Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen ac89892db4 Merge pull request #835 from dumganhar/gles20
fixed #1155: Reverted CCDirector singleton to original implementation.
We must take care of the life cycle of CCDirector which should be firstly initialized and be destroyed at the last. Therefore, we should use a global object variable rather than a global object pointer variable.
2012-04-12 03:15:26 -07:00
Box2D update bada and qnx project settings 2012-02-15 13:52:41 +08:00
CocosDenshion fixed #1028: correct directory name 2012-03-08 10:09:17 +08:00
HelloLua fixed #721: cocosdenshion can play local file on android 2012-03-06 16:56:30 +08:00
HelloWorld updated win32 projects configuration release version. 2012-04-10 23:09:58 +08:00
chipmunk issue #1056: Update Android.mk. Make tests project being compiled successfully. 2012-03-21 22:49:58 +08:00
cocos2dx Fixed a heap crash in CCDirector, and reverted CCDirector singleton to global variable rather than a pointer. 2012-04-11 12:03:37 +08:00
doxygen fixed #975, update doxygen config, add CC_SYNTHESIZE_XXX marcos into PREDEFINED, update version and logo 2012-02-18 15:22:07 +08:00
licenses issue #1056: Added kazmath license file. Used CCCallFuncN instead of CCCallBlock and updated ActionsTest. 2012-03-22 11:26:39 +08:00
lua issue #1056:gles20 runs ok on android 2012-03-20 16:10:12 +08:00
template fixed #1020: make vs template support lua 2012-03-07 15:03:35 +08:00
tests updated win32 projects configuration release version. 2012-04-10 23:09:58 +08:00
tools fixed #948: remove getIndexOfObject() 2012-02-14 10:49:53 +08:00
.gitignore Modified gitignore to exclude device debug and device release on Blackberry Playbook 2011-12-14 16:27:59 +08:00
AUTHORS update authors, changelog 2012-03-02 15:39:03 +08:00
CHANGELOG add a message to changelog and fix some typo error 2012-03-05 10:52:11 +08:00
README.mdown Update README.mdown 2012-02-09 21:17:11 +08:00
build-linux.sh update linux project configure 2012-02-15 15:57:09 +08:00
build-win32.bat fixed #1014: correct resources path in build_win32.bat 2012-03-06 09:45:42 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
create-android-project.bat update authors, changelog 2012-03-02 15:39:03 +08:00
create-android-project.sh fixed #982: android template works ok on linux 2012-03-01 02:51:58 +08:00
create-bada-project.vbs update scripts of creating projects. 2012-02-15 17:27:29 +08:00
create-linux-eclipse-project.sh fixed #982: modify create-linux-eclipse-project.sh to support lua box2d and chipmunk 2012-03-01 03:13:33 +08:00
create-qnx-project.sh update scripts of creating projects. 2012-02-15 17:27:29 +08:00
create-qnx-project.vbs update scripts of creating projects. 2012-02-15 17:27:29 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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