mirror of https://github.com/axmolengine/axmol.git
153 lines
6.2 KiB
CMake
153 lines
6.2 KiB
CMake
#/****************************************************************************
|
|
# Copyright (c) 2013-2014 cocos2d-x.org
|
|
#
|
|
# http://www.cocos2d-x.org
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
|
|
# The above copyright notice and this permission notice shall be included in
|
|
# all copies or substantial portions of the Software.
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
# THE SOFTWARE.
|
|
# ****************************************************************************/
|
|
cmake_minimum_required(VERSION 3.6)
|
|
|
|
set(APP_NAME HelloLua)
|
|
|
|
project(${APP_NAME})
|
|
|
|
if(XCODE)
|
|
if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
|
|
SET (CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 8.0)
|
|
endif()
|
|
endif()
|
|
|
|
set(RUNTIME_SRC_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/runtime-src)
|
|
set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/cocos2d-x)
|
|
set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
|
|
|
|
include(CocosBuildSet)
|
|
set(BUILD_LUA_LIBS ON)
|
|
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
|
|
|
|
# script and source files info, not need to compile
|
|
set(res_res_folders
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/res"
|
|
)
|
|
set(res_src_folders
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/src"
|
|
)
|
|
if(APPLE OR VS)
|
|
cocos_mark_multi_resources(res_res RES_TO "Resources/res" FOLDERS ${res_res_folders})
|
|
cocos_mark_multi_resources(res_src RES_TO "Resources/src" FOLDERS ${res_src_folders})
|
|
set(cc_common_res ${res_res} ${res_src} ${res_script})
|
|
endif()
|
|
|
|
# record sources, headers
|
|
set(GAME_HEADER ${RUNTIME_SRC_ROOT}/Classes/AppDelegate.h)
|
|
set(GAME_SOURCE ${RUNTIME_SRC_ROOT}/Classes/AppDelegate.cpp)
|
|
# sources need to compile info, include dirs and source files
|
|
|
|
if(ANDROID)
|
|
# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
|
|
set(APP_NAME cocos2dlua)
|
|
list(APPEND GAME_SOURCE ${RUNTIME_SRC_ROOT}/proj.android/app/jni/hellolua/main.cpp)
|
|
elseif(LINUX)
|
|
list(APPEND GAME_SOURCE ${RUNTIME_SRC_ROOT}/proj.linux/main.cpp)
|
|
elseif(WINDOWS)
|
|
list(APPEND GAME_HEADER
|
|
${RUNTIME_SRC_ROOT}/proj.win32/main.h
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
${RUNTIME_SRC_ROOT}/proj.win32/main.cpp
|
|
${cc_common_res}
|
|
)
|
|
elseif(APPLE)
|
|
if(IOS)
|
|
list(APPEND GAME_HEADER
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/AppController.h
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/RootViewController.h
|
|
)
|
|
set(APP_UI_RES
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/LaunchScreen.storyboard
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/LaunchScreenBackground.png
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/Images.xcassets
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/main.m
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/AppController.mm
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/RootViewController.mm
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/Prefix.pch
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/build-cfg.json
|
|
${APP_UI_RES}
|
|
)
|
|
elseif(MACOSX)
|
|
list(APPEND GAME_HEADER
|
|
)
|
|
set(APP_UI_RES
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/Icon.icns
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/Info.plist
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/main.cpp
|
|
${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/Prefix.pch
|
|
${APP_UI_RES}
|
|
)
|
|
endif()
|
|
list(APPEND GAME_SOURCE ${cc_common_res})
|
|
endif()
|
|
|
|
set(APP_SRC ${GAME_HEADER} ${GAME_SOURCE})
|
|
|
|
# mark app complie info and libs info
|
|
if(NOT ANDROID)
|
|
add_executable(${APP_NAME} ${APP_SRC})
|
|
else()
|
|
add_library(${APP_NAME} SHARED ${APP_SRC})
|
|
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/platform/android ${ENGINE_BINARY_PATH}/cocos/platform)
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings/proj.android ${ENGINE_BINARY_PATH}/cocos/lua-android)
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive lua_android_spec -Wl,--no-whole-archive)
|
|
endif()
|
|
|
|
target_link_libraries(${APP_NAME} luacocos2d)
|
|
target_include_directories(${APP_NAME} PRIVATE ${RUNTIME_SRC_ROOT}/Classes)
|
|
|
|
# mark app resources, resource will be copy auto after mark
|
|
setup_cocos_app_config(${APP_NAME})
|
|
if(APPLE)
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
|
if(MACOSX)
|
|
set_target_properties(${APP_NAME} PROPERTIES
|
|
MACOSX_BUNDLE_INFO_PLIST "${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/Info.plist"
|
|
)
|
|
set_target_properties(${APP_NAME} PROPERTIES
|
|
LINK_FLAGS "-pagezero_size 10000 -image_base 100000000"
|
|
)
|
|
elseif(IOS)
|
|
set_xcode_property(${APP_NAME} INFOPLIST_FILE "${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/Info.plist")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
|
set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "")
|
|
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "iPhone Developer")
|
|
endif()
|
|
elseif(WINDOWS)
|
|
cocos_copy_target_dll(${APP_NAME})
|
|
endif()
|
|
# copy resource on linux or WINDOWS
|
|
if(LINUX OR WINDOWS)
|
|
cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
|
|
cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR}/res FOLDERS ${res_res_folders})
|
|
cocos_copy_lua_scripts(${APP_NAME} ${res_src_folders} ${APP_RES_DIR}/src )
|
|
endif()
|