axmol/templates/lua-template-default/frameworks/runtime-src/proj.win32/SimulatorWin.cpp

848 lines
26 KiB
C++

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma comment(lib, "comctl32.lib")
#pragma comment(linker, "\"/manifestdependency:type='Win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#include "stdafx.h"
#include <io.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdio.h>
#include <fcntl.h>
#include <Commdlg.h>
#include <Shlobj.h>
#include <winnls.h>
#include <shobjidl.h>
#include <objbase.h>
#include <objidl.h>
#include <shlguid.h>
#include <shellapi.h>
#include "SimulatorWin.h"
#include "glfw3.h"
#include "glfw3native.h"
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
#include "AppEvent.h"
#include "AppLang.h"
#include "runtime/ConfigParser.h"
#include "runtime/Runtime.h"
#include "platform/win32/PlayerWin.h"
#include "platform/win32/PlayerMenuServiceWin.h"
// define 1 to open console ui and setup windows system menu, 0 to disable
#define SIMULATOR_WITH_CONSOLE_AND_MENU 0
USING_NS_CC;
static WNDPROC g_oldWindowProc = NULL;
INT_PTR CALLBACK AboutDialogCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
void onHelpAbout()
{
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_DIALOG_ABOUT),
Director::getInstance()->getOpenGLView()->getWin32Window(),
AboutDialogCallback);
}
void shutDownApp()
{
auto glview = dynamic_cast<GLViewImpl*> (Director::getInstance()->getOpenGLView());
HWND hWnd = glview->getWin32Window();
::SendMessage(hWnd, WM_CLOSE, NULL, NULL);
}
std::string getCurAppPath(void)
{
TCHAR szAppDir[MAX_PATH] = { 0 };
if (!GetModuleFileName(NULL, szAppDir, MAX_PATH))
return "";
int nEnd = 0;
for (int i = 0; szAppDir[i]; i++)
{
if (szAppDir[i] == '\\')
nEnd = i;
}
szAppDir[nEnd] = 0;
int iLen = 2 * wcslen(szAppDir);
char* chRtn = new char[iLen + 1];
wcstombs(chRtn, szAppDir, iLen + 1);
std::string strPath = chRtn;
delete[] chRtn;
chRtn = NULL;
char fuldir[MAX_PATH] = { 0 };
_fullpath(fuldir, strPath.c_str(), MAX_PATH);
return fuldir;
}
static void initGLContextAttrs()
{
// set OpenGL context attributes: red,green,blue,alpha,depth,stencil,multisamplesCount
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0};
GLView::setGLContextAttrs(glContextAttrs);
}
SimulatorWin *SimulatorWin::_instance = nullptr;
SimulatorWin *SimulatorWin::getInstance()
{
if (!_instance)
{
_instance = new SimulatorWin();
}
return _instance;
}
SimulatorWin::SimulatorWin()
: _hwnd(NULL)
, _hwndConsole(NULL)
, _app(nullptr)
, _writeDebugLogFile(nullptr)
{
}
SimulatorWin::~SimulatorWin()
{
CC_SAFE_DELETE(_app);
if (_writeDebugLogFile)
{
fclose(_writeDebugLogFile);
}
}
void SimulatorWin::quit()
{
Director::getInstance()->end();
}
void SimulatorWin::relaunch()
{
_project.setWindowOffset(Vec2(getPositionX(), getPositionY()));
openNewPlayerWithProjectConfig(_project);
quit();
}
void SimulatorWin::openNewPlayer()
{
openNewPlayerWithProjectConfig(_project);
}
void SimulatorWin::openNewPlayerWithProjectConfig(const ProjectConfig &config)
{
static long taskid = 100;
stringstream buf;
buf << taskid++;
string commandLine;
commandLine.append(getApplicationExePath());
commandLine.append(" ");
commandLine.append(config.makeCommandLine());
CCLOG("SimulatorWin::openNewPlayerWithProjectConfig(): %s", commandLine.c_str());
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms682499(v=vs.85).aspx
SECURITY_ATTRIBUTES sa = {0};
