axmol/cocos/scripting/lua-bindings/auto/api/ActionObject.lua

98 lines
2.5 KiB
Lua

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-- @module ActionObject
-- @extend Ref
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-- @function [parent=#ActionObject] setCurrentTime
-- @param self
-- @param #float float
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-- @function [parent=#ActionObject] pause
-- @param self
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-- @function [parent=#ActionObject] setName
-- @param self
-- @param #char char
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-- @function [parent=#ActionObject] setUnitTime
-- @param self
-- @param #float float
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-- @function [parent=#ActionObject] getTotalTime
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ActionObject] getName
-- @param self
-- @return char#char ret (return value: char)
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-- @function [parent=#ActionObject] stop
-- @param self
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-- overload function: play(cc.CallFunc)
--
-- overload function: play()
--
-- @function [parent=#ActionObject] play
-- @param self
-- @param #cc.CallFunc callfunc
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-- @function [parent=#ActionObject] getCurrentTime
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ActionObject] removeActionNode
-- @param self
-- @param #ccs.ActionNode actionnode
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-- @function [parent=#ActionObject] getLoop
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ActionObject] addActionNode
-- @param self
-- @param #ccs.ActionNode actionnode
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-- @function [parent=#ActionObject] getUnitTime
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ActionObject] isPlaying
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ActionObject] updateToFrameByTime
-- @param self
-- @param #float float
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-- @function [parent=#ActionObject] setLoop
-- @param self
-- @param #bool bool
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-- @function [parent=#ActionObject] simulationActionUpdate
-- @param self
-- @param #float float
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-- @function [parent=#ActionObject] ActionObject
-- @param self
return nil