mirror of https://github.com/axmolengine/axmol.git
143 lines
3.9 KiB
C++
143 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCTransitionPageTurn.h"
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#include "CCDirector.h"
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#include "actions/CCActionInterval.h"
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#include "actions/CCActionInstant.h"
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#include "actions/CCActionGrid.h"
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#include "actions/CCActionPageTurn3D.h"
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NS_CC_BEGIN
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CCTransitionPageTurn::CCTransitionPageTurn()
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{
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}
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CCTransitionPageTurn::~CCTransitionPageTurn()
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{
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}
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CCTransitionPageTurn * CCTransitionPageTurn::transitionWithDuration(float t, CCScene *scene, bool backwards)
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{
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return CCTransitionPageTurn::create(t,scene,backwards);
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}
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/** creates a base transition with duration and incoming scene */
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CCTransitionPageTurn * CCTransitionPageTurn::create(float t, CCScene *scene, bool backwards)
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{
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CCTransitionPageTurn * pTransition = new CCTransitionPageTurn();
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pTransition->initWithDuration(t,scene,backwards);
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pTransition->autorelease();
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return pTransition;
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}
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/** initializes a transition with duration and incoming scene */
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bool CCTransitionPageTurn::initWithDuration(float t, CCScene *scene, bool backwards)
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{
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// XXX: needed before [super init]
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m_bBack = backwards;
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if( CCTransitionScene::initWithDuration(t, scene) )
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{
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// do something
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}
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return true;
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}
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void CCTransitionPageTurn::sceneOrder()
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{
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m_bIsInSceneOnTop = m_bBack;
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}
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void CCTransitionPageTurn::onEnter()
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{
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CCTransitionScene::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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int x,y;
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if( s.width > s.height)
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{
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x=16;
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y=12;
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}
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else
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{
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x=12;
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y=16;
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}
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CCActionInterval *action = this->actionWithSize(ccg(x,y));
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if(! m_bBack )
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{
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m_pOutScene->runAction
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(
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CCSequence::create
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(
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action,
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CCCallFunc::create(this, callfunc_selector(CCTransitionScene::finish)),
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CCStopGrid::create(),
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NULL
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)
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);
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}
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else
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{
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// to prevent initial flicker
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m_pInScene->setVisible(false);
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m_pInScene->runAction
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(
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CCSequence::create
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(
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CCShow::create(),
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action,
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CCCallFunc::create(this, callfunc_selector(CCTransitionScene::finish)),
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CCStopGrid::create(),
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NULL
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)
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);
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}
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}
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CCActionInterval* CCTransitionPageTurn:: actionWithSize(const ccGridSize& vector)
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{
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if( m_bBack )
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{
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// Get hold of the PageTurn3DAction
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return CCReverseTime::create
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(
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CCPageTurn3D::create(vector, m_fDuration)
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);
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}
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else
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{
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// Get hold of the PageTurn3DAction
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return CCPageTurn3D::create(vector, m_fDuration);
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}
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}
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NS_CC_END
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