mirror of https://github.com/axmolengine/axmol.git
202 lines
5.3 KiB
Plaintext
202 lines
5.3 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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#import <UIKit/UIKit.h>
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#include "CCEAGLView.h"
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#include "CCDirectorCaller.h"
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#include "CCGLView.h"
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#include "CCSet.h"
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#include "base/CCTouch.h"
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NS_CC_BEGIN
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GLView* GLView::createWithEAGLView(void *eaglview)
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{
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auto ret = new GLView;
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if(ret && ret->initWithEAGLView(eaglview)) {
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ret->autorelease();
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return ret;
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}
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return nullptr;
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}
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GLView* GLView::create(const std::string& viewName)
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{
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auto ret = new GLView;
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if(ret && ret->initWithFullScreen(viewName)) {
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ret->autorelease();
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return ret;
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}
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return nullptr;
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}
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GLView* GLView::createWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
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{
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auto ret = new GLView;
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if(ret && ret->initWithRect(viewName, rect, frameZoomFactor)) {
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ret->autorelease();
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return ret;
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}
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return nullptr;
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}
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GLView* GLView::createWithFullScreen(const std::string& viewName)
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{
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auto ret = new GLView();
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if(ret && ret->initWithFullScreen(viewName)) {
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ret->autorelease();
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return ret;
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}
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return nullptr;
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}
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GLView::GLView()
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{
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}
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GLView::~GLView()
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{
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CCEAGLView *glview = (CCEAGLView*) _eaglview;
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[glview release];
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}
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bool GLView::initWithEAGLView(void *eaglview)
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{
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_eaglview = eaglview;
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CCEAGLView *glview = (CCEAGLView*) _eaglview;
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_screenSize.width = _designResolutionSize.width = [glview getWidth];
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_screenSize.height = _designResolutionSize.height = [glview getHeight];
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// _scaleX = _scaleY = [glview contentScaleFactor];
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return true;
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}
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bool GLView::initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
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{
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CGRect r = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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CCEAGLView *eaglview = [CCEAGLView viewWithFrame: r
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pixelFormat: kEAGLColorFormatRGB565
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depthFormat: GL_DEPTH24_STENCIL8_OES
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preserveBackbuffer: NO
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0];
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[eaglview setMultipleTouchEnabled:YES];
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_screenSize.width = _designResolutionSize.width = [eaglview getWidth];
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_screenSize.height = _designResolutionSize.height = [eaglview getHeight];
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// _scaleX = _scaleY = [eaglview contentScaleFactor];
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_eaglview = eaglview;
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return true;
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}
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bool GLView::initWithFullScreen(const std::string& viewName)
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{
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CGRect rect = [[UIScreen mainScreen] bounds];
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Rect r;
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r.origin.x = rect.origin.x;
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r.origin.y = rect.origin.y;
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r.size.width = rect.size.width;
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r.size.height = rect.size.height;
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return initWithRect(viewName, r, 1);
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}
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bool GLView::isOpenGLReady()
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{
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return _eaglview != nullptr;
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}
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bool GLView::setContentScaleFactor(float contentScaleFactor)
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{
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CC_ASSERT(_resolutionPolicy == ResolutionPolicy::UNKNOWN); // cannot enable retina mode
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_scaleX = _scaleY = contentScaleFactor;
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CCEAGLView *eaglview = (CCEAGLView*) _eaglview;
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[eaglview setNeedsLayout];
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return true;
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}
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float GLView::getContentScaleFactor() const
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{
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CCEAGLView *eaglview = (CCEAGLView*) _eaglview;
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float scaleFactor = [eaglview contentScaleFactor];
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// CCASSERT(scaleFactor == _scaleX == _scaleY, "Logic error in GLView::getContentScaleFactor");
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return scaleFactor;
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}
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void GLView::end()
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{
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[CCDirectorCaller destroy];
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// destroy EAGLView
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CCEAGLView *eaglview = (CCEAGLView*) _eaglview;
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[eaglview removeFromSuperview];
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[eaglview release];
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}
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void GLView::swapBuffers()
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{
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CCEAGLView *eaglview = (CCEAGLView*) _eaglview;
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[eaglview swapBuffers];
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}
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void GLView::setIMEKeyboardState(bool open)
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{
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CCEAGLView *eaglview = (CCEAGLView*) _eaglview;
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if (open)
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{
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[eaglview becomeFirstResponder];
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}
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else
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{
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[eaglview resignFirstResponder];
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}
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}
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NS_CC_END
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#endif // CC_PLATFOR_IOS
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