axmol/Box2D/Makefile-dynamic.ARM

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############################################################################
#
# Makefile for building : Box2D_Arm.TMK3
# Created by TMK3_V2.3, please do not modify.
#
#############################################################################
TO_PROJECT_ROOT = ../../PRJ_TG3
OUTPUT_FILENAME = libbox2d.so
include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_Base_DynamicLib.ARM
include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_TOPS_Def.ARM
DEFINES += -DCCX_UNDER_UPHONE
INCLUDE_PATH += -I. -I./Res -I../
CXX_FLAGS += -fvisibility=default
OBJECTS_DIR = ./Debug-ARM
DESTDIR = $(TO_PROJECT_ROOT)/$(BIN_OUTPUT_DIR)
TARGET = $(DESTDIR)/$(OUTPUT_FILENAME)
DEL_FILE = rm -f
MKDIR = mkdir -p
first: all
OBJECTS = \
$(OBJECTS_DIR)/b2BroadPhase.o \
$(OBJECTS_DIR)/b2CollideCircle.o \
$(OBJECTS_DIR)/b2CollidePolygon.o \
$(OBJECTS_DIR)/b2Collision.o \
$(OBJECTS_DIR)/b2Distance.o \
$(OBJECTS_DIR)/b2DynamicTree.o \
$(OBJECTS_DIR)/b2TimeOfImpact.o \
$(OBJECTS_DIR)/b2CircleShape.o \
$(OBJECTS_DIR)/b2PolygonShape.o \
$(OBJECTS_DIR)/b2BlockAllocator.o \
$(OBJECTS_DIR)/b2Math.o \
$(OBJECTS_DIR)/b2Settings.o \
$(OBJECTS_DIR)/b2StackAllocator.o \
$(OBJECTS_DIR)/b2Body.o \
$(OBJECTS_DIR)/b2ContactManager.o \
$(OBJECTS_DIR)/b2Fixture.o \
$(OBJECTS_DIR)/b2Island.o \
$(OBJECTS_DIR)/b2World.o \
$(OBJECTS_DIR)/b2WorldCallbacks.o \
$(OBJECTS_DIR)/b2CircleContact.o \
$(OBJECTS_DIR)/b2Contact.o \
$(OBJECTS_DIR)/b2ContactSolver.o \
$(OBJECTS_DIR)/b2PolygonAndCircleContact.o \
$(OBJECTS_DIR)/b2PolygonContact.o \
$(OBJECTS_DIR)/b2TOISolver.o \
$(OBJECTS_DIR)/b2DistanceJoint.o \
$(OBJECTS_DIR)/b2FrictionJoint.o \
$(OBJECTS_DIR)/b2GearJoint.o \
$(OBJECTS_DIR)/b2Joint.o \
$(OBJECTS_DIR)/b2LineJoint.o \
$(OBJECTS_DIR)/b2MouseJoint.o \
$(OBJECTS_DIR)/b2PrismaticJoint.o \
$(OBJECTS_DIR)/b2PulleyJoint.o \
$(OBJECTS_DIR)/b2RevoluteJoint.o \
$(OBJECTS_DIR)/b2WeldJoint.o
ADD_OBJECTS +=
$(OBJECTS_DIR) :
$(MKDIR) $(OBJECTS_DIR)
$(DESTDIR) :
$(MKDIR) $(DESTDIR)
all : $(OBJECTS_DIR) $(DESTDIR) $(TARGET)
$(TARGET) : $(OBJECTS)
$(LINK) $(LINK_FLAGS) -o $(TARGET) $(SYS_OBJECTS) $(OBJECTS) $(ADD_OBJECTS) $(LIBS) $(SYS_LIBS)
clean :
-$(DEL_FILE) $(OBJECTS)
-$(DEL_FILE) $(TARGET)
$(OBJECTS_DIR)/b2BroadPhase.o : ./Collision/b2BroadPhase.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2BroadPhase.o ./Collision/b2BroadPhase.cpp
$(OBJECTS_DIR)/b2CollideCircle.o : ./Collision/b2CollideCircle.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CollideCircle.o ./Collision/b2CollideCircle.cpp
$(OBJECTS_DIR)/b2CollidePolygon.o : ./Collision/b2CollidePolygon.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CollidePolygon.o ./Collision/b2CollidePolygon.cpp
$(OBJECTS_DIR)/b2Collision.o : ./Collision/b2Collision.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Collision.o ./Collision/b2Collision.cpp
$(OBJECTS_DIR)/b2Distance.o : ./Collision/b2Distance.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Distance.o ./Collision/b2Distance.cpp
$(OBJECTS_DIR)/b2DynamicTree.o : ./Collision/b2DynamicTree.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2DynamicTree.o ./Collision/b2DynamicTree.cpp
$(OBJECTS_DIR)/b2TimeOfImpact.o : ./Collision/b2TimeOfImpact.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2TimeOfImpact.o ./Collision/b2TimeOfImpact.cpp
$(OBJECTS_DIR)/b2CircleShape.o : ./Collision/Shapes/b2CircleShape.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CircleShape.o ./Collision/Shapes/b2CircleShape.cpp
$(OBJECTS_DIR)/b2PolygonShape.o : ./Collision/Shapes/b2PolygonShape.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PolygonShape.o ./Collision/Shapes/b2PolygonShape.cpp
$(OBJECTS_DIR)/b2BlockAllocator.o : ./Common/b2BlockAllocator.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2BlockAllocator.o ./Common/b2BlockAllocator.cpp
$(OBJECTS_DIR)/b2Math.o : ./Common/b2Math.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Math.o ./Common/b2Math.cpp