sa.nLength = sizeof(sa);
PROCESS_INFORMATION pi = {0};
STARTUPINFO si = {0};
si.cb = sizeof(STARTUPINFO);
#define MAX_COMMAND 1024 // length of commandLine is always beyond MAX_PATH
WCHAR command[MAX_COMMAND];
memset(command, 0, sizeof(command));
MultiByteToWideChar(CP_UTF8, 0, commandLine.c_str(), -1, command, MAX_COMMAND);
BOOL success = CreateProcess(NULL,
command, // command line
NULL, // process security attributes
NULL, // primary thread security attributes
FALSE, // handles are inherited
0, // creation flags
NULL, // use parent's environment
NULL, // use parent's current directory
&si, // STARTUPINFO pointer
&pi); // receives PROCESS_INFORMATION
if (!success)
{
CCLOG("PlayerTaskWin::run() - create process failed, for execute %s", commandLine.c_str());
}
}
void SimulatorWin::openProjectWithProjectConfig(const ProjectConfig &config)
{
openNewPlayerWithProjectConfig(config);
quit();
}
int SimulatorWin::getPositionX()
{
RECT rect;
GetWindowRect(_hwnd, &rect);
return rect.left;
}
int SimulatorWin::getPositionY()
{
RECT rect;
GetWindowRect(_hwnd, &rect);
return rect.top;
}
int SimulatorWin::run()
{
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
parseCocosProjectConfig(_project);
// load project config from command line args
vector<string> args;
for (int i = 0; i < __argc; ++i)
{
wstring ws(__wargv[i]);
string s;
s.assign(ws.begin(), ws.end());
args.push_back(s);
}
_project.parseCommandLine(args);
if (_project.getProjectDir().empty())
{
if (args.size() == 2)
{
// for Code IDE before RC2
_project.setProjectDir(args.at(1));
_project.setDebuggerType(kCCRuntimeDebuggerCodeIDE);
}
}
// create the application instance
_app = new AppDelegate();
RuntimeEngine::getInstance()->setProjectConfig(_project);
#if (SIMULATOR_WITH_CONSOLE_AND_MENU > 0)
// create console window
if (_project.isShowConsole())
{
AllocConsole();
_hwndConsole = GetConsoleWindow();
if (_hwndConsole != NULL)
{
ShowWindow(_hwndConsole, SW_SHOW);
BringWindowToTop(_hwndConsole);
freopen("CONOUT$", "wt", stdout);
freopen("CONOUT$", "wt", stderr);
HMENU hmenu = GetSystemMenu(_hwndConsole, FALSE);
if (hmenu != NULL)
{
DeleteMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
}
}
}
#endif
// log file
if (_project.isWriteDebugLogToFile())
{
const string debugLogFilePath = _project.getDebugLogFilePath();
_writeDebugLogFile = fopen(debugLogFilePath.c_str(), "w");
if (!_writeDebugLogFile)
{
CCLOG("Cannot create debug log file %s", debugLogFilePath.c_str());
}
}
// set environments
SetCurrentDirectoryA(_project.getProjectDir().c_str());
FileUtils::getInstance()->setDefaultResourceRootPath(_project.getProjectDir());
FileUtils::getInstance()->setWritablePath(_project.getWritableRealPath().c_str());
// check screen DPI
HDC screen = GetDC(0);
int dpi = GetDeviceCaps(screen, LOGPIXELSX);
ReleaseDC(0, screen);
// set scale with DPI
// 96 DPI = 100 % scaling
// 120 DPI = 125 % scaling
// 144 DPI = 150 % scaling
// 192 DPI = 200 % scaling
// http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266%28v=vs.85%29.aspx#dpi_and_the_desktop_scaling_factor
//
// enable DPI-Aware with DeclareDPIAware.manifest
// http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266%28v=vs.85%29.aspx#declaring_dpi_awareness
float screenScale = 1.0f;
if (dpi >= 120 && dpi < 144)
{
screenScale = 1.25f;
}
else if (dpi >= 144 && dpi < 192)
{
screenScale = 1.5f;
}
