mirror of https://github.com/axmolengine/axmol.git
161 lines
6.1 KiB
C
161 lines
6.1 KiB
C
/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "chipmunk/chipmunk.h"
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#include "ChipmunkDemo.h"
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static cpBody* dollyBody = NULL;
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// Constraint used as a servo motor to move the dolly back and forth.
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static cpConstraint* dollyServo = NULL;
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// Constraint used as a winch motor to lift the load.
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static cpConstraint* winchServo = NULL;
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// Temporary joint used to hold the hook to the load.
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static cpConstraint* hookJoint = NULL;
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static void update(cpSpace* space, double dt)
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{
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// Set the first anchor point (the one attached to the static body) of the dolly servo to the mouse's x position.
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cpPivotJointSetAnchorA(dollyServo, cpv(ChipmunkDemoMouse.x, 100));
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// Set the max length of the winch servo to match the mouse's height.
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cpSlideJointSetMax(winchServo, cpfmax(100 - ChipmunkDemoMouse.y, 50));
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if (hookJoint && ChipmunkDemoRightClick)
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{
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cpSpaceRemoveConstraint(space, hookJoint);
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cpConstraintFree(hookJoint);
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hookJoint = NULL;
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}
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cpSpaceStep(space, dt);
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}
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enum COLLISION_TYPES
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{
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HOOK_SENSOR = 1,
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CRATE,
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};
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static void AttachHook(cpSpace* space, cpBody* hook, cpBody* crate)
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{
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hookJoint = cpSpaceAddConstraint(space, cpPivotJointNew(hook, crate, cpBodyGetPosition(hook)));
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}
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static cpBool HookCrate(cpArbiter* arb, cpSpace* space, void* data)
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{
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if (hookJoint == NULL)
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{
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// Get pointers to the two bodies in the collision pair and define local variables for them.
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// Their order matches the order of the collision types passed
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// to the collision handler this function was defined for
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CP_ARBITER_GET_BODIES(arb, hook, crate);
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// additions and removals can't be done in a normal callback.
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// Schedule a post step callback to do it.
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// Use the hook as the key and pass along the arbiter.
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cpSpaceAddPostStepCallback(space, (cpPostStepFunc)AttachHook, hook, crate);
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}
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return cpTrue; // return value is ignored for sensor callbacks anyway
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}
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static cpSpace* init(void)
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{
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ChipmunkDemoMessageString = "Control the crane by moving the mouse. Right click to release.";
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cpSpace* space = cpSpaceNew();
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cpSpaceSetIterations(space, 30);
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cpSpaceSetGravity(space, cpv(0, -100));
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cpSpaceSetDamping(space, 0.8);
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cpBody* staticBody = cpSpaceGetStaticBody(space);
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cpShape* shape;
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(320, -240), 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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// Add a body for the dolly.
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dollyBody = cpSpaceAddBody(space, cpBodyNew(10, INFINITY));
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cpBodySetPosition(dollyBody, cpv(0, 100));
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// Add a block so you can see it.
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cpSpaceAddShape(space, cpBoxShapeNew(dollyBody, 30, 30, 0.0));
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// Add a groove joint for it to move back and forth on.
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cpSpaceAddConstraint(space, cpGrooveJointNew(staticBody, dollyBody, cpv(-250, 100), cpv(250, 100), cpvzero));
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// Add a pivot joint to act as a servo motor controlling it's position
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// By updating the anchor points of the pivot joint, you can move the dolly.
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dollyServo = cpSpaceAddConstraint(space, cpPivotJointNew(staticBody, dollyBody, cpBodyGetPosition(dollyBody)));
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// Max force the dolly servo can generate.
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cpConstraintSetMaxForce(dollyServo, 10000);
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// Max speed of the dolly servo
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cpConstraintSetMaxBias(dollyServo, 100);
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// You can also change the error bias to control how it slows down.
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// cpConstraintSetErrorBias(dollyServo, 0.2);
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// Add the crane hook.
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cpBody* hookBody = cpSpaceAddBody(space, cpBodyNew(1, INFINITY));
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cpBodySetPosition(hookBody, cpv(0, 50));
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// Add a sensor shape for it. This will be used to figure out when the hook touches a box.
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shape = cpSpaceAddShape(space, cpCircleShapeNew(hookBody, 10, cpvzero));
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cpShapeSetSensor(shape, cpTrue);
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cpShapeSetCollisionType(shape, HOOK_SENSOR);
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// Add a slide joint to act as a winch motor
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// By updating the max length of the joint you can make it pull up the load.
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winchServo = cpSpaceAddConstraint(space, cpSlideJointNew(dollyBody, hookBody, cpvzero, cpvzero, 0, INFINITY));
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// Max force the dolly servo can generate.
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cpConstraintSetMaxForce(winchServo, 30000);
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// Max speed of the dolly servo
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cpConstraintSetMaxBias(winchServo, 60);
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// TODO: cleanup
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// Finally a box to play with
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cpBody* boxBody = cpSpaceAddBody(space, cpBodyNew(30, cpMomentForBox(30, 50, 50)));
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cpBodySetPosition(boxBody, cpv(200, -200));
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// Add a block so you can see it.
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shape = cpSpaceAddShape(space, cpBoxShapeNew(boxBody, 50, 50, 0.0));
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cpShapeSetFriction(shape, 0.7);
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cpShapeSetCollisionType(shape, CRATE);
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cpCollisionHandler* handler = cpSpaceAddCollisionHandler(space, HOOK_SENSOR, CRATE);
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handler->beginFunc = (cpCollisionBeginFunc)HookCrate;
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return space;
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}
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static void destroy(cpSpace* space)
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{
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ChipmunkDemoFreeSpaceChildren(space);
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cpSpaceFree(space);
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}
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ChipmunkDemo Crane = {
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"Crane", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
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};
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