$(OBJECTS_DIR)/b2Settings.o : ./Common/b2Settings.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Settings.o ./Common/b2Settings.cpp
$(OBJECTS_DIR)/b2StackAllocator.o : ./Common/b2StackAllocator.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2StackAllocator.o ./Common/b2StackAllocator.cpp
$(OBJECTS_DIR)/b2Body.o : ./Dynamics/b2Body.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Body.o ./Dynamics/b2Body.cpp
$(OBJECTS_DIR)/b2ContactManager.o : ./Dynamics/b2ContactManager.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2ContactManager.o ./Dynamics/b2ContactManager.cpp
$(OBJECTS_DIR)/b2Fixture.o : ./Dynamics/b2Fixture.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Fixture.o ./Dynamics/b2Fixture.cpp
$(OBJECTS_DIR)/b2Island.o : ./Dynamics/b2Island.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Island.o ./Dynamics/b2Island.cpp
$(OBJECTS_DIR)/b2World.o : ./Dynamics/b2World.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2World.o ./Dynamics/b2World.cpp
$(OBJECTS_DIR)/b2WorldCallbacks.o : ./Dynamics/b2WorldCallbacks.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2WorldCallbacks.o ./Dynamics/b2WorldCallbacks.cpp
$(OBJECTS_DIR)/b2CircleContact.o : ./Dynamics/Contacts/b2CircleContact.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CircleContact.o ./Dynamics/Contacts/b2CircleContact.cpp
$(OBJECTS_DIR)/b2Contact.o : ./Dynamics/Contacts/b2Contact.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Contact.o ./Dynamics/Contacts/b2Contact.cpp
$(OBJECTS_DIR)/b2ContactSolver.o : ./Dynamics/Contacts/b2ContactSolver.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2ContactSolver.o ./Dynamics/Contacts/b2ContactSolver.cpp
$(OBJECTS_DIR)/b2PolygonAndCircleContact.o : ./Dynamics/Contacts/b2PolygonAndCircleContact.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PolygonAndCircleContact.o ./Dynamics/Contacts/b2PolygonAndCircleContact.cpp
$(OBJECTS_DIR)/b2PolygonContact.o : ./Dynamics/Contacts/b2PolygonContact.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PolygonContact.o ./Dynamics/Contacts/b2PolygonContact.cpp
$(OBJECTS_DIR)/b2TOISolver.o : ./Dynamics/Contacts/b2TOISolver.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2TOISolver.o ./Dynamics/Contacts/b2TOISolver.cpp
$(OBJECTS_DIR)/b2DistanceJoint.o : ./Dynamics/Joints/b2DistanceJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2DistanceJoint.o ./Dynamics/Joints/b2DistanceJoint.cpp
$(OBJECTS_DIR)/b2FrictionJoint.o : ./Dynamics/Joints/b2FrictionJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2FrictionJoint.o ./Dynamics/Joints/b2FrictionJoint.cpp
$(OBJECTS_DIR)/b2GearJoint.o : ./Dynamics/Joints/b2GearJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2GearJoint.o ./Dynamics/Joints/b2GearJoint.cpp
$(OBJECTS_DIR)/b2Joint.o : ./Dynamics/Joints/b2Joint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Joint.o ./Dynamics/Joints/b2Joint.cpp
$(OBJECTS_DIR)/b2LineJoint.o : ./Dynamics/Joints/b2LineJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2LineJoint.o ./Dynamics/Joints/b2LineJoint.cpp
$(OBJECTS_DIR)/b2MouseJoint.o : ./Dynamics/Joints/b2MouseJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2MouseJoint.o ./Dynamics/Joints/b2MouseJoint.cpp
$(OBJECTS_DIR)/b2PrismaticJoint.o : ./Dynamics/Joints/b2PrismaticJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PrismaticJoint.o ./Dynamics/Joints/b2PrismaticJoint.cpp
$(OBJECTS_DIR)/b2PulleyJoint.o : ./Dynamics/Joints/b2PulleyJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PulleyJoint.o ./Dynamics/Joints/b2PulleyJoint.cpp
$(OBJECTS_DIR)/b2RevoluteJoint.o : ./Dynamics/Joints/b2RevoluteJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2RevoluteJoint.o ./Dynamics/Joints/b2RevoluteJoint.cpp
$(OBJECTS_DIR)/b2WeldJoint.o : ./Dynamics/Joints/b2WeldJoint.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2WeldJoint.o ./Dynamics/Joints/b2WeldJoint.cpp