mirror of https://github.com/axmolengine/axmol.git
109 lines
3.1 KiB
Lua
109 lines
3.1 KiB
Lua
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--------------------------------
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-- @module ProgressTimer
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-- @extend Node
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--------------------------------
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-- @function [parent=#ProgressTimer] isReverseDirection
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#ProgressTimer] setBarChangeRate
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-- @param self
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-- @param #vector2_table array
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--------------------------------
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-- @function [parent=#ProgressTimer] getPercentage
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ProgressTimer] setSprite
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#ProgressTimer] getType
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-- @param self
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-- @return ProgressTimer::Type#ProgressTimer::Type ret (return value: cc.ProgressTimer::Type)
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--------------------------------
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-- @function [parent=#ProgressTimer] getSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- @function [parent=#ProgressTimer] setMidpoint
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-- @param self
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-- @param #vector2_table array
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--------------------------------
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-- @function [parent=#ProgressTimer] getBarChangeRate
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-- @param self
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-- @return vector2_table#vector2_table ret (return value: vector2_table)
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--------------------------------
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-- overload function: setReverseDirection(bool)
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--
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-- overload function: setReverseDirection(bool)
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--
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-- @function [parent=#ProgressTimer] setReverseDirection
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#ProgressTimer] getMidpoint
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-- @param self
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-- @return vector2_table#vector2_table ret (return value: vector2_table)
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--------------------------------
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-- @function [parent=#ProgressTimer] setPercentage
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ProgressTimer] setType
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-- @param self
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-- @param #cc.ProgressTimer::Type type
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--------------------------------
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-- @function [parent=#ProgressTimer] create
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-- @param self
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-- @param #cc.Sprite sprite
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-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
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--------------------------------
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-- @function [parent=#ProgressTimer] setAnchorPoint
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-- @param self
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-- @param #vector2_table array
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--------------------------------
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-- @function [parent=#ProgressTimer] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #matrix_table matrix
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#ProgressTimer] setColor
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-- @param self
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-- @param #color3b_table color3b
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--------------------------------
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-- @function [parent=#ProgressTimer] getColor
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-- @param self
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-- @return color3b_table#color3b_table ret (return value: color3b_table)
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--------------------------------
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-- @function [parent=#ProgressTimer] setOpacity
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-- @param self
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-- @param #unsigned char char
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--------------------------------
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-- @function [parent=#ProgressTimer] getOpacity
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-- @param self
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-- @return unsigned char#unsigned char ret (return value: unsigned char)
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return nil
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