mirror of https://github.com/axmolengine/axmol.git
168 lines
8.6 KiB
Markdown
168 lines
8.6 KiB
Markdown
# Development setup
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## Common Requirements
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- [PowerShell](https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell)
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- powershell-7 is recommended, it's support Windows,macOS,Linux
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- How to Install:
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- visit: https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell
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- download from github release page: https://github.com/PowerShell/PowerShell/releases
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- Note:
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- win7+, system installed PowerShell 5.0 should works, but not recommended
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- For macOS, Ubuntu, ArchLinux, you can simply run `install-pwsh.sh` in axmol root directory
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## Prerequisites
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1. Enter `axmol` root directory
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2. Run `pwsh setup.ps1`, restart the console after it has finished for environment variables to take effect
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## Creating A New Project
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Using a powershell console window, an example of a command to generate a new project is as follows:
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```axmol new -p YOUR.UNIQUE.ID -d PROJECT_PATH -l [cpp|lua] [--portrait] PROJECT_NAME```
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Type `axmol new --help` at the command line for more options you can pass to `axmol new`
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Examples:
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- Cpp: `axmol new -p org.axmol.hellocpp -d D:\dev\projects\ -l cpp --portrait HelloCpp`
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- Lua: `axmol new -p org.axmol.hellolua -d D:\dev\projects\ -l lua --portrait HelloLua`
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## Quick build your new project by `build.ps1` for all target platforms [`Recommended`]
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If you use latest commits after 6/29/2023 18:50, once you crate a new project, there is a build script `build.ps1` in your project root directory,
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then you can simply build your project for all platform targets, i.e.
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- win32: `pwsh .\build.ps1` can runs on Windows with vs2022 installed
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- winuwp: `pwsh .\build.ps1 -p winuwp` can runs on Windows with vs2022 installed
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- linux: `pwsh .\build.ps1` can runs on Linux with g++ installed
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- osx: `pwsh ./build.ps1 -p osx -a x64` can runs on macOS with xcode13~14.2 installed
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- android: `pwsh ./build.ps1 -p android -a arm64` can runs on Windows,Linux,macOS and script will auto setup android sdk
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- ios: `pwsh ./build.ps1 -p ios -a x64` can runs on macOS with xcode13~14.2 installed
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- tvos: `pwsh ./build.ps1 -p tvos -a x64` can runs on macOS with xcode13~14.2 installed
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## Quick build engine for host targets?
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Goto axmol root directory, double click or run `build.ps1` without any parameters, it will build `HelloCpp` by default
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## Quick build a test project e.g. 'cpp-tests'?
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Using a powershell console window, goto `axmol\tests\<testdir e.g. 'cpp-tests'>` directory, perform`pwsh ../../build.ps1 -p android -a arm64`, it will build `cpp-tests` for android.
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## Windows (Visual Studio)
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1. Install [CMake](https://cmake.org/) 3.22.1+
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2. Install Visual Studio 2022 (VS2019 should be support, but VS2022 is recommended)
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3. Create a new project as shown [here](#creating-a-new-project)
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4. In a console window, navigate into the root directory of the project you created in the previous step
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5. Generate the relevant Visual Studio project using the cmake command:
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```cmake -S SOURCE_DIR -B BUILD_DIR -G VISUAL_STUDIO_VERSION_STRING -A [Win32|x64]```
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For example, say `SOURCE_DIR` is the current path `"."`, and `BUILD_DIR` (out-of-source build directory) is named `"build"`:
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a) C++ 20:
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- for 32 bit Visual Studio 2019:
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```cmake -S . -B build -G "Visual Studio 16 2019" -A Win32```
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- for 64 bit Visual Studio 2019:
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```cmake -S . -B build -G "Visual Studio 16 2019" -A x64```
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- for 32 bit Visual Studio 2022:
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```cmake -S . -B build -G "Visual Studio 17 2022" -A Win32```
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- for 64 bit Visual Studio 2022:
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```cmake -S . -B build -G "Visual Studio 17 2022" -A x64```
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b) C++17
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- add `-DCMAKE_CXX_STANDARD=17` for C++17 on your command line like:
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cmake -S . -B build `-DCMAKE_CXX_STANDARD=17` -G "Visual Studio 17 2022" -A x64
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6. Use Visual Studio to open the newly created solution file. For example, `./build/ProjectName.sln`
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### Windows UWP (Visual Studio 2022), because microsoft limit, only support C++17
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```cmake -B build_uwp -DCMAKE_SYSTEM_NAME=WindowsStore "-DCMAKE_SYSTEM_VERSION=10.0" "-DAX_VS_DEPLOYMENT_TARGET=10.0.17763.0"```
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#### Creating the Visual Studio solution for all axmol test projects (Win/UWP)
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- Perform steps 1.-6. or the Windows UWP step above (if not done)
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7. Open the solution (".\build\axmol.sln" or ".\build_uwp\axmol.sln") in Visual Studio and build any of the test projects via the IDE.
