ax::Vec2* verts, int count, float borderWidth, const ax::Color4B& borderColor);
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void drawSolidPolygon(const ax::Vec2* verts,
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int count,
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const ax::Color4B& fillColor,
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float borderWidth,
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const ax::Color4B& borderColor);
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void _drawPolygon(const ax::Vec2* verts,
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unsigned int count,
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const ax::Color4B& fillColor,
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float borderWidth,
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const ax::Color4B& borderColor,
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bool closedPolygon = true);
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/** draw a triangle with color.
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*
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* @param p1 The triangle vertex point.
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* @param p2 The triangle vertex point.
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* @param p3 The triangle vertex point.
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* @param color The triangle color.
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* @js NA
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*/
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void drawTriangle(const ax::Vec2& p1,
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const ax::Vec2& p2,
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const ax::Vec2& p3,
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const ax::Color4B& color,
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float thickness = 1.0f);
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/** Clear the geometry in the node's buffer. */
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void clear();
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/** Get the color mixed mode.
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* @lua NA
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*/
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const ax::BlendFunc& getBlendFunc() const;
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/** Set the color mixed mode.
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* @code
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* When this function bound into js or lua,the parameter will be changed
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|
* In js: var setBlendFunc(var src, var dst)
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* @endcode
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|
* @lua NA
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*/
|
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void setBlendFunc(const ax::BlendFunc& blendFunc);
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|
|
|
// Overrides
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|
virtual void draw(ax::Renderer* renderer, const ax::Mat4& transform, uint32_t flags) override;
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|
|
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virtual void visit(ax::Renderer* renderer, const ax::Mat4& parentTransform, uint32_t parentFlags) override;
|
|
|
|
void setLineWidth(float lineWidth);
|
|
// Get CocosStudio guide lines width.
|
|
float getLineWidth();
|
|
|
|
void setIsConvex(bool isConvex) { _isConvex = isConvex; }; // Set backwards compatible with cocos2dx/axmol 2.0
|
|
|
|
/**
|
|
* When isolated is set, the position of the node is no longer affected by parent nodes.
|
|
* Which means it will be drawn just like a root node.
|
|
*/
|
|
void setIsolated(bool isolated) { _isolated = isolated; }
|
|
|
|
bool isIsolated() const { return _isolated; }
|
|
|
|
DrawNodeEx(float lineWidth = DEFAULT_LINEWIDTH);
|
|
virtual ~DrawNodeEx();
|
|
virtual bool init() override;
|
|
|
|
protected:
|
|
void ensureCapacity(int count);
|
|
void ensureCapacityGLPoint(int count);
|
|
void ensureCapacityGLLine(int count);
|
|
|
|
void updateShader();
|
|
void updateShaderInternal(ax::CustomCommand& cmd,
|
|
uint32_t programType,
|
|
ax::CustomCommand::DrawType drawType,
|
|
ax::CustomCommand::PrimitiveType primitiveType);
|
|
void freeShaderInternal(ax::CustomCommand& cmd);
|
|
|
|
void setVertexLayout(ax::CustomCommand& cmd);
|
|
|
|
void updateBlendState(ax::CustomCommand& cmd);
|
|
void updateUniforms(const ax::Mat4& transform, ax::CustomCommand& cmd);
|
|
|
|
int _bufferCapacityTriangle = 0;
|
|
int _bufferCountTriangle = 0;
|
|
ax::V2F_C4B_T2F* _bufferTriangle = nullptr;
|
|
|
|
int _bufferCapacityPoint = 0;
|
|
int _bufferCountPoint = 0;
|
|
ax::V2F_C4B_T2F* _bufferPoint = nullptr;
|
|
ax::Color4F _pointColor;
|
|
int _pointSize = 0;
|
|
|
|
int _bufferCapacityLine = 0;
|
|
int _bufferCountLine = 0;
|
|
ax::V2F_C4B_T2F* _bufferLine = nullptr;
|
|
|
|
ax::BlendFunc _blendFunc;
|
|
|
|
ax::CustomCommand _customCommandTriangle;
|
|
ax::CustomCommand _customCommandPoint;
|
|
ax::CustomCommand _customCommandLine;
|
|
|
|
bool _dirtyTriangle = false;
|
|
bool _dirtyPoint = false;
|
|
bool _dirtyLine = false;
|
|
bool _isolated = false;
|
|
float _lineWidth = 0.0f;
|
|
float _defaultLineWidth = 0.0f;
|
|
|
|
bool _isConvex = true;
|
|
|
|
ax::any_buffer _abuf;
|
|
|
|
private:
|
|
AX_DISALLOW_COPY_AND_ASSIGN(DrawNodeEx);
|
|
};
|
|
/** @} */
|
|
NS_AX_EXT_END
|
|
|
|
#endif // __DRAW_NODE_EX_H__
|