Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
iAndyHD3 aca00138c1 handle cxxabi correctly (fix windows clang) (#1325) 2023-09-12 07:06:04 +08:00
.github Build more tests for wasm 2023-09-11 20:31:57 +08:00
1k Android: Update AGP to 8.1.1 2023-09-12 01:13:06 +08:00
cmake Add extension Inspector (Experimental) (#1324) 2023-09-12 01:06:28 +08:00
core Bump version 2.0.1 [skip ci][skip appveyor] 2023-09-12 01:18:37 +08:00
docs Android: Update AGP to 8.1.1 2023-09-12 01:13:06 +08:00
extensions handle cxxabi correctly (fix windows clang) (#1325) 2023-09-12 07:06:04 +08:00
templates Android: Update AGP to 8.1.1 2023-09-12 01:13:06 +08:00
tests Android: Update AGP to 8.1.1 2023-09-12 01:13:06 +08:00
tools WASM: Don't build HelloLua due to appveyor limits 2023-09-11 23:27:52 +08:00
.appveyor.yml WASM: Don't build HelloLua due to appveyor limits 2023-09-11 23:27:52 +08:00
.clang-format Tidy platform macros/consts value 2023-09-11 19:37:49 +08:00
.editorconfig Add apple tvos support (#846) 2022-09-05 14:13:52 +08:00
.gitattributes Restore prebuilt libs from git lfs storage 2021-06-06 10:16:44 +08:00
.gitignore Update reademe files 2023-09-02 20:06:18 +08:00
APPENDIX.md Final migrate (#876) 2022-10-01 16:24:52 +08:00
AUTHORS Add apple tvos support (#846) 2022-09-05 14:13:52 +08:00
CHANGELOG.md Bump v2.0.0 2023-09-09 10:20:39 +08:00
CMakeLists.txt Revert cmake module folder to `cmake/Modules` 2023-09-09 00:36:49 +08:00
CMakeOptions.md Add extension Inspector (Experimental) (#1324) 2023-09-12 01:06:28 +08:00
CONTRIBUTING.md Final migrate (#876) 2022-10-01 16:24:52 +08:00
LICENSE Update readme & copyright year 2022-02-24 20:34:24 +08:00
README.md WASM: Don't build HelloLua due to appveyor limits 2023-09-11 23:27:52 +08:00
README_CN.md WASM: Don't build HelloLua due to appveyor limits 2023-09-11 23:27:52 +08:00
RENAMED_TYPES.md Final migrate (#876) 2022-10-01 16:24:52 +08:00
fix-git-status.bat Windows Store UWP apps support (#1108) 2023-03-11 22:10:18 +08:00
install-pwsh.sh Fix install-pwsh on macOS 2023-09-08 16:13:46 +08:00
setup.ps1 Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00

README.md

axmol logo

Axmol Engine

A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)

dev LICENSE Codacy Badge PRs Welcome vscode.dev Discord

issues forks stars GitHub code size in bytes

简体中文

Supported Platforms

Build Status (github)
Windows(win32,winuwp,win32-clang) Win32 CI
Android Android Build Status
iOS iOS Build Status
tvOS tvOS Build Status
Linux Linux Build Status
macOS macOS Build Status
WASM(experimental) WASM Build Status

Building

View the Dev setup instructions.

Renderer Backends

  • Metal for macOS and iOS
  • OpenGL 3.3+ for Linux, macOS and Win32
  • OpenGL ES 2.0+ for Android
  • OpenGL ES 3.0+ for iOS
  • ANGLE GLES 3.0+ for Win32 and UWP
  • WebGL 2.0(OpenGL ES 3.0): WASM (experimental)

New MediaPlayer

The new ui::MediaPlayer(renamed from ui::VideoPlayer) render video as Texture2D with designed corss-platform MediaEngine, the MediaEngine inspired from microsoft media foundation IMFMediaEngine, the MediaPlayer support all platforms which axmol engine does.

Target Platform Video Compress Format Video Pixel Format Container Format Backend
Windows Desktop H264, HEVC, VP90 YUY2, NV12, RGB32 .mp4,.mkv,.webm IMFMediaSession
Windows UWP H264, HEVC, VP90 BGR32 .mp4,.mkv,.webm IMFMediaEngine
Apple macOS H264, HEVC(hvc1) NV12, BGR32 .mp4 AVFoundation
Apple tvOS H264, HEVC(hvc1) NV12, BGR32 .mp4 AVFoundation
Apple iOS H264, HEVC(hvc1) NV12, BGR32 .mp4 AVFoundation
Android H264, HEVC NV12 .mp4,.mkv,.webm ExoPlayer2
Linux H264, HEVC NV12 .mp4,.mkv,.webm libVLC

Highlighted Features

  • WebAssembly support(experimental) by @nowasm
  • Windows UWP support, refer to: https://github.com/axmolengine/axmol/pull/1108
  • Add apple M1, android x64 support, contributed by @pietpukkel
  • Improve windows workflow, support linking with engine prebuilt libs, read windows workflow guide
  • Windows video player support (based on microsoft media foundation)
  • Windows x64 build support
  • Reimplement HttpClient based on yasio for concurrent http requests processing.
  • 'Upstream-Version-License' Third-party
    • Third-party license overview for easier publishing of your commercial apps based on axmol framework.
    • Some links to third party libs which support axmol too.
  • 'Upstream-Version-License' Extensions
    • Extensions license overview for easier publishing of your commercial apps based on axmol framework.
    • Spine-3.8 support
    • FairyGUI support
    • DragonBones support
    • Live2D support
    • ImGui integrated, easy to write game embedded tools, very easy to use, read ImGui for more info
  • Refactor AudioEngine, OpenAL for all platforms
    • OpenAL Soft, pass -DAX_USE_ALSOFT=ON to cmake to force enabling it
    • OpenAL.framework, if no AX_USE_ALSOFT option specified, cmake script will choose it on osx/ios/tvos, even though it was marked as deprecated, but still available.
  • Refactor UserDefault with mio
  • Modularize all optional extensions, move from engine core folder to an extensions folder
  • Implement all .wav formats supported by OpenAL Soft, such as MS-ADPCM, ADPCM, ...
  • Use a modern GL loader Glad
  • Google angle renderer backend support
  • C++ 17/20
  • IOS/TVOS SDK 11.0 as minimal deployment
  • Use fast pugixml
  • Use curl for transferring data with URL syntax
  • Use SAX parser for all plist files
  • ASTC 4x4/6x6/8x8 support (if hardware decoding is not supported, then software decoding is used)
  • ETC2 RGB/RGBA support (if hardware decoding is not supported, then software decoding is used)
  • Supported 2D physics engines (see also APPENDIX.md):
    • Box2D
    • Box2D-optimized
    • Chipmunk2D
  • Supported 3D physics engines:
    • Bullet Physics SDK

Read Full changes since cocos2d-x-4.0

Open APPENDIX.md for additional information and see Milestones for planed features too.

The axmol Active Stats

Alt