axmol/core/audio/AudioCache.h

111 lines
3.1 KiB
C++

/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
https://axmol.dev/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/PlatformConfig.h"
#include <string>
#include <mutex>
#include <vector>
#include <memory>
#include "platform/PlatformMacros.h"
#include "audio/AudioMacros.h"
#include "audio/alconfig.h"
NS_AX_BEGIN
class AudioEngineImpl;
class AudioPlayer;
class AX_DLL AudioCache
{
public:
enum class State
{
INITIAL,
LOADING,
READY,
FAILED
};
AudioCache();
~AudioCache();
void addPlayCallback(const std::function<void()>& callback);
void addLoadCallback(const std::function<void(bool)>& callback);
protected:
void setSkipReadDataTask(bool isSkip) { _isSkipReadDataTask = isSkip; };
void readDataTask(unsigned int selfId);
void invokingPlayCallbacks();
void invokingLoadCallbacks();
// pcm data related stuff
ALenum _format;
ALsizei _sampleRate;
float _duration;
uint32_t _totalFrames;
uint32_t _framesRead;
/*Cache related stuff;
* Cache pcm data when sizeInBytes less than PCMDATA_CACHEMAXSIZE
*/
ALuint _alBufferId;
/*Queue buffer related stuff
* Streaming in OpenAL when sizeInBytes greater then PCMDATA_CACHEMAXSIZE
*/
char* _queBuffers[QUEUEBUFFER_NUM];
ALsizei _queBufferSize[QUEUEBUFFER_NUM];
uint32_t _queBufferFrames;
std::mutex _playCallbackMutex;
std::vector<std::function<void()>> _playCallbacks;
// loadCallbacks doesn't need mutex since it's invoked only in Cocos thread.
std::vector<std::function<void(bool)>> _loadCallbacks;
std::mutex _readDataTaskMutex;
State _state;
std::shared_ptr<bool> _isDestroyed;
std::string _fileFullPath;
unsigned int _id;
bool _isLoadingFinished;
bool _isSkipReadDataTask;
friend class AudioEngineImpl;
friend class AudioPlayer;
};
NS_AX_END