else if (dpi >= 192)
{
screenScale = 2.0f;
}
CCLOG("SCREEN DPI = %d, SCREEN SCALE = %0.2f", dpi, screenScale);
// create opengl view
Size frameSize = _project.getFrameSize();
float frameScale = 1.0f;
if (_project.isRetinaDisplay())
{
frameSize.width *= screenScale;
frameSize.height *= screenScale;
}
else
{
frameScale = screenScale;
}
const Rect frameRect = Rect(0, 0, frameSize.width, frameSize.height);
ConfigParser::getInstance()->setInitViewSize(frameSize);
const bool isResize = _project.isResizeWindow();
std::stringstream title;
title << "Cocos Simulator - " << ConfigParser::getInstance()->getInitViewName();
initGLContextAttrs();
auto glview = GLViewImpl::createWithRect(title.str(), frameRect, frameScale);
_hwnd = glview->getWin32Window();
player::PlayerWin::createWithHwnd(_hwnd);
DragAcceptFiles(_hwnd, TRUE);
//SendMessage(_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
//SendMessage(_hwnd, WM_SETICON, ICON_SMALL, (LPARAM)icon);
//FreeResource(icon);
auto director = Director::getInstance();
director->setOpenGLView(glview);
director->setAnimationInterval(1.0 / 60.0);
// set window position
if (_project.getProjectDir().length())
{
setZoom(_project.getFrameScale());
}
Vec2 pos = _project.getWindowOffset();
if (pos.x != 0 && pos.y != 0)
{
RECT rect;
GetWindowRect(_hwnd, &rect);
MoveWindow(_hwnd, pos.x, pos.y, rect.right - rect.left, rect.bottom - rect.top, FALSE);
}
// path for looking Lang file, Studio Default images
FileUtils::getInstance()->addSearchPath(getApplicationPath().c_str());
#if SIMULATOR_WITH_CONSOLE_AND_MENU > 0
// init player services
setupUI();
DrawMenuBar(_hwnd);
#endif
// prepare
FileUtils::getInstance()->setPopupNotify(false);
_project.dump();
auto app = Application::getInstance();
g_oldWindowProc = (WNDPROC)SetWindowLong(_hwnd, GWL_WNDPROC, (LONG)SimulatorWin::windowProc);
// startup message loop
return app->run();
}
// services
void SimulatorWin::setupUI()
{
auto menuBar = player::PlayerProtocol::getInstance()->getMenuService();
// FILE
menuBar->addItem("FILE_MENU", tr("File"));
menuBar->addItem("EXIT_MENU", tr("Exit"), "FILE_MENU");
// VIEW
menuBar->addItem("VIEW_MENU", tr("View"));
SimulatorConfig *config = SimulatorConfig::getInstance();
int current = config->checkScreenSize(_project.getFrameSize());
for (int i = 0; i < config->getScreenSizeCount(); i++)
{
SimulatorScreenSize size = config->getScreenSize(i);
std::stringstream menuId;
menuId << "VIEWSIZE_ITEM_MENU_" << i;
auto menuItem = menuBar->addItem(menuId.str(), size.title.c_str(), "VIEW_MENU");
if (i == current)
{
menuItem->setChecked(true);
}
}
menuBar->addItem("DIRECTION_MENU_SEP", "-", "VIEW_MENU");
menuBar->addItem("DIRECTION_PORTRAIT_MENU", tr("Portrait"), "VIEW_MENU")
->setChecked(_project.isPortraitFrame());
menuBar->addItem("DIRECTION_LANDSCAPE_MENU", tr("Landscape"), "VIEW_MENU")
->setChecked(_project.isLandscapeFrame());
menuBar->addItem("VIEW_SCALE_MENU_SEP", "-", "VIEW_MENU");
std::vector<player::PlayerMenuItem*> scaleMenuVector;
auto scale100Menu = menuBar->addItem("VIEW_SCALE_MENU_100", tr("Zoom Out").append(" (100%)"), "VIEW_MENU");
auto scale75Menu = menuBar->addItem("VIEW_SCALE_MENU_75", tr("Zoom Out").append(" (75%)"), "VIEW_MENU");
auto scale50Menu = menuBar->addItem("VIEW_SCALE_MENU_50", tr("Zoom Out").append(" (50%)"), "VIEW_MENU");
auto scale25Menu = menuBar->addItem("VIEW_SCALE_MENU_25", tr("Zoom Out").append(" (25%)"), "VIEW_MENU");
int frameScale = int(_project.getFrameScale() * 100);
if (frameScale == 100)
{
scale100Menu->setChecked(true);
}
else if (frameScale == 75)
{
scale75Menu->setChecked(true);
}
else if (frameScale == 50)
{
scale50Menu->setChecked(true);
}
else if (frameScale == 25)
{
scale25Menu->setChecked(true);
}
else
{
scale100Menu->setChecked(true);
}
scaleMenuVector.push_back(scale100Menu);
scaleMenuVector.push_back(scale75Menu);
scaleMenuVector.push_back(scale50Menu);
scaleMenuVector.push_back(scale25Menu);
// About
menuBar->addItem("HELP_MENU", tr("Help"));
menuBar->addItem("ABOUT_MENUITEM", tr("About"), "HELP_MENU");
menuBar->addItem("REFRESH_MENU_SEP", "-", "VIEW_MENU");
menuBar->addItem("REFRESH_MENU", tr("Refresh"), "VIEW_MENU");
HWND &hwnd = _hwnd;
ProjectConfig &project = _project;
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->addEventListenerWithFixedPriority(EventListenerCustom::create("APP.EVENT", [&project, &hwnd, scaleMenuVector](EventCustom* event){
auto menuEvent = dynamic_cast<AppEvent*>(event);
if (menuEvent)
{
rapidjson::Document dArgParse;
dArgParse.Parse<0>(menuEvent->getDataString().c_str());
if (dArgParse.HasMember("name"))
{
string strcmd = dArgParse["name"].GetString();
if (strcmd == "menuClicked")
{
player::PlayerMenuItem *menuItem = static_cast<player::PlayerMenuItem*>(menuEvent->getUserData());
if (menuItem)
{
if (menuItem->isChecked())
{
return;
}
string data = dArgParse["data"].GetString();
if ((data == "CLOSE_MENU") || (data == "EXIT_MENU"))
{
_instance->quit();
}
else if (data == "REFRESH_MENU")
{
_instance->relaunch();
}
else if (data.find("VIEW_SCALE_MENU_") == 0) // begin with VIEW_SCALE_MENU_
{
string tmp = data.erase(0, strlen("VIEW_SCALE_MENU_"));
float scale = atof(tmp.c_str()) / 100.0f;
project.setFrameScale(scale);
auto glview = static_cast<GLViewImpl*>(Director::getInstance()->getOpenGLView());
glview->setFrameZoomFactor(scale);
// update scale menu state
for (auto &it : scaleMenuVector)
{
it->setChecked(false);
}
menuItem->setChecked(true);
// update window size
RECT rect;
GetWindowRect(hwnd, &rect);
MoveWindow(hwnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top + GetSystemMetrics(SM_CYMENU), FALSE);
// fix: can not update window on some windows system
::SendMessage(hwnd, WM_MOVE, NULL, NULL);
}
else if (data.find("VIEWSIZE_ITEM_MENU_") == 0) // begin with VIEWSIZE_ITEM_MENU_
{
string tmp = data.erase(0, strlen("VIEWSIZE_ITEM_MENU_"));
int index = atoi(tmp.c_str());
SimulatorScreenSize size = SimulatorConfig::getInstance()->getScreenSize(index);
if (project.isLandscapeFrame())
{
std::swap(size.width, size.height);
}
project.setFrameSize(cocos2d::Size(size.width, size.height));
project.setWindowOffset(cocos2d::Vec2(_instance->getPositionX(), _instance->getPositionY()));
_instance->openProjectWithProjectConfig(project);
}
else if (data == "DIRECTION_PORTRAIT_MENU")
{
project.changeFrameOrientationToPortait();
_instance->openProjectWithProjectConfig(project);
}
else if (data == "DIRECTION_LANDSCAPE_MENU")
{
project.changeFrameOrientationToLandscape();
_instance->openProjectWithProjectConfig(project);
}
else if (data == "ABOUT_MENUITEM")
{
onHelpAbout();
}
}
}
}
}
}), 1);
AppDelegate *app = _app;
auto listener = EventListenerCustom::create(kAppEventDropName, [&project, app](EventCustom* event)
{
AppEvent *dropEvent = dynamic_cast<AppEvent*>(event);
if (dropEvent)
{
string dirPath = dropEvent->getDataString() + "/";
string configFilePath = dirPath + CONFIG_FILE;
if (FileUtils::getInstance()->isDirectoryExist(dirPath) &&
FileUtils::getInstance()->isFileExist(configFilePath))
{
// parse config.json
ConfigParser::getInstance()->readConfig(configFilePath);
project.setProjectDir(dirPath);
project.setScriptFile(ConfigParser::getInstance()->getEntryFile());
project.setWritablePath(dirPath);
RuntimeEngine::getInstance()->setProjectConfig(project);
}
}
});
dispatcher->addEventListenerWithFixedPriority(listener, 1);
}
void SimulatorWin::setZoom(float frameScale)
{
_project.setFrameScale(frameScale);
cocos2d::Director::getInstance()->getOpenGLView()->setFrameZoomFactor(frameScale);
}
// debug log
void SimulatorWin::writeDebugLog(const char *log)
{
if (!_writeDebugLogFile) return;
fputs(log, _writeDebugLogFile);
fputc('\n', _writeDebugLogFile);
fflush(_writeDebugLogFile);
}
void SimulatorWin::parseCocosProjectConfig(ProjectConfig &config)
{
// get project directory
ProjectConfig tmpConfig;
// load project config from command line args
vector<string> args;
for (int i = 0; i < __argc; ++i)
{
wstring ws(__wargv[i]);
string s;
s.assign(ws.begin(), ws.end());
args.push_back(s);
}
if (args.size() >= 2)
{
if (args.size() && args.at(1).at(0) == '/')
{
// FIXME:
// for Code IDE before RC2
tmpConfig.setProjectDir(args.at(1));
}
tmpConfig.parseCommandLine(args);
}
// set project directory as search root path
FileUtils::getInstance()->setDefaultResourceRootPath(tmpConfig.getProjectDir().c_str());
// parse config.json
auto parser = ConfigParser::getInstance();
auto configPath = tmpConfig.getProjectDir().append(CONFIG_FILE);
parser->readConfig(configPath);
// set information
config.setConsolePort(parser->getConsolePort());
config.setFileUploadPort(parser->getUploadPort());
config.setFrameSize(parser->getInitViewSize());
if (parser->isLanscape())
{
config.changeFrameOrientationToLandscape();
}
else
{
config.changeFrameOrientationToPortait();
}
config.setScriptFile(parser->getEntryFile());
}
//
// D:\aaa\bbb\ccc\ddd\abc.txt --> D:/aaa/bbb/ccc/ddd/abc.txt
//
std::string SimulatorWin::convertPathFormatToUnixStyle(const std::string& path)
{
std::string ret = path;
int len = ret.length();
for (int i = 0; i < len; ++i)
{
if (ret[i] == '\\')
{
ret[i] = '/';
}
}
return ret;
}
//
// @return: C:/Users/win8/Documents/
//
std::string SimulatorWin::getUserDocumentPath()
{
TCHAR filePath[MAX_PATH];
SHGetSpecialFolderPath(NULL, filePath, CSIDL_PERSONAL, FALSE);
int length = 2 * wcslen(filePath);
char* tempstring = new char[length + 1];
wcstombs(tempstring, filePath, length + 1);
string userDocumentPath(tempstring);
delete [] tempstring;
userDocumentPath = convertPathFormatToUnixStyle(userDocumentPath);
userDocumentPath.append("/");
return userDocumentPath;
}
//
// convert Unicode/LocalCode TCHAR to Utf8 char
//
char* SimulatorWin::convertTCharToUtf8(const TCHAR* src)
{
#ifdef UNICODE
WCHAR* tmp = (WCHAR*)src;
size_t size = wcslen(src) * 3 + 1;
char* dest = new char[size];
memset(dest, 0, size);
WideCharToMultiByte(CP_UTF8, 0, tmp, -1, dest, size, NULL, NULL);
return dest;
#else
char* tmp = (char*)src;
uint32 size = strlen(tmp) + 1;
WCHAR* dest = new WCHAR[size];
memset(dest, 0, sizeof(WCHAR)*size);
MultiByteToWideChar(CP_ACP, 0, src, -1, dest, (int)size); // convert local code to unicode.
size = wcslen(dest) * 3 + 1;
char* dest2 = new char[size];
memset(dest2, 0, size);
WideCharToMultiByte(CP_UTF8, 0, dest, -1, dest2, size, NULL, NULL); // convert unicode to utf8.
delete[] dest;
return dest2;
#endif
}
//
std::string SimulatorWin::getApplicationExePath()
{
TCHAR szFileName[MAX_PATH];
GetModuleFileName(NULL, szFileName, MAX_PATH);
std::u16string u16ApplicationName;
char *applicationExePath = convertTCharToUtf8(szFileName);
std::string path(applicationExePath);
CC_SAFE_FREE(applicationExePath);
return path;
}
std::string SimulatorWin::getApplicationPath()
{
std::string path = getApplicationExePath();
size_t pos;
while ((pos = path.find_first_of("\\")) != std::string::npos)
{
path.replace(pos, 1, "/");
}
size_t p = path.find_last_of("/");
string workdir;
if (p != path.npos)
{
workdir = path.substr(0, p);
}
return workdir;
}
LRESULT CALLBACK SimulatorWin::windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!_instance) return 0;
switch (uMsg)
{
case WM_SYSCOMMAND:
case WM_COMMAND:
{
if (HIWORD(wParam) == 0)
{
// menu
WORD menuId = LOWORD(wParam);
auto menuService = dynamic_cast<player::PlayerMenuServiceWin*> (player::PlayerProtocol::getInstance()->getMenuService());
auto menuItem = menuService->getItemByCommandId(menuId);
if (menuItem)
{
AppEvent event("APP.EVENT", APP_EVENT_MENU);
std::stringstream buf;
buf << "{\"data\":\"" << menuItem->getMenuId().c_str() << "\"";
buf << ",\"name\":" << "\"menuClicked\"" << "}";
event.setDataString(buf.str());
event.setUserData(menuItem);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
if (menuId == ID_HELP_ABOUT)
{
onHelpAbout();
}
}
break;
}
case WM_KEYDOWN:
{
#if (SIMULATOR_WITH_CONSOLE_AND_MENU > 0)
if (wParam == VK_F5)
{
_instance->relaunch();
}
#endif
break;
}
case WM_COPYDATA:
{
PCOPYDATASTRUCT pMyCDS = (PCOPYDATASTRUCT) lParam;
if (pMyCDS->dwData == 1)
{
const char *szBuf = (const char*)(pMyCDS->lpData);
SimulatorWin::getInstance()->writeDebugLog(szBuf);
break;
}
}
case WM_DESTROY:
{
DragAcceptFiles(hWnd, FALSE);
break;
}
case WM_DROPFILES:
{
HDROP hDrop = (HDROP)wParam;
const int count = DragQueryFileW(hDrop, 0xffffffff, NULL, 0);
if (count > 0)
{
int fileIndex = 0;
const UINT length = DragQueryFileW(hDrop, fileIndex, NULL, 0);
WCHAR* buffer = (WCHAR*)calloc(length + 1, sizeof(WCHAR));
DragQueryFileW(hDrop, fileIndex, buffer, length + 1);
char *utf8 = SimulatorWin::convertTCharToUtf8(buffer);
std::string firstFile(utf8);
CC_SAFE_FREE(utf8);
DragFinish(hDrop);
// broadcast drop event
AppEvent forwardEvent("APP.EVENT.DROP", APP_EVENT_DROP);
forwardEvent.setDataString(firstFile);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&forwardEvent);
}
} // WM_DROPFILES
}
return g_oldWindowProc(hWnd, uMsg, wParam, lParam);
}