axmol/scripting/javascript/bindings/js_bindings_opengl.h

10 lines
214 B
C++

#include "cocos2d.h"
#include "ScriptingCore.h"
#include "cocos2d_specifics.hpp"
class GLNode : public cocos2d::Node {
public:
void draw();
};
void js_register_cocos2dx_GLNode(JSContext *cx, JSObject *global);