axmol/Box2D/Box2D.vcproj

465 lines
9.0 KiB
XML

<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Box2D"
ProjectGUID="{83C75293-906B-432E-80B9-A0041043E380}"
RootNamespace="Box2D"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../../PRJ_TG3/LIB/Win32Lib"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\libBox2d.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Collision"
>
<File
RelativePath=".\Collision\b2BroadPhase.cpp"
>
</File>
<File
RelativePath=".\Collision\b2BroadPhase.h"
>
</File>
<File
RelativePath=".\Collision\b2CollideCircle.cpp"
>
</File>
<File
RelativePath=".\Collision\b2CollidePolygon.cpp"
>
</File>
<File
RelativePath=".\Collision\b2Collision.cpp"
>
</File>
<File
RelativePath=".\Collision\b2Collision.h"
>
</File>
<File
RelativePath=".\Collision\b2Distance.cpp"
>
</File>
<File
RelativePath=".\Collision\b2Distance.h"
>
</File>
<File
RelativePath=".\Collision\b2DynamicTree.cpp"
>
</File>
<File
RelativePath=".\Collision\b2DynamicTree.h"
>
</File>
<File
RelativePath=".\Collision\b2TimeOfImpact.cpp"
>
</File>
<File
RelativePath=".\Collision\b2TimeOfImpact.h"
>
</File>
<Filter
Name="Shapes"
>
<File
RelativePath=".\Collision\Shapes\b2CircleShape.cpp"
>
</File>
<File
RelativePath=".\Collision\Shapes\b2CircleShape.h"
>
</File>
<File
RelativePath=".\Collision\Shapes\b2PolygonShape.cpp"
>
</File>
<File
RelativePath=".\Collision\Shapes\b2PolygonShape.h"
>
</File>
<File
RelativePath=".\Collision\Shapes\b2Shape.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Common"
>
<File
RelativePath=".\Common\b2BlockAllocator.cpp"
>
</File>
<File
RelativePath=".\Common\b2BlockAllocator.h"
>
</File>
<File
RelativePath=".\Common\b2Math.cpp"
>
</File>
<File
RelativePath=".\Common\b2Math.h"
>
</File>
<File
RelativePath=".\Common\b2Settings.cpp"
>
</File>
<File
RelativePath=".\Common\b2Settings.h"
>
</File>
<File
RelativePath=".\Common\b2StackAllocator.cpp"
>
</File>
<File
RelativePath=".\Common\b2StackAllocator.h"
>
</File>
</Filter>
<Filter
Name="Dynamics"
>
<File
RelativePath=".\Dynamics\b2Body.cpp"
>
</File>
<File
RelativePath=".\Dynamics\b2Body.h"
>
</File>
<File
RelativePath=".\Dynamics\b2ContactManager.cpp"
>
</File>
<File
RelativePath=".\Dynamics\b2ContactManager.h"
>
</File>
<File
RelativePath=".\Dynamics\b2Fixture.cpp"
>
</File>
<File
RelativePath=".\Dynamics\b2Fixture.h"
>
</File>
<File
RelativePath=".\Dynamics\b2Island.cpp"
>
</File>
<File
RelativePath=".\Dynamics\b2Island.h"
>
</File>
<File
RelativePath=".\Dynamics\b2TimeStep.h"
>
</File>
<File
RelativePath=".\Dynamics\b2World.cpp"
>
</File>
<File
RelativePath=".\Dynamics\b2World.h"
>
</File>
<File
RelativePath=".\Dynamics\b2WorldCallbacks.cpp"
>
</File>
<File
RelativePath=".\Dynamics\b2WorldCallbacks.h"
>
</File>
<Filter
Name="Contacts"
>
<File
RelativePath=".\Dynamics\Contacts\b2CircleContact.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2CircleContact.h"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2Contact.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2Contact.h"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2ContactSolver.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2ContactSolver.h"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2NullContact.h"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2PolygonAndCircleContact.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2PolygonAndCircleContact.h"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2PolygonContact.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2PolygonContact.h"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2TOISolver.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Contacts\b2TOISolver.h"
>
</File>
</Filter>
<Filter
Name="Joints"
>
<File
RelativePath=".\Dynamics\Joints\b2DistanceJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2DistanceJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2FrictionJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2FrictionJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2GearJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2GearJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2Joint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2Joint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2LineJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2LineJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2MouseJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2MouseJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2PrismaticJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2PrismaticJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2PulleyJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2PulleyJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2RevoluteJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2RevoluteJoint.h"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2WeldJoint.cpp"
>
</File>
<File
RelativePath=".\Dynamics\Joints\b2WeldJoint.h"
>
</File>
</Filter>
</Filter>
<File
RelativePath=".\Box2D.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>