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### Improve 'Visual Studio' workflow, support linking with engine prebuilt libs
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See [windows workflow guide](https://github.com/axmolengine/axmol/issues/564)
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## Android (Android Studio)
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1. Install Android Studio 2021.1.1+
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2. When starting Android Studio for the first time, it will guide you to install the SDK and other tools, so ensure that you do install them.
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3. Start Android and choose [Open an existing Android Studio Project] and select your project. For example, the existing cpp-test project located in ```axmol\tests\cpp-tests\proj.android```
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4. Start Android Studio and Open [Tools][SDKManager], then switch to ```SDK Tools```, check the ```Show Package Details```, choose the following tools and click the button ```Apply``` to install them:
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- Android SDK Platform 33
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- Android Gradle Plugin (AGP) 7.4.2
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- Android SDK Build-Tools 30.0.3 match with AGP, refer to: <https://developer.android.com/studio/releases/gradle-plugin>
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- Gradle 8.1
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- NDK r23c
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- CMake 3.22.1+
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5. Wait for ```Gradle sync``` finish.
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6. Note: If you use non-sdk provided CMake edition, you will need to download ```ninja``` from <https://github.com/ninja-build/ninja/releases>, and copy ```ninja.exe``` to cmake's bin directory
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## Android Studio (without Android Studio)
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1. Download command-tools from <https://developer.android.com/studio#command-tools>, for example: https://dl.google.com/android/repository/commandlinetools-win-9477386_latest.zip
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2. Install Android devtools (for example in windows)
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```bat
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# unzip command-tools at D:\dev\adt\
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# Install android devtools
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cd D:\dev\adt\
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mkdir sdk
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.\cmdline-tools\bin\sdkmanager.bat --verbose --sdk_root=D:\dev\adt\sdk "platform-tools" "cmdline-tools;latest" "platforms;android-33" "build-tools;30.0.3" "cmake;3.22.1" "ndk;23.2.8568313"
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set ANDROID_HOME=D:\dev\adt\sdk
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# Goto xxx\proj.android
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.\gradlew.bat assembleRelease -PPROP_BUILD_TYPE=cmake -PPROP_APP_ABI=arm64-v8a --parallel --info
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```
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## iOS, tvOS and macOS
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1. Ensure xcode12+ & [cmake3.21+](https://github.com/Kitware/CMake/releases) are installed, install cmake command line support: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
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2. Create a new project as shown [here](#creating-a-new-project)
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3. In a console window, navigate into the root directory of the project you created in the previous step
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4. Execute the following command
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```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
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5. Generate the relevant xcode project using one of the following commands:
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- for ios arm64:
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```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/1k/ios.cmake -DPLAT=iOS```
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- for ios simulator x86_64:
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```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/1k/ios.cmake -DPLAT=iOS -DARCHS=x64```
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- for tvos arm64:
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```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/1k/ios.cmake -DPLATF=tvOS```
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- for tvos simulator x86_64:
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```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/1k/ios.cmake -DPLATF=tvOS -DARCHS=x64```
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- for macos x86_64(Intel)
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```cmake -S . -B build -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64```
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- for macos arm64(M1)
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```cmake -S . -B build -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64```
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6. After cmake finishes generating, you can open the xcode project at ```build``` folder and run cpp-tests or other test targets.
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7. Notes
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- **The code signing is required to run the ios/tvos app on your device, just change the bundle identifier until the auto manage signing is solved**
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- **axmol only provides aarm64, x86_64 prebuilt libraries for ios/tvos**
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## Linux (VSCode)
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1. run `echo -e "y" | $AX_ROOT/install-deps-linux.sh`
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2. Open axmol source folder with vscode
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3. Install C++, CMake extensions for vscode
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4. vscode will auto prompt you to choose toolset for building, just select gcc match with your system installed default gcc
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```sh
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# check gcc version
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gcc -v
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```
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i.e. `gcc version 11.3.0 (Ubuntu 11.3.0-1ubuntu1~22.04)`
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5. vscode will run cmake config automatically, after done, click `build` in taskbar, you can also choose specific target
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to build and run
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Notes: if you needs debug by vscode, remember ensure choose `CMake: [Debug]` in vscode taskbar
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