mirror of https://github.com/axmolengine/axmol.git
ac89892db4
fixed #1155: Reverted CCDirector singleton to original implementation. We must take care of the life cycle of CCDirector which should be firstly initialized and be destroyed at the last. Therefore, we should use a global object variable rather than a global object pointer variable. |
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Box2D | ||
CocosDenshion | ||
HelloLua | ||
HelloWorld | ||
chipmunk | ||
cocos2dx | ||
doxygen | ||
licenses | ||
lua | ||
template | ||
tests | ||
tools | ||
.gitignore | ||
AUTHORS | ||
CHANGELOG | ||
README.mdown | ||
build-linux.sh | ||
build-win32.bat | ||
cocos2d-win32.vc2008.sln | ||
cocos2d-win32.vc2010.sln | ||
create-android-project.bat | ||
create-android-project.sh | ||
create-bada-project.vbs | ||
create-linux-eclipse-project.sh | ||
create-qnx-project.sh | ||
create-qnx-project.vbs | ||
install-templates-msvc.bat | ||
install-templates-xcode.sh |
README.mdown
cocos2d-x
cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
Multi Platform
- iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
- Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
- Bada: stable on Bada SDK 1.0 & 2.0
- BlackBerry Playbook: stable, contribued by engineers working at RIM
- Marmalade: stable since cocos2d-x-0.11.0
- Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
- Linux: usable.
Document
- Website: www.cocos2d-x.org
- Online API References
Contact us
- Forum: http://forum.cocos2d-x.org
- Twitter: http://www.twitter.com/cocos2dx
- Sina mini-blog: http://t.sina.com.cn/cocos2dx