mirror of https://github.com/axmolengine/axmol.git
135 lines
5.8 KiB
C++
135 lines
5.8 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONRENDERER_H_
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#define SPINE_SKELETONRENDERER_H_
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#include <spine/spine.h>
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#include "cocos2d.h"
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namespace spine {
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class PolygonBatch;
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/** Draws a skeleton. */
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class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
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public:
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static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual void update (float deltaTime) override;
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virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
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virtual void drawSkeleton (const cocos2d::Mat4& transform, uint32_t transformFlags);
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virtual cocos2d::Rect getBoundingBox () const override;
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virtual void onEnter () override;
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virtual void onExit () override;
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spSkeleton* getSkeleton();
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void setTimeScale(float scale);
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float getTimeScale() const;
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void setDebugSlotsEnabled(bool enabled);
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bool getDebugSlotsEnabled() const;
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void setDebugBonesEnabled(bool enabled);
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bool getDebugBonesEnabled() const;
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// --- Convenience methods for common Skeleton_* functions.
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void updateWorldTransform ();
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void setToSetupPose ();
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void setBonesToSetupPose ();
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void setSlotsToSetupPose ();
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/* Returns 0 if the bone was not found. */
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spBone* findBone (const std::string& boneName) const;
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/* Returns 0 if the slot was not found. */
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spSlot* findSlot (const std::string& slotName) const;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* @param skin May be empty string ("") for no skin.*/
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bool setSkin (const std::string& skinName);
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/** @param skin May be 0 for no skin.*/
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bool setSkin (const char* skinName);
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/* Returns 0 if the slot or attachment was not found. */
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spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
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/* Returns false if the slot or attachment was not found.
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* @param attachmentName May be empty string ("") for no attachment. */
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bool setAttachment (const std::string& slotName, const std::string& attachmentName);
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/* @param attachmentName May be 0 for no attachment. */
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bool setAttachment (const std::string& slotName, const char* attachmentName);
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// --- BlendProtocol
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virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
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virtual const cocos2d::BlendFunc& getBlendFunc () const override;
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virtual void setOpacityModifyRGB (bool value)override;
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virtual bool isOpacityModifyRGB () const override;
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CC_CONSTRUCTOR_ACCESS:
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SkeletonRenderer ();
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SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
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SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual ~SkeletonRenderer ();
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void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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void initWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
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void initWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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void initialize ();
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protected:
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
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virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const;
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virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const;
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virtual cocos2d::Texture2D* getTexture (spSkinnedMeshAttachment* attachment) const;
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bool _ownsSkeletonData;
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spAtlas* _atlas;
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cocos2d::CustomCommand _drawCommand;
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cocos2d::BlendFunc _blendFunc;
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PolygonBatch* _batch;
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float* _worldVertices;
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bool _premultipliedAlpha;
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spSkeleton* _skeleton;
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float _timeScale;
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bool _debugSlots;
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bool _debugBones;
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};
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}
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#endif /* SPINE_SKELETONRENDERER_H_ */
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