mirror of https://github.com/axmolengine/axmol.git
346 lines
9.7 KiB
C++
346 lines
9.7 KiB
C++
/*
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* Copyright (c) 2008 Radu Gruian
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* Copyright (c) 2011 Vit Valentin
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2013-2016 Chukong Technologies Inc.
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* Original code by Radu Gruian:
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* http://www.codeproject.com/Articles/30838/Overhauser-Catmull-Rom-Splines-for-Camera-Animatio.So
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*
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* Adapted to cocos2d-x by Vit Valentin
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*
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* Adapted from cocos2d-x to cocos2d-iphone by Ricardo Quesada
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*/
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#ifndef __CCACTION_CATMULLROM_H__
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#define __CCACTION_CATMULLROM_H__
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#include <vector>
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#include "2d/CCActionInterval.h"
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#include "math/CCMath.h"
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NS_AX_BEGIN;
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class Node;
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/**
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* @addtogroup actions
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* @{
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*/
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/** An Array that contain control points.
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* Used by CardinalSplineTo and (By) and CatmullRomTo (and By) actions.
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* @ingroup Actions
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* @js NA
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*/
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class CC_DLL PointArray : public Ref, public Clonable
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{
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public:
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/** Creates and initializes a Points array with capacity.
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* @js NA
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* @param capacity The size of the array.
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*/
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static PointArray* create(ssize_t capacity);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~PointArray();
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/**
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* @js NA
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* @lua NA
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*/
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PointArray();
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/** Initializes a Catmull Rom config with a capacity hint.
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*
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* @js NA
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* @param capacity The size of the array.
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* @return True.
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*/
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bool initWithCapacity(ssize_t capacity);
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/** Appends a control point.
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*
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* @js NA
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* @param controlPoint A control point.
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*/
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void addControlPoint(const Vec2& controlPoint);
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/** Inserts a controlPoint at index.
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*
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* @js NA
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* @param controlPoint A control point.
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* @param index Insert the point to array in index.
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*/
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void insertControlPoint(const Vec2& controlPoint, ssize_t index);
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/** Replaces an existing controlPoint at index.
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*
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* @js NA
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* @param controlPoint A control point.
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* @param index Replace the point to array in index.
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*/
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void replaceControlPoint(const Vec2& controlPoint, ssize_t index);
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/** Get the value of a controlPoint at a given index.
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*
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* @js NA
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* @param index Get the point in index.
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* @return A Vec2.
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*/
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const Vec2& getControlPointAtIndex(ssize_t index) const;
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/** Deletes a control point at a given index
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*
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* @js NA
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* @param index Remove the point in index.
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*/
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void removeControlPointAtIndex(ssize_t index);
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/** Returns the number of objects of the control point array.
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*
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* @js NA
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* @return The number of objects of the control point array.
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*/
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ssize_t count() const;
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/** Returns a new copy of the array reversed. User is responsible for releasing this copy.
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*
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* @js NA
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* @return A new copy of the array reversed.
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*/
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PointArray* reverse() const;
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/** Reverse the current control point array inline, without generating a new one.
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* @js NA
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*/
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void reverseInline();
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/**
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* @js NA
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* @lua NA
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*/
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virtual PointArray* clone() const;
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/**
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* @js NA
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*/
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const std::vector<Vec2>& getControlPoints() const;
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/**
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* @js NA
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*/
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void setControlPoints(std::vector<Vec2> controlPoints);
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private:
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/** Array that contains the control points. */
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std::vector<Vec2> _controlPoints;
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};
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/** @class CardinalSplineTo
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* Cardinal Spline path.
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* http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
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* @ingroup Actions
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*/
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class CC_DLL CardinalSplineTo : public ActionInterval
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{
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public:
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/** Creates an action with a Cardinal Spline array of points and tension.
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* @param duration In seconds.
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* @param points An PointArray.
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* @param tension Goodness of fit.
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* @code
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* When this function bound to js or lua,the input params are changed.
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* In js: var create(var t,var table)
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* In lua: local create(local t, local table)
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* @endcode
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*/
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static CardinalSplineTo* create(float duration, PointArray* points, float tension);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CardinalSplineTo();
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/**
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* @js ctor
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* @lua NA
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*/
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CardinalSplineTo();
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/**
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* Initializes the action with a duration and an array of points.
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*
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* @param duration In seconds.
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* @param points An PointArray.
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* @param tension Goodness of fit.
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*/
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bool initWithDuration(float duration, PointArray* points, float tension);
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/** It will update the target position and change the _previousPosition to newPos
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*
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* @param newPos The new position.
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*/
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virtual void updatePosition(const Vec2& newPos);
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/** Return a PointArray.
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*
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* @return A PointArray.
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*/
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PointArray* getPoints() { return _points; }
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/**
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* @js NA
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* @lua NA
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*/
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void setPoints(PointArray* points)
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{
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CC_SAFE_RETAIN(points);
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CC_SAFE_RELEASE(_points);
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_points = points;
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}
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// Overrides
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virtual CardinalSplineTo* clone() const override;
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virtual CardinalSplineTo* reverse() const override;
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virtual void startWithTarget(Node* target) override;
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/**
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* @param time In seconds.
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*/
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virtual void update(float time) override;
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protected:
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/** Array of control points */
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PointArray* _points;
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float _deltaT;
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float _tension;
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Vec2 _previousPosition;
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Vec2 _accumulatedDiff;
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};
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/** @class CardinalSplineBy
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* Cardinal Spline path.
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* http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
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* @ingroup Actions
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*/
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class CC_DLL CardinalSplineBy : public CardinalSplineTo
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{
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public:
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/** Creates an action with a Cardinal Spline array of points and tension.
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* @code
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* When this function bound to js or lua,the input params are changed.
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* In js: var create(var t,var table).
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* In lua: local create(local t, local table).
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* @param duration In seconds.
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* @param point An PointArray.
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* @param tension Goodness of fit.
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* @endcode
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*/
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static CardinalSplineBy* create(float duration, PointArray* points, float tension);
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CardinalSplineBy();
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// Overrides
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virtual void startWithTarget(Node* target) override;
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virtual void updatePosition(const Vec2& newPos) override;
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virtual CardinalSplineBy* clone() const override;
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virtual CardinalSplineBy* reverse() const override;
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protected:
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Vec2 _startPosition;
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};
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/** @class CatmullRomTo
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* An action that moves the target with a CatmullRom curve to a destination point.
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* A Catmull Rom is a Cardinal Spline with a tension of 0.5.
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* http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
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* @ingroup Actions
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*/
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class CC_DLL CatmullRomTo : public CardinalSplineTo
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{
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public:
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/** Creates an action with a Cardinal Spline array of points and tension.
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* @param dt In seconds.
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* @param points An PointArray.
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* @code
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* When this function bound to js or lua,the input params are changed.
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* In js: var create(var dt,var table).
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* In lua: local create(local dt, local table).
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* @endcode
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*/
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static CatmullRomTo* create(float dt, PointArray* points);
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/**
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* Initializes the action with a duration and an array of points.
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*
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* @param dt In seconds.
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* @param points An PointArray.
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*/
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bool initWithDuration(float dt, PointArray* points);
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// Override
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virtual CatmullRomTo* clone() const override;
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virtual CatmullRomTo* reverse() const override;
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};
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/** @class CatmullRomBy
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* An action that moves the target with a CatmullRom curve by a certain distance.
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* A Catmull Rom is a Cardinal Spline with a tension of 0.5.
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* http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
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* @ingroup Actions
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*/
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class CC_DLL CatmullRomBy : public CardinalSplineBy
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{
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public:
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/** Creates an action with a Cardinal Spline array of points and tension.
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* @param dt In seconds.
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* @param points An PointArray.
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* @code
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* When this function bound to js or lua,the input params are changed.
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* In js: var create(var dt,var table).
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* In lua: local create(local dt, local table).
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* @endcode
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*/
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static CatmullRomBy* create(float dt, PointArray* points);
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/** Initializes the action with a duration and an array of points.
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*
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* @param dt In seconds.
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* @param points An PointArray.
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*/
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bool initWithDuration(float dt, PointArray* points);
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// Override
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virtual CatmullRomBy* clone() const override;
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virtual CatmullRomBy* reverse() const override;
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};
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/** Returns the Cardinal Spline position for a given set of control points, tension and time */
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extern CC_DLL Vec2
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ccCardinalSplineAt(const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, float tension, float t);
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// end of actions group
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/// @}
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NS_AX_END;
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#endif // __CCACTION_CATMULLROM_H__
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