axmol/cocos/math/Vec2.inl

103 lines
1.9 KiB
C++

/**
Copyright 2013 BlackBerry Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x project
*/
#include "math/Vec2.h"
NS_CC_MATH_BEGIN
inline const Vec2 Vec2::operator+(const Vec2& v) const
{
Vec2 result(*this);
result.add(v);
return result;
}
inline Vec2& Vec2::operator+=(const Vec2& v)
{
add(v);
return *this;
}
inline const Vec2 Vec2::operator-(const Vec2& v) const
{
Vec2 result(*this);
result.subtract(v);
return result;
}
inline Vec2& Vec2::operator-=(const Vec2& v)
{
subtract(v);
return *this;
}
inline const Vec2 Vec2::operator-() const
{
Vec2 result(*this);
result.negate();
return result;
}
inline const Vec2 Vec2::operator*(float s) const
{
Vec2 result(*this);
result.scale(s);
return result;
}
inline Vec2& Vec2::operator*=(float s)
{
scale(s);
return *this;
}
inline const Vec2 Vec2::operator/(const float s) const
{
return Vec2(this->x / s, this->y / s);
}
inline bool Vec2::operator<(const Vec2& v) const
{
if (x == v.x)
{
return y < v.y;
}
return x < v.x;
}
inline bool Vec2::operator==(const Vec2& v) const
{
return x==v.x && y==v.y;
}
inline bool Vec2::operator!=(const Vec2& v) const
{
return x!=v.x || y!=v.y;
}
inline const Vec2 operator*(float x, const Vec2& v)
{
Vec2 result(v);
result.scale(x);
return result;
}
NS_CC_MATH_END