mirror of https://github.com/axmolengine/axmol.git
159 lines
4.4 KiB
Lua
159 lines
4.4 KiB
Lua
local targetPlatform = cc.Application:getInstance():getTargetPlatform()
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local lineSpace = 40
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local itemTagBasic = 1000
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local menuItemNames =
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{
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"enter",
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"reset",
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"update",
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}
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local winSize = cc.Director:getInstance():getWinSize()
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local function updateLayer()
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local layer = cc.Layer:create()
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local support = false
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if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform)
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or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform)
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or (cc.PLATFORM_OS_MAC == targetPlatform) then
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support = true
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end
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if not support then
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print("Platform is not supported!")
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return layer
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end
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local isUpdateItemClicked = false
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local assetsManager = nil
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local pathToSave = ""
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local menu = cc.Menu:create()
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menu:setPosition(cc.p(0, 0))
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cc.MenuItemFont:setFontName("Arial")
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cc.MenuItemFont:setFontSize(24)
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local progressLable = cc.LabelTTF:create("","Arial",30)
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progressLable:setPosition(cc.p(140,50))
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layer:addChild(progressLable)
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pathToSave = createDownloadDir()
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local function onError(errorCode)
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if errorCode == cc.ASSETSMANAGER_NO_NEW_VERSION then
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progressLable:setString("no new version")
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elseif errorCode == cc.ASSETSMANAGER_NETWORK then
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progressLable:setString("network error")
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end
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end
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local function onProgress( percent )
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local progress = string.format("downloading %d%%",percent)
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progressLable:setString(progress)
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end
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local function onSuccess()
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progressLable:setString("downloading ok")
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end
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local function getAssetsManager()
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if nil == assetsManager then
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assetsManager = cc.AssetsManager:new("https://raw.github.com/samuele3hu/AssetsManagerTest/master/package.zip",
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"https://raw.github.com/samuele3hu/AssetsManagerTest/master/version",
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pathToSave)
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assetsManager:retain()
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assetsManager:setDelegate(onError, cc.ASSETSMANAGER_PROTOCOL_ERROR )
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assetsManager:setDelegate(onProgress, cc.ASSETSMANAGER_PROTOCOL_PROGRESS)
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assetsManager:setDelegate(onSuccess, cc.ASSETSMANAGER_PROTOCOL_SUCCESS )
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assetsManager:setConnectionTimeout(3)
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end
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return assetsManager
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end
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local function update(sender)
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progressLable:setString("")
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getAssetsManager():update()
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end
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local function reset(sender)
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progressLable:setString("")
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deleteDownloadDir(pathToSave)
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getAssetsManager():deleteVersion()
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createDownloadDir()
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end
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local function reloadModule( moduleName )
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package.loaded[moduleName] = nil
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return require(moduleName)
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end
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local function enter(sender)
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if not isUpdateItemClicked then
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addSearchPath(pathToSave,true)
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end
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assetsManagerModule = reloadModule("luaScript/AssetsManagerTest/AssetsManagerModule")
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assetsManagerModule.newScene(AssetsManagerTestMain)
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end
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local callbackFuncs =
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{
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enter,
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reset,
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update,
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}
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local function menuCallback(tag, menuItem)
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local scene = nil
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local nIdx = menuItem:getZOrder() - itemTagBasic
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local ExtensionsTestScene = CreateExtensionsTestScene(nIdx)
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if nil ~= ExtensionsTestScene then
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cc.Director:getInstance():replaceScene(ExtensionsTestScene)
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end
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end
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for i = 1, table.getn(menuItemNames) do
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local item = cc.MenuItemFont:create(menuItemNames[i])
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item:registerScriptTapHandler(callbackFuncs[i])
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item:setPosition(winSize.width / 2, winSize.height - i * lineSpace)
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if not support then
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item:setEnabled(false)
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end
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menu:addChild(item, itemTagBasic + i)
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end
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local function onNodeEvent(msgName)
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if nil ~= assetsManager then
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assetsManager:release()
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assetsManager = nil
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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layer:addChild(menu)
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return layer
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end
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-------------------------------------
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-- AssetsManager Test
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-------------------------------------
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function AssetsManagerTestMain()
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local scene = cc.Scene:create()
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scene:addChild(updateLayer())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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