mirror of https://github.com/axmolengine/axmol.git
203 lines
7.1 KiB
C++
203 lines
7.1 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include "SpineTest.h"
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#include <iostream>
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#include <fstream>
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#include <string.h>
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#include "spine/spine.h"
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using namespace cocos2d;
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using namespace std;
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using namespace spine;
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//------------------------------------------------------------------
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//
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// SpineTestScene
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//
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//------------------------------------------------------------------
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SpineTests::SpineTests()
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{
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ADD_TEST_CASE(SpineTestLayerNormal);
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ADD_TEST_CASE(SpineTestLayerFFD);
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ADD_TEST_CASE(SpineTestPerformanceLayer);
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ADD_TEST_CASE(SpineTestLayerRapor);
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}
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bool SpineTestLayerNormal::init () {
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if (!SpineTestLayer::init()) return false;
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skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas", 0.6f);
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skeletonNode->setScale(0.5);
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skeletonNode->setStartListener( [this] (int trackIndex) {
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spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->getState(), trackIndex);
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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log("%d start: %s", trackIndex, animationName);
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});
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skeletonNode->setEndListener( [] (int trackIndex) {
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log("%d end", trackIndex);
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});
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skeletonNode->setCompleteListener( [] (int trackIndex, int loopCount) {
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log("%d complete: %d", trackIndex, loopCount);
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});
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skeletonNode->setEventListener( [] (int trackIndex, spEvent* event) {
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log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
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});
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skeletonNode->setMix("walk", "jump", 0.2f);
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skeletonNode->setMix("jump", "run", 0.2f);
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skeletonNode->setAnimation(0, "walk", true);
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spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setTrackStartListener(jumpEntry, [] (int trackIndex) {
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log("jumped!");
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});
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Size windowSize = Director::getInstance()->getWinSize();
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skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
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if (!skeletonNode->getDebugBonesEnabled())
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skeletonNode->setDebugBonesEnabled(true);
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else if (skeletonNode->getTimeScale() == 1)
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skeletonNode->setTimeScale(0.3f);
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else
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{
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skeletonNode->setTimeScale(1);
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skeletonNode->setDebugBonesEnabled(false);
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}
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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void SpineTestLayerNormal::update (float deltaTime) {
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}
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bool SpineTestLayerFFD::init () {
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if (!SpineTestLayer::init()) return false;
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skeletonNode = SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setSkin("goblin");
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skeletonNode->setScale(0.5);
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Size windowSize = Director::getInstance()->getWinSize();
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skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
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if (!skeletonNode->getDebugBonesEnabled())
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skeletonNode->setDebugBonesEnabled(true);
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else if (skeletonNode->getTimeScale() == 1)
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skeletonNode->setTimeScale(0.3f);
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else
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{
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skeletonNode->setTimeScale(1);
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skeletonNode->setDebugBonesEnabled(false);
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}
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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void SpineTestLayerFFD::update (float deltaTime) {
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}
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bool SpineTestPerformanceLayer::init () {
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if (!SpineTestLayer::init()) return false;
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scheduleUpdate();
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EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool
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{
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Vec2 pos = convertToNodeSpace(touch->getLocation());
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auto skeletonNode = SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setSkin("goblin");
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skeletonNode->setScale(0.2f);
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skeletonNode->setPosition(pos);
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addChild(skeletonNode);
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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void SpineTestPerformanceLayer::update (float deltaTime) {
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}
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bool SpineTestLayerRapor::init () {
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if (!SpineTestLayer::init()) return false;
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skeletonNode = SkeletonAnimation::createWithFile("spine/raptor.json", "spine/raptor.atlas", 0.5f);
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skeletonNode->setAnimation(0, "walk", true);
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skeletonNode->setAnimation(1, "empty", false);
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skeletonNode->addAnimation(1, "gungrab", false, 2);
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skeletonNode->setScale(0.5);
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Size windowSize = Director::getInstance()->getWinSize();
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skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
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if (!skeletonNode->getDebugBonesEnabled())
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skeletonNode->setDebugBonesEnabled(true);
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else if (skeletonNode->getTimeScale() == 1)
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skeletonNode->setTimeScale(0.3f);
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else
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skeletonNode->setDebugBonesEnabled(false);
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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