axmol/cocos/editor-support/dragonBones/factory/BaseFactory.cpp

657 lines
20 KiB
C++

#include "BaseFactory.h"
DRAGONBONES_NAMESPACE_BEGIN
JSONDataParser BaseFactory::_jsonParser;
BinaryDataParser BaseFactory::_binaryParser;
TextureData* BaseFactory::_getTextureData(const std::string& textureAtlasName, const std::string& textureName) const
{
const auto iterator = _textureAtlasDataMap.find(textureAtlasName);
if (iterator != _textureAtlasDataMap.end())
{
for (const auto textureAtlasData : iterator->second)
{
const auto textureData = textureAtlasData->getTexture(textureName);
if (textureData != nullptr)
{
return textureData;
}
}
}
if (autoSearch)
{
for (const auto& pair : _textureAtlasDataMap)
{
for (const auto textureAtlasData : pair.second)
{
if (textureAtlasData->autoSearch)
{
const auto textureData = textureAtlasData->getTexture(textureName);
if (textureData != nullptr)
{
return textureData;
}
}
}
}
}
return nullptr;
}
bool BaseFactory::_fillBuildArmaturePackage(
BuildArmaturePackage& dataPackage,
const std::string& dragonBonesName, const std::string& armatureName, const std::string& skinName, const std::string& textureAtlasName
) const
{
std::string mapName = dragonBonesName;
DragonBonesData* dragonBonesData = nullptr;
ArmatureData* armatureData = nullptr;
if (!mapName.empty())
{
const auto iterator = _dragonBonesDataMap.find(mapName);
if (iterator != _dragonBonesDataMap.end())
{
dragonBonesData = iterator->second;
armatureData = dragonBonesData->getArmature(armatureName);
}
}
if (armatureData == nullptr && (mapName.empty() || autoSearch))
{
for (const auto& pair : _dragonBonesDataMap)
{
dragonBonesData = pair.second;
if (mapName.empty() || dragonBonesData->autoSearch)
{
armatureData = dragonBonesData->getArmature(armatureName);
if (armatureData != nullptr)
{
mapName = pair.first;
break;
}
}
}
}
if (armatureData != nullptr)
{
dataPackage.dataName = mapName;
dataPackage.textureAtlasName = textureAtlasName;
dataPackage.data = dragonBonesData;
dataPackage.armature = armatureData;
dataPackage.skin = nullptr;
if (!skinName.empty())
{
dataPackage.skin = armatureData->getSkin(skinName);
if (dataPackage.skin == nullptr && autoSearch)
{
for (const auto& pair : _dragonBonesDataMap)
{
const auto skinDragonBonesData = pair.second;
const auto skinArmatureData = skinDragonBonesData->getArmature(skinName);
if (skinArmatureData != nullptr)
{
dataPackage.skin = skinArmatureData->defaultSkin;
break;
}
}
}
}
if (dataPackage.skin == nullptr)
{
dataPackage.skin = armatureData->defaultSkin;
}
return true;
}
return false;
}
void BaseFactory::_buildBones(const BuildArmaturePackage& dataPackage, Armature* armature) const
{
for (const auto boneData : dataPackage.armature->sortedBones)
{
const auto bone = BaseObject::borrowObject<Bone>();
bone->init(boneData, armature);
}
for (const auto& pair : dataPackage.armature->constraints)
{
// TODO more constraint type.
const auto constraint = BaseObject::borrowObject<IKConstraint>();
constraint->init(pair.second, armature);
armature->_addConstraint(constraint);
}
}
void BaseFactory::_buildSlots(const BuildArmaturePackage& dataPackage, Armature* armature) const
{
const auto currentSkin = dataPackage.skin;
const auto defaultSkin = dataPackage.armature->defaultSkin;
if (currentSkin == nullptr || defaultSkin == nullptr)
{
return;
}
std::map<std::string, std::vector<DisplayData*>*> skinSlots;
for (auto& pair : defaultSkin->displays)
{
auto& displays = pair.second;
skinSlots[pair.first] = &displays;
}
if (currentSkin != defaultSkin)
{
for (auto& pair : currentSkin->displays)
{
auto& displays = pair.second;
skinSlots[pair.first] = &displays;
}
}
for (const auto slotData : dataPackage.armature->sortedSlots)
{
const auto displayDatas = skinSlots[slotData->name];
const auto slot = _buildSlot(dataPackage, slotData, armature);
slot->setRawDisplayDatas(displayDatas);
if (displayDatas != nullptr)
{
std::vector<std::pair<void*, DisplayType>> displayList;
for (const auto displayData : *displayDatas)
{
if (displayData != nullptr)
{
displayList.push_back(_getSlotDisplay(&dataPackage, displayData, nullptr, slot));
}
else
{
displayList.push_back(std::make_pair(nullptr, DisplayType::Image));
}
}
slot->_setDisplayList(displayList);
}
slot->_setDisplayIndex(slotData->displayIndex, true);
}
}
Armature* BaseFactory::_buildChildArmature(const BuildArmaturePackage* dataPackage, Slot* slot, DisplayData* displayData) const
{
return buildArmature(displayData->path, dataPackage != nullptr ? dataPackage->dataName : "", "", dataPackage != nullptr ? dataPackage->textureAtlasName : "");
}
std::pair<void*, DisplayType> BaseFactory::_getSlotDisplay(const BuildArmaturePackage* dataPackage, DisplayData* displayData, DisplayData* rawDisplayData, Slot* slot) const
{
std::string dataName = "";
if (dataPackage != nullptr)
{
dataName = dataPackage->dataName;
}
else
{
for (const auto& pair : _dragonBonesDataMap)
{
if (pair.second == displayData->parent->parent->parent)
{
dataName = pair.first;
}
}
if (dataName.empty())
{
dataName = displayData->parent->parent->parent->name;
}
}
dataPackage != nullptr ? dataPackage->dataName : displayData->parent->parent->parent->name;
std::pair<void*, DisplayType> display(nullptr, DisplayType::Image);
switch (displayData->type)
{
case DisplayType::Image:
{
auto imageDisplayData = static_cast<ImageDisplayData*>(displayData);
if (imageDisplayData->texture == nullptr)
{
imageDisplayData->texture = _getTextureData(dataName, displayData->path);
}
else if (dataPackage != nullptr && !dataPackage->textureAtlasName.empty())
{
imageDisplayData->texture = _getTextureData(dataPackage->textureAtlasName, displayData->path);
}
display.first = slot->_rawDisplay;
display.second = DisplayType::Image;
break;
}
case DisplayType::Mesh:
{
auto meshDisplayData = static_cast<MeshDisplayData*>(displayData);
if (meshDisplayData->texture == nullptr)
{
meshDisplayData->texture = _getTextureData(dataName, meshDisplayData->path);
}
else if (dataPackage != nullptr && !dataPackage->textureAtlasName.empty())
{
meshDisplayData->texture = _getTextureData(dataPackage->textureAtlasName, meshDisplayData->path);
}
if (_isSupportMesh())
{
display.first = slot->_meshDisplay;
display.second = DisplayType::Mesh;
}
else
{
display.first = slot->_rawDisplay;
display.second = DisplayType::Image;
}
break;
}
case DisplayType::Armature:
{
auto armatureDisplayData = static_cast<ArmatureDisplayData*>(displayData);
const auto childArmature = _buildChildArmature(dataPackage, slot, displayData);
if (childArmature != nullptr)
{
childArmature->inheritAnimation = armatureDisplayData->inheritAnimation;
if (!childArmature->inheritAnimation)
{
const auto actions = !armatureDisplayData->actions.empty() ? &(armatureDisplayData->actions) : &(childArmature->_armatureData->defaultActions);
if (!actions->empty())
{
for (const auto action : *actions)
{
childArmature->getAnimation()->fadeIn(action->name);
}
}
else {
childArmature->getAnimation()->play();
}
}
armatureDisplayData->armature = childArmature->_armatureData; //
}
display.first = childArmature;
display.second = DisplayType::Armature;
break;
}
case DisplayType::BoundingBox:
break;
default:
break;
}
return display;
}
DragonBonesData* BaseFactory::parseDragonBonesData(const char* rawData, const std::string& name, float scale)
{
DRAGONBONES_ASSERT(rawData != nullptr, "");
DataParser* dataParser = nullptr;
if (
rawData[0] == 'D' &&
rawData[1] == 'B' &&
rawData[2] == 'D' &&
rawData[3] == 'T'
)
{
dataParser = &_binaryParser;
}
else
{
dataParser = _dataParser;
}
const auto dragonBonesData = dataParser->parseDragonBonesData(rawData, scale);
while (true)
{
const auto textureAtlasData = _buildTextureAtlasData(nullptr, nullptr);
if (dataParser->parseTextureAtlasData(nullptr, *textureAtlasData, scale))
{
addTextureAtlasData(textureAtlasData, name);
}
else
{
textureAtlasData->returnToPool();
break;
}
}
if (dragonBonesData != nullptr)
{
addDragonBonesData(dragonBonesData, name);
}
return dragonBonesData;
}
TextureAtlasData* BaseFactory::parseTextureAtlasData(const char* rawData, void* textureAtlas, const std::string& name, float scale)
{
const auto textureAtlasData = _buildTextureAtlasData(nullptr, nullptr);
_dataParser->parseTextureAtlasData(rawData, *textureAtlasData, scale);
_buildTextureAtlasData(textureAtlasData, textureAtlas);
addTextureAtlasData(textureAtlasData, name);
return textureAtlasData;
}
void BaseFactory::addDragonBonesData(DragonBonesData* data, const std::string& name)
{
const auto& mapName = !name.empty()? name : data->name;
if (_dragonBonesDataMap.find(mapName) != _dragonBonesDataMap.cend())
{
if (_dragonBonesDataMap[name] == data)
{
return;
}
DRAGONBONES_ASSERT(false, "Can not add same name data: " + name);
return;
}
_dragonBonesDataMap[mapName] = data;
}
void BaseFactory::removeDragonBonesData(const std::string& name, bool disposeData)
{
const auto iterator = _dragonBonesDataMap.find(name);
if (iterator != _dragonBonesDataMap.cend())
{
if (disposeData)
{
iterator->second->returnToPool();
}
_dragonBonesDataMap.erase(iterator);
}
}
void BaseFactory::addTextureAtlasData(TextureAtlasData* data, const std::string& name)
{
const auto& mapName = !name.empty() ? name : data->name;
auto& textureAtlasList = _textureAtlasDataMap[mapName];
if (std::find(textureAtlasList.cbegin(), textureAtlasList.cend(), data) == textureAtlasList.cend())
{
textureAtlasList.push_back(data);
}
}
void BaseFactory::removeTextureAtlasData(const std::string& name, bool disposeData)
{
const auto iterator = _textureAtlasDataMap.find(name);
if (iterator != _textureAtlasDataMap.end())
{
if (disposeData)
{
for (const auto textureAtlasData : iterator->second)
{
textureAtlasData->returnToPool();
}
}
_textureAtlasDataMap.erase(iterator);
}
}
ArmatureData* BaseFactory::getArmatureData(const std::string& name, const std::string& dragonBonesName) const
{
BuildArmaturePackage dataPackage;
if (!_fillBuildArmaturePackage(dataPackage, dragonBonesName, name, "", ""))
{
return nullptr;
}
return dataPackage.armature;
}
void BaseFactory::clear(bool disposeData)
{
if (disposeData)
{
for (const auto& pair : _dragonBonesDataMap)
{
pair.second->returnToPool();
}
for (const auto& pair : _textureAtlasDataMap)
{
for (const auto textureAtlasData : pair.second)
{
textureAtlasData->returnToPool();
}
}
}
_dragonBonesDataMap.clear();
_textureAtlasDataMap.clear();
}
Armature * BaseFactory::buildArmature(const std::string& armatureName, const std::string& dragonBonesName, const std::string& skinName, const std::string& textureAtlasName) const
{
BuildArmaturePackage dataPackage;
if (!_fillBuildArmaturePackage(dataPackage, dragonBonesName, armatureName, skinName, textureAtlasName))
{
DRAGONBONES_ASSERT(false, "No armature data: " + armatureName + ", " + (!dragonBonesName.empty() ? dragonBonesName : ""));
return nullptr;
}
const auto armature = _buildArmature(dataPackage);
_buildBones(dataPackage, armature);
_buildSlots(dataPackage, armature);
armature->invalidUpdate("", true);
armature->advanceTime(0.0f); // Update armature pose.
return armature;
}
void BaseFactory::replaceDisplay(Slot* slot, DisplayData* displayData, int displayIndex) const
{
if (displayIndex < 0)
{
displayIndex = slot->getDisplayIndex();
}
if (displayIndex < 0)
{
displayIndex = 0;
}
slot->replaceDisplayData(displayData, displayIndex);
auto displayList = slot->getDisplayList(); // Copy.
if (displayList.size() <= (unsigned)displayIndex)
{
displayList.resize(displayIndex + 1, std::make_pair(nullptr, DisplayType::Image));
}
if (displayData != nullptr)
{
const auto rawDisplayDatas = slot->getRawDisplayDatas();
displayList[displayIndex] = _getSlotDisplay(
nullptr,
displayData,
rawDisplayDatas != nullptr && (unsigned)displayIndex < rawDisplayDatas->size() ? rawDisplayDatas->at(displayIndex) : nullptr,
slot
);
}
else
{
displayList[displayIndex] = std::make_pair(nullptr, DisplayType::Image);
}
slot->setDisplayList(displayList);
}
bool BaseFactory::replaceSlotDisplay(const std::string& dragonBonesName, const std::string& armatureName, const std::string& slotName, const std::string& displayName, Slot* slot, int displayIndex) const
{
DRAGONBONES_ASSERT(slot, "Arguments error.");
const auto armatureData = getArmatureData(armatureName, dragonBonesName);
if (!armatureData || !armatureData->defaultSkin)
{
return false;
}
const auto displayData = armatureData->defaultSkin->getDisplay(slotName, displayName);
if (!displayData)
{
return false;
}
replaceDisplay(slot, displayData, displayIndex);
return true;
}
bool BaseFactory::replaceSlotDisplayList(const std::string& dragonBonesName, const std::string& armatureName, const std::string& slotName, Slot* slot) const
{
DRAGONBONES_ASSERT(slot, "Arguments error.");
const auto armatureData = getArmatureData(armatureName, dragonBonesName);
if (!armatureData || !armatureData->defaultSkin)
{
return false;
}
const auto displays = armatureData->defaultSkin->getDisplays(slotName);
if (!displays)
{
return false;
}
auto displayIndex = 0;
for (const auto displayData : *displays)
{
replaceDisplay(slot, displayData, displayIndex++);
}
return true;
}
bool BaseFactory::replaceSkin(Armature* armature, SkinData* skin, bool isOverride, const std::vector<std::string>* exclude) const
{
DRAGONBONES_ASSERT(armature && skin, "Arguments error.");
auto success = false;
const auto defaultSkin = skin->parent->defaultSkin;
for (const auto slot : armature->getSlots())
{
if (exclude != nullptr && std::find(exclude->cbegin(), exclude->cend(), slot->getName()) != exclude->cend())
{
continue;
}
auto displays = skin->getDisplays(slot->getName());
if (displays == nullptr)
{
if (defaultSkin != nullptr && skin != defaultSkin)
{
displays = defaultSkin->getDisplays(slot->getName());
}
if (isOverride)
{
std::vector<std::pair<void*, DisplayType>> displayList;
slot->setRawDisplayDatas(nullptr);
slot->setDisplayList(displayList);
}
continue;
}
auto displayList = slot->getDisplayList(); // Copy.
displayList.resize(displays->size(), std::make_pair(nullptr, DisplayType::Image));
for (std::size_t i = 0, l = displays->size(); i < l; ++i)
{
const auto displayData = displays->at(i);
if (displayData != nullptr)
{
displayList[i] = _getSlotDisplay(nullptr, displayData, nullptr, slot);
}
else
{
displayList[i] = std::make_pair(nullptr, DisplayType::Image);
}
}
success = true;
slot->setRawDisplayDatas(displays);
slot->setDisplayList(displayList);
}
return success;
}
bool BaseFactory::replaceAnimation(Armature* armature, ArmatureData* armatureData, bool isReplaceAll) const
{
const auto skinData = armatureData->defaultSkin;
if (skinData == nullptr)
{
return false;
}
if (isReplaceAll)
{
armature->getAnimation()->setAnimations(armatureData->animations);
}
else
{
auto animations = armature->getAnimation()->getAnimations(); // Copy.
for (const auto& pair : armatureData->animations)
{
animations[pair.first] = pair.second;
}
armature->getAnimation()->setAnimations(animations);
}
for (const auto slot : armature->getSlots())
{
unsigned index = 0;
for (const auto& pair : slot->getDisplayList())
{
if (pair.second == DisplayType::Armature)
{
auto displayDatas = skinData->getDisplays(slot->getName());
if (displayDatas != nullptr && index < displayDatas->size())
{
const auto displayData = (*displayDatas)[index];
if (displayData != nullptr && displayData->type == DisplayType::Armature)
{
const auto childArmatureData = getArmatureData(displayData->path, displayData->parent->parent->parent->name);
if (childArmatureData != nullptr)
{
replaceAnimation((Armature*)pair.first, childArmatureData, isReplaceAll);
}
}
}
}
index++;
}
}
return true;
}
DRAGONBONES_NAMESPACE_END