axmol/samples/TestCpp/Classes/ParallaxTest/ParallaxTest.cpp

291 lines
7.8 KiB
C++

#include "ParallaxTest.h"
#include "../testResource.h"
enum
{
kTagNode,
kTagGrossini,
};
CCLayer* nextParallaxAction();
CCLayer* backParallaxAction();
CCLayer* restartParallaxAction();
//------------------------------------------------------------------
//
// Parallax1
//
//------------------------------------------------------------------
Parallax1::Parallax1()
{
// Top Layer, a simple image
CCSprite* cocosImage = CCSprite::create(s_Power);
// scale the image (optional)
cocosImage->setScale( 2.5f );
// change the transform anchor point to 0,0 (optional)
cocosImage->setAnchorPoint( ccp(0,0) );
// Middle layer: a Tile map atlas
CCTileMapAtlas *tilemap = CCTileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
tilemap->releaseMap();
// change the transform anchor to 0,0 (optional)
tilemap->setAnchorPoint( ccp(0, 0) );
// Anti Aliased images
tilemap->getTexture()->setAntiAliasTexParameters();
// background layer: another image
CCSprite* background = CCSprite::create(s_back);
// scale the image (optional)
background->setScale( 1.5f );
// change the transform anchor point (optional)
background->setAnchorPoint( ccp(0,0) );
// create a void node, a parent node
CCParallaxNode* voidNode = CCParallaxNode::create();
// NOW add the 3 layers to the 'void' node
// background image is moved at a ratio of 0.4x, 0.5y
voidNode->addChild(background, -1, ccp(0.4f,0.5f), CCPointZero);
// tiles are moved at a ratio of 2.2x, 1.0y
voidNode->addChild(tilemap, 1, ccp(2.2f,1.0f), ccp(0,-200) );
// top image is moved at a ratio of 3.0x, 2.5y
voidNode->addChild(cocosImage, 2, ccp(3.0f,2.5f), ccp(200,800) );
// now create some actions that will move the 'void' node
// and the children of the 'void' node will move at different
// speed, thus, simulation the 3D environment
CCActionInterval* goUp = CCMoveBy::create(4, ccp(0,-500) );
CCActionInterval* goDown = goUp->reverse();
CCActionInterval* go = CCMoveBy::create(8, ccp(-1000,0) );
CCActionInterval* goBack = go->reverse();
CCFiniteTimeAction* seq = CCSequence::create(goUp, go, goDown, goBack, NULL);
voidNode->runAction( (CCRepeatForever::create((CCActionInterval*) seq) ));
addChild( voidNode );
}
std::string Parallax1::title()
{
return "Parallax: parent and 3 children";
}
//------------------------------------------------------------------
//
// Parallax2
//
//------------------------------------------------------------------
Parallax2::Parallax2()
{
setTouchEnabled( true );
// Top Layer, a simple image
CCSprite* cocosImage = CCSprite::create(s_Power);
// scale the image (optional)
cocosImage->setScale( 2.5f );
// change the transform anchor point to 0,0 (optional)
cocosImage->setAnchorPoint( ccp(0,0) );
// Middle layer: a Tile map atlas
CCTileMapAtlas* tilemap = CCTileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
tilemap->releaseMap();
// change the transform anchor to 0,0 (optional)
tilemap->setAnchorPoint( ccp(0, 0) );
// Anti Aliased images
tilemap->getTexture()->setAntiAliasTexParameters();
// background layer: another image
CCSprite* background = CCSprite::create(s_back);
// scale the image (optional)
background->setScale( 1.5f );
// change the transform anchor point (optional)
background->setAnchorPoint( ccp(0,0) );
// create a void node, a parent node
CCParallaxNode* voidNode = CCParallaxNode::create();
// NOW add the 3 layers to the 'void' node
// background image is moved at a ratio of 0.4x, 0.5y
voidNode->addChild(background, -1, ccp(0.4f,0.5f), CCPointZero);
// tiles are moved at a ratio of 1.0, 1.0y
voidNode->addChild(tilemap, 1, ccp(1.0f,1.0f), ccp(0,-200) );
// top image is moved at a ratio of 3.0x, 2.5y
voidNode->addChild( cocosImage, 2, ccp(3.0f,2.5f), ccp(200,1000) );
addChild(voidNode, 0, kTagNode);
}
void Parallax2::registerWithTouchDispatcher()
{
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
}
bool Parallax2::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
return true;
}
void Parallax2::ccTouchEnded(CCTouch* touch, CCEvent* event)
{
}
void Parallax2::ccTouchCancelled(CCTouch* touch, CCEvent* event)
{
}
void Parallax2::ccTouchMoved(CCTouch* touch, CCEvent* event)
{
CCPoint diff = touch->getDelta();
CCNode* node = getChildByTag(kTagNode);
CCPoint currentPos = node->getPosition();
node->setPosition( ccpAdd(currentPos, diff) );
}
std::string Parallax2::title()
{
return "Parallax: drag screen";
}
//------------------------------------------------------------------
//
// ParallaxDemo
//
//------------------------------------------------------------------
static int sceneIdx = -1;
#define MAX_LAYER 2
CCLayer* createParallaxTestLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new Parallax1();
case 1: return new Parallax2();
}
return NULL;
}
CCLayer* nextParallaxAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createParallaxTestLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backParallaxAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createParallaxTestLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartParallaxAction()
{
CCLayer* pLayer = createParallaxTestLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
ParallaxDemo::ParallaxDemo(void)
{
}
ParallaxDemo::~ParallaxDemo(void)
{
}
std::string ParallaxDemo::title()
{
return "No title";
}
void ParallaxDemo::onEnter()
{
CCLayer::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 28);
addChild(label, 1);
label->setPosition( ccp(s.width/2, s.height-50) );
CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ParallaxDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ParallaxDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ParallaxDemo::nextCallback) );
CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
menu->setPosition( CCPointZero );
item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
addChild(menu, 1);
}
void ParallaxDemo::restartCallback(CCObject* pSender)
{
CCScene* s = new ParallaxTestScene();
s->addChild(restartParallaxAction());
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ParallaxDemo::nextCallback(CCObject* pSender)
{
CCScene* s = new ParallaxTestScene();
s->addChild( nextParallaxAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ParallaxDemo::backCallback(CCObject* pSender)
{
CCScene* s = new ParallaxTestScene();
s->addChild( backParallaxAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ParallaxTestScene::runThisTest()
{
CCLayer* pLayer = nextParallaxAction();
addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
}