.. |
BufferGL.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
BufferGL.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CommandBufferGL.cpp
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Only needs updateUniformID when set a unstable uniform variable
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2020-10-23 15:07:18 +08:00 |
CommandBufferGL.h
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Remove unused varaibles
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2020-10-20 19:38:33 +08:00 |
DepthStencilStateGL.cpp
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DepthStencilStateGL.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DeviceGL.cpp
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
DeviceGL.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DeviceInfoGL.cpp
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Remove unnecessary macro GL_ETC1_RGB8_OES check
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2020-09-01 13:39:15 +08:00 |
DeviceInfoGL.h
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Add copyright notice [skip appveyor][skip travis]
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2020-09-01 13:24:45 +08:00 |
ProgramGL.cpp
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Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
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2020-08-28 12:57:00 +08:00 |
ProgramGL.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
RenderPipelineGL.cpp
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
RenderPipelineGL.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
RenderTargetGL.cpp
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
RenderTargetGL.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
ShaderModuleGL.cpp
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
ShaderModuleGL.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
TextureGL.cpp
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Clearly texture usage and TextureGL initWithZeros usage (#219)
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2020-09-25 15:04:55 +08:00 |
TextureGL.h
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
UtilsGL.cpp
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Refine pixel format
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2020-10-20 23:27:20 +08:00 |
UtilsGL.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |