mirror of https://github.com/axmolengine/axmol.git
566 lines
15 KiB
C++
566 lines
15 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
Copyright (c) Microsoft Open Technologies, Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "CCGLViewImpl-wp8.h"
|
|
#include "deprecated/CCSet.h"
|
|
#include "base/ccMacros.h"
|
|
#include "base/CCDirector.h"
|
|
#include "base/CCTouch.h"
|
|
#include "base/CCIMEDispatcher.h"
|
|
#include "CCApplication.h"
|
|
#include "CCWinRTUtils.h"
|
|
#include "deprecated/CCNotificationCenter.h"
|
|
|
|
using namespace Platform;
|
|
using namespace Windows::Foundation;
|
|
using namespace Windows::Foundation::Collections;
|
|
using namespace Windows::Graphics::Display;
|
|
using namespace Windows::UI::Input;
|
|
using namespace Windows::UI::Core;
|
|
using namespace Windows::UI::Xaml;
|
|
using namespace Windows::UI::Xaml::Media;
|
|
using namespace Windows::System;
|
|
using namespace Windows::UI::ViewManagement;
|
|
using namespace Windows::ApplicationModel;
|
|
using namespace Windows::ApplicationModel::Core;
|
|
using namespace Windows::ApplicationModel::Activation;
|
|
using namespace Windows::Phone::UI::Core;
|
|
using namespace Platform;
|
|
using namespace Microsoft::WRL;
|
|
using namespace PhoneDirect3DXamlAppComponent;
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
static GLViewImpl* s_pEglView = NULL;
|
|
|
|
GLViewImpl* GLViewImpl::create(const std::string& viewName)
|
|
{
|
|
auto ret = new GLViewImpl;
|
|
if(ret && ret->initWithFullScreen(viewName))
|
|
{
|
|
ret->autorelease();
|
|
return ret;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
GLViewImpl::GLViewImpl()
|
|
: _frameZoomFactor(1.0f)
|
|
, _supportTouch(true)
|
|
, _isRetina(false)
|
|
, m_lastPointValid(false)
|
|
, m_running(false)
|
|
, m_initialized(false)
|
|
, m_windowClosed(false)
|
|
, m_windowVisible(true)
|
|
, m_width(0)
|
|
, m_height(0)
|
|
, m_eglDisplay(nullptr)
|
|
, m_eglContext(nullptr)
|
|
, m_eglSurface(nullptr)
|
|
, m_delegate(nullptr)
|
|
, m_messageBoxDelegate(nullptr)
|
|
, m_orientation(DisplayOrientations::Landscape)
|
|
{
|
|
s_pEglView = this;
|
|
_viewName = "cocos2dx";
|
|
}
|
|
|
|
GLViewImpl::~GLViewImpl()
|
|
{
|
|
CC_ASSERT(this == s_pEglView);
|
|
s_pEglView = NULL;
|
|
|
|
// TODO: cleanup
|
|
}
|
|
|
|
bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
|
|
{
|
|
setViewName(viewName);
|
|
setFrameSize(rect.size.width, rect.size.height);
|
|
setFrameZoomFactor(frameZoomFactor);
|
|
return true;
|
|
}
|
|
|
|
bool GLViewImpl::initWithFullScreen(const std::string& viewName)
|
|
{
|
|
return initWithRect(viewName, Rect(0, 0, m_width, m_height), 1.0f);
|
|
}
|
|
|
|
|
|
bool GLViewImpl::Create(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface, float width, float height, DisplayOrientations orientation)
|
|
{
|
|
m_orientation = orientation;
|
|
m_eglDisplay = eglDisplay;
