axmol/extensions/Particle3D/PU/CCPUDoAffectorEventHandler.h

90 lines
3.2 KiB
C++

/****************************************************************************
Copyright (C) 2013 Henry van Merode. All rights reserved.
Copyright (c) 2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PU_PARTICLE_3D_DO_AFFECTOR_EVENT_HANDLER_H__
#define __CC_PU_PARTICLE_3D_DO_AFFECTOR_EVENT_HANDLER_H__
#include "base/CCRef.h"
#include "math/CCMath.h"
#include "extensions/Particle3D/PU/CCPUEventHandler.h"
#include <vector>
#include <string>
NS_CC_BEGIN
struct PUParticle3D;
class PUObserver;
class PUParticleSystem3D;
class CC_DLL PUDoAffectorEventHandler : public PUEventHandler
{
public:
// Constants
static const bool DEFAULT_PRE_POST;
static PUDoAffectorEventHandler* create();
/** Get the indication whether pre- and postprocessing must be done.
*/
bool getPrePost() const {return _prePost;};
/** Set the indication whether pre- and postprocessing must be done.
*/
void setPrePost(const bool prePost){_prePost = prePost;};
/** Get the name of the affector that must be enabled or disabled.
*/
const std::string& getAffectorName(void) const {return _affectorName;};
/** Set the name of the affector.
*/
void setAffectorName(const std::string& affectorName){_affectorName = affectorName;};
/** If the _handle() function of this class is invoked (by an Observer), it searches the
ParticleAffector defined by the its name.
The ParticleAffector is either part of the ParticleTechnique in which the
DoAffectorEventHandler is defined, or if the Affector is not found, other
ParticleTechniques are searched.
*/
virtual void handle (PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed) override;
virtual void copyAttributesTo (PUEventHandler* eventHandler) override;
CC_CONSTRUCTOR_ACCESS:
PUDoAffectorEventHandler(void);
virtual ~PUDoAffectorEventHandler(void) {};
protected:
// Identifies the name of affector
std::string _affectorName;
// Determines whether the pre- and post processing activities must be executed also
bool _prePost;
};
NS_CC_END
#endif