mirror of https://github.com/axmolengine/axmol.git
fe497933f8
* hack to make sprite3d test work * support cull face * support setting front face winding * convert depth compare function type * clean codes * remove usage of glprogramstate * pass needed information to Material::draw() * add 3d textures * enable animation * 3D: compile on windows (#179) * exclude source files from extensions/ * enable assets and 3D * run on windows * update comments * use std::vector instead of raw pointer void * * compile on mac * revert cmake * fix bufferdata * add todos * remove dirty flag from uniform buffer * argument type const & * enable more tests * update shader * save: failed to compile * pass compilation * fix type convert * save stage * save stage 2 * remove VertexData & IndexBuffer & VertexBuffer * comment out _meshCommand * comment bindPredefinedVertexAttribs() * fix xcode project file * simple refactor * remove unused files * revert sprite3d testcase position * revert change * remove ProgramGL::bindPredefinedVertexAttribs() * add header <string> * fix uniform size |
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.. | ||
ArmatureNodeReader | ||
ButtonReader | ||
CheckBoxReader | ||
ComAudioReader | ||
GameMapReader | ||
GameNode3DReader | ||
ImageViewReader | ||
LayoutReader | ||
Light3DReader | ||
ListViewReader | ||
LoadingBarReader | ||
Node3DReader | ||
NodeReader | ||
PageViewReader | ||
Particle3DReader | ||
ParticleReader | ||
ProjectNodeReader | ||
ScrollViewReader | ||
SingleNodeReader | ||
SkeletonReader | ||
SliderReader | ||
Sprite3DReader | ||
SpriteReader | ||
TabControlReader | ||
TextAtlasReader | ||
TextBMFontReader | ||
TextFieldReader | ||
TextReader | ||
UserCameraReader | ||
NodeReaderDefine.cpp | ||
NodeReaderDefine.h | ||
NodeReaderProtocol.cpp | ||
NodeReaderProtocol.h | ||
WidgetReader.cpp | ||
WidgetReader.h | ||
WidgetReaderProtocol.h |