|
|
m_eglContext = eglContext;
|
|
m_eglSurface = eglSurface;
|
|
UpdateForWindowSizeChange(width, height);
|
|
return true;
|
|
}
|
|
|
|
void GLViewImpl::UpdateDevice(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface)
|
|
{
|
|
m_eglDisplay = eglDisplay;
|
|
m_eglContext = eglContext;
|
|
m_eglSurface = eglSurface;
|
|
|
|
//UpdateForWindowSizeChange(width, height);
|
|
}
|
|
|
|
void GLViewImpl::setIMEKeyboardState(bool bOpen)
|
|
{
|
|
std::string str;
|
|
setIMEKeyboardState(bOpen, str);
|
|
}
|
|
|
|
void GLViewImpl::setIMEKeyboardState(bool bOpen, std::string str)
|
|
{
|
|
if(m_delegate)
|
|
{
|
|
if(bOpen)
|
|
{
|
|
m_delegate->Invoke(Cocos2dEvent::ShowKeyboard, stringToPlatformString(str));
|
|
}
|
|
else
|
|
{
|
|
m_delegate->Invoke(Cocos2dEvent::HideKeyboard, stringToPlatformString(str));
|
|
}
|
|
}
|
|
}
|
|
|
|
Platform::String^ GLViewImpl::stringToPlatformString(std::string strSrc)
|
|
{
|
|
// to wide char
|
|
int strLen = MultiByteToWideChar(CP_UTF8, 0, strSrc.c_str(), -1, NULL, 0);
|
|
wchar_t* wstr = new wchar_t[strLen + 1];
|
|
memset(wstr, 0, strLen + 1);
|
|
MultiByteToWideChar(CP_UTF8, 0, strSrc.c_str(), -1, wstr, strLen);
|
|
Platform::String^ strDst = ref new Platform::String(wstr);
|
|
delete[] wstr;
|
|
return strDst;
|
|
}
|
|
|
|
void GLViewImpl::swapBuffers()
|
|
{
|
|
eglSwapBuffers(m_eglDisplay, m_eglSurface);
|
|
}
|
|
|
|
|
|
bool GLViewImpl::isOpenGLReady()
|
|
{
|
|
// TODO: need to revisit this
|
|
return (m_eglDisplay && m_orientation != DisplayOrientations::None);
|
|
}
|
|
|
|
void GLViewImpl::end()
|
|
{
|
|
m_windowClosed = true;
|
|
}
|
|
|
|
|
|
void GLViewImpl::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
|
|
{
|
|
}
|
|
|
|
void GLViewImpl::OnResuming(Platform::Object^ sender, Platform::Object^ args)
|
|
{
|
|
}
|
|
|
|
// user pressed the Back Key on the phone
|
|
void GLViewImpl::OnBackKeyPress()
|
|
{
|
|
std::string str;
|
|
if(m_delegate)
|
|
{
|
|
m_delegate->Invoke(Cocos2dEvent::TerminateApp, stringToPlatformString(str));
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
|
|
{
|
|
OnPointerPressed(args);
|
|
}
|
|
|
|
void GLViewImpl::OnPointerPressed(PointerEventArgs^ args)
|
|
{
|
|
int id = args->CurrentPoint->PointerId;
|
|
Vec2 pt = GetPoint(args);
|
|
handleTouchesBegin(1, &id, &pt.x, &pt.y);
|
|
}
|
|
|
|
|
|
void GLViewImpl::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
|
|
{
|
|
float direction = (float)args->CurrentPoint->Properties->MouseWheelDelta;
|
|
int id = 0;
|
|
Vec2 p(0.0f,0.0f);
|
|
handleTouchesBegin(1, &id, &p.x, &p.y);
|
|
p.y += direction;
|
|
handleTouchesMove(1, &id, &p.x, &p.y);
|
|
handleTouchesEnd(1, &id, &p.x, &p.y);
|
|
}
|
|
|
|
void GLViewImpl::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
|
|
{
|
|
m_windowVisible = args->Visible;
|
|
}
|
|
|
|
void GLViewImpl::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
|
|
{
|
|
m_windowClosed = true;
|
|
}
|
|
|
|
void GLViewImpl::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
|
|
{
|
|
OnPointerMoved(args);
|
|
}
|
|
|
|
void GLViewImpl::OnPointerMoved( PointerEventArgs^ args)
|
|
{
|
|
auto currentPoint = args->CurrentPoint;
|
|
if (currentPoint->IsInContact)
|
|
{
|
|
if (m_lastPointValid)
|
|
{
|
|
int id = args->CurrentPoint->PointerId;
|
|
Vec2 p = GetPoint(args);
|
|
handleTouchesMove(1, &id, &p.x, &p.y);
|
|
}
|
|
m_lastPoint = currentPoint->Position;
|
|
m_lastPointValid = true;
|
|
}
|
|
else
|
|
{
|
|
m_lastPointValid = false;
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
|
|
{
|
|
OnPointerReleased(args);
|
|
}
|
|
|
|
void GLViewImpl::OnPointerReleased(PointerEventArgs^ args)
|
|
{
|
|
int id = args->CurrentPoint->PointerId;
|
|
Vec2 pt = GetPoint(args);
|
|
handleTouchesEnd(1, &id, &pt.x, &pt.y);
|
|
}
|
|
|
|
|
|
|
|
void GLViewImpl::resize(int width, int height)
|
|
{
|
|
|
|
}
|
|
|
|
void GLViewImpl::setFrameZoomFactor(float fZoomFactor)
|
|
{
|
|
_frameZoomFactor = fZoomFactor;
|
|
Director::getInstance()->setProjection(Director::getInstance()->getProjection());
|
|
//resize(m_obScreenSize.width * fZoomFactor, m_obScreenSize.height * fZoomFactor);
|
|
}
|
|
|
|
float GLViewImpl::getFrameZoomFactor()
|
|
{
|
|
return _frameZoomFactor;
|
|
}
|
|
|
|
void GLViewImpl::centerWindow()
|
|
{
|
|
// not implemented in WinRT. Window is always full screen
|
|
}
|
|
|
|
GLViewImpl* GLViewImpl::sharedOpenGLView()
|
|
{
|
|
return s_pEglView;
|
|
}
|
|
|
|
int GLViewImpl::Run()
|
|
{
|
|
// XAML version does not have a run loop
|
|
m_running = true;
|
|
return 0;
|
|
};
|
|
|
|
void GLViewImpl::Render()
|
|
{
|
|
OnRendering();
|
|
}
|
|
|
|
void GLViewImpl::OnRendering()
|
|
{
|
|
if(m_running && m_initialized)
|
|
{
|
|
Director::getInstance()->mainLoop();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
bool GLViewImpl::ShowMessageBox(Platform::String^ title, Platform::String^ message)
|
|
{
|
|
if(m_messageBoxDelegate)
|
|
{
|
|
m_messageBoxDelegate->Invoke(title, message);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GLViewImpl::OpenXamlEditBox(Platform::String^ strPlaceHolder, Platform::String^ strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler<Platform::String^>^ receiveHandler)
|
|
{
|
|
if(m_editBoxDelegate)
|
|
{
|
|
m_editBoxDelegate->Invoke(strPlaceHolder, strText, maxLength, inputMode, inputFlag, receiveHandler);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
// called by orientation change from WP8 XAML
|
|
void GLViewImpl::UpdateOrientation(DisplayOrientations orientation)
|
|
{
|
|
if(m_orientation != orientation)
|
|
{
|
|
m_orientation = orientation;
|
|
UpdateWindowSize();
|
|
}
|
|
}
|
|
|
|
// called by size change from WP8 XAML
|
|
void GLViewImpl::UpdateForWindowSizeChange(float width, float height)
|
|
{
|
|
m_width = width;
|
|
m_height = height;
|
|
UpdateWindowSize();
|
|
}
|
|
|
|
#if 0
|
|
win32 version
|
|
|
|
void GLViewEventHandler::OnGLFWWindowSizeFunCallback(GLFWwindow *windows, int width, int height)
|
|
{
|
|
auto view = Director::getInstance()->getOpenGLView();
|
|
if(view && view->getResolutionPolicy() != ResolutionPolicy::UNKNOWN)
|
|
{
|
|
Size resSize=view->getDesignResolutionSize();
|
|
ResolutionPolicy resPolicy=view->getResolutionPolicy();
|
|
view->setFrameSize(width, height);
|
|
view->setDesignResolutionSize(resSize.width, resSize.height, resPolicy);
|
|
Director::getInstance()->setViewport();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GLViewImpl::UpdateWindowSize()
|
|
{
|
|
float width, height;
|
|
|
|
if(m_orientation == DisplayOrientations::Landscape || m_orientation == DisplayOrientations::LandscapeFlipped)
|
|
{
|
|
width = m_height;
|
|
height = m_width;
|
|
}
|
|
else
|
|
{
|
|
width = m_width;
|
|
height = m_height;
|
|
}
|
|
|
|
UpdateOrientationMatrix();
|
|
|
|
//CCSize designSize = getDesignResolutionSize();
|
|
if(!m_initialized)
|
|
{
|
|
m_initialized = true;
|
|
GLView::setFrameSize(width, height);
|
|
}
|
|
|
|
auto view = Director::getInstance()->getOpenGLView();
|
|
if(view && view->getResolutionPolicy() != ResolutionPolicy::UNKNOWN)
|
|
{
|
|
Size resSize=view->getDesignResolutionSize();
|
|
ResolutionPolicy resPolicy=view->getResolutionPolicy();
|
|
view->setFrameSize(width, height);
|
|
view->setDesignResolutionSize(resSize.width, resSize.height, resPolicy);
|
|
Director::getInstance()->setViewport();
|
|
Director::sharedDirector()->setProjection(Director::sharedDirector()->getProjection());
|
|
}
|
|
}
|
|
|
|
const Mat4& GLViewImpl::getOrientationMatrix() const
|
|
{
|
|
return m_orientationMatrix;
|
|
};
|
|
|
|
|
|
void GLViewImpl::UpdateOrientationMatrix()
|
|
{
|
|
kmMat4Identity(&m_orientationMatrix);
|
|
kmMat4Identity(&m_reverseOrientationMatrix);
|
|
switch(m_orientation)
|
|
{
|
|
case Windows::Graphics::Display::DisplayOrientations::PortraitFlipped:
|
|
kmMat4RotationZ(&m_orientationMatrix, M_PI);
|
|
kmMat4RotationZ(&m_reverseOrientationMatrix, -M_PI);
|
|
break;
|
|
|
|
case Windows::Graphics::Display::DisplayOrientations::Landscape:
|
|
kmMat4RotationZ(&m_orientationMatrix, -M_PI_2);
|
|
kmMat4RotationZ(&m_reverseOrientationMatrix, M_PI_2);
|
|
break;
|
|
|
|
case Windows::Graphics::Display::DisplayOrientations::LandscapeFlipped:
|
|
kmMat4RotationZ(&m_orientationMatrix, M_PI_2);
|
|
kmMat4RotationZ(&m_reverseOrientationMatrix, -M_PI_2);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
cocos2d::Vec2 GLViewImpl::TransformToOrientation(Windows::Foundation::Point p)
|
|
{
|
|
cocos2d::Vec2 returnValue;
|
|
|
|
float x = p.X;
|
|
float y = p.Y;
|
|
|
|
switch (m_orientation)
|
|
{
|
|
case DisplayOrientations::Portrait:
|
|
default:
|
|
returnValue = Vec2(x, y);
|
|
break;
|
|
case DisplayOrientations::Landscape:
|
|
returnValue = Vec2(y, m_width - x);
|
|
break;
|
|
case DisplayOrientations::PortraitFlipped:
|
|
returnValue = Vec2(m_width - x, m_height - y);
|
|
break;
|
|
case DisplayOrientations::LandscapeFlipped:
|
|
returnValue = Vec2(m_height - y, x);
|
|
break;
|
|
}
|
|
|
|
float zoomFactor = GLViewImpl::sharedOpenGLView()->getFrameZoomFactor();
|
|
if(zoomFactor > 0.0f) {
|
|
returnValue.x /= zoomFactor;
|
|
returnValue.y /= zoomFactor;
|
|
}
|
|
|
|
// CCLOG("%.2f %.2f : %.2f %.2f", p.X, p.Y,returnValue.x, returnValue.y);
|
|
|
|
return returnValue;
|
|
}
|
|
|
|
Vec2 GLViewImpl::GetPoint(PointerEventArgs^ args) {
|
|
|
|
return TransformToOrientation(args->CurrentPoint->Position);
|
|
|
|
}
|
|
|
|
|
|
void GLViewImpl::setViewPortInPoints(float x , float y , float w , float h)
|
|
{
|
|
switch(m_orientation)
|
|
{
|
|
case DisplayOrientations::Landscape:
|
|
case DisplayOrientations::LandscapeFlipped:
|
|
glViewport((GLint)(y * _scaleY + _viewPortRect.origin.y),
|
|
(GLint)(x * _scaleX + _viewPortRect.origin.x),
|
|
(GLsizei)(h * _scaleY),
|
|
(GLsizei)(w * _scaleX));
|
|
break;
|
|
|
|
default:
|
|
glViewport((GLint)(x * _scaleX + _viewPortRect.origin.x),
|
|
(GLint)(y * _scaleY + _viewPortRect.origin.y),
|
|
(GLsizei)(w * _scaleX),
|
|
(GLsizei)(h * _scaleY));
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::setScissorInPoints(float x , float y , float w , float h)
|
|
{
|
|
switch(m_orientation)
|
|
{
|
|
case DisplayOrientations::Landscape:
|
|
case DisplayOrientations::LandscapeFlipped:
|
|
glScissor((GLint)(y * _scaleX + _viewPortRect.origin.y),
|
|
(GLint)((_viewPortRect.size.width - ((x + w) * _scaleX)) + _viewPortRect.origin.x),
|
|
(GLsizei)(h * _scaleY),
|
|
(GLsizei)(w * _scaleX));
|
|
break;
|
|
|
|
default:
|
|
glScissor((GLint)(x * _scaleX + _viewPortRect.origin.x),
|
|
(GLint)(y * _scaleY + _viewPortRect.origin.y),
|
|
(GLsizei)(w * _scaleX),
|
|
(GLsizei)(h * _scaleY));
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::QueueBackKeyPress()
|
|
{
|
|
std::lock_guard<std::mutex> guard(mMutex);
|
|
std::shared_ptr<BackButtonEvent> e(new BackButtonEvent());
|
|
mInputEvents.push(e);
|
|
}
|
|
|
|
void GLViewImpl::QueuePointerEvent(PointerEventType type, PointerEventArgs^ args)
|
|
{
|
|
std::lock_guard<std::mutex> guard(mMutex);
|
|
std::shared_ptr<PointerEvent> e(new PointerEvent(type, args));
|
|
mInputEvents.push(e);
|
|
}
|
|
|
|
void GLViewImpl::QueueEvent(std::shared_ptr<InputEvent>& event)
|
|
{
|
|
std::lock_guard<std::mutex> guard(mMutex);
|
|
mInputEvents.push(event);
|
|
}
|
|
|
|
void GLViewImpl::ProcessEvents()
|
|
{
|
|
std::lock_guard<std::mutex> guard(mMutex);
|
|
|
|
while (!mInputEvents.empty())
|
|
{
|
|
InputEvent* e = mInputEvents.front().get();
|
|
e->execute();
|
|
mInputEvents.pop();
|
|
}
|
|
}
|
|
|
|
NS_CC